Add delay before hopping repeatedly

This commit is contained in:
Idrees Hassan
2025-10-28 23:16:57 -04:00
parent 66284b0af8
commit 1061f978b5
4 changed files with 16 additions and 13 deletions

View File

@@ -90,9 +90,10 @@ const AFK_TIME = isDebug() ? 0 : 1000 * 5;
const PET_BOOST_DURATION = 1000 * 60 * 5;
const PET_MENU_COOLDOWN = 1000;
const URL_CHECK_INTERVAL = 500;
const HOP_DELAY = 500;
// Random event chances per tick
const HOP_CHANCE = 1 / (60 * 3); // Every 3 seconds
const HOP_CHANCE = 1 / (60 * 2.5); // Every 2.5 seconds
const FOCUS_SWITCH_CHANCE = 1 / (60 * 20); // Every 20 seconds
const FEATHER_CHANCE = 1 / (60 * 60 * 60 * 2); // Every 2 hours
@@ -479,7 +480,7 @@ Promise.all([
function update() {
ticks++;
// Hide bird if the browser is fullscreen
if (document.fullscreenElement) {
birb.setVisible(false);
@@ -487,7 +488,7 @@ Promise.all([
}
if (currentState === States.IDLE && !frozen && !isMenuOpen()) {
if (Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
if (Date.now() - stateStart > HOP_DELAY && Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
hop();
} else if (Date.now() - lastActionTimestamp > AFK_TIME) {
// Idle for a while, do something