Add delay before hopping repeatedly

This commit is contained in:
Idrees Hassan
2025-10-28 23:16:57 -04:00
parent 66284b0af8
commit 1061f978b5
4 changed files with 16 additions and 13 deletions

7
dist/birb.js vendored
View File

@@ -1538,9 +1538,10 @@
const PET_BOOST_DURATION = 1000 * 60 * 5;
const PET_MENU_COOLDOWN = 1000;
const URL_CHECK_INTERVAL = 500;
const HOP_DELAY = 500;
// Random event chances per tick
const HOP_CHANCE = 1 / (60 * 3); // Every 3 seconds
const HOP_CHANCE = 1 / (60 * 2.5); // Every 2.5 seconds
const FOCUS_SWITCH_CHANCE = 1 / (60 * 20); // Every 20 seconds
const FEATHER_CHANCE = 1 / (60 * 60 * 60 * 2); // Every 2 hours
@@ -1674,7 +1675,7 @@
insertModal(`${birdBirb()} Mode`, message);
}),
new Separator(),
new MenuItem("2025.10.28.152", () => { alert("Thank you for using Pocket Bird! You are on version: 2025.10.28.152"); }, false),
new MenuItem("2025.10.28.157", () => { alert("Thank you for using Pocket Bird! You are on version: 2025.10.28.157"); }, false),
];
const styleElement = document.createElement("style");
@@ -1935,7 +1936,7 @@
}
if (currentState === States.IDLE && !frozen && !isMenuOpen()) {
if (Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
if (Date.now() - stateStart > HOP_DELAY && Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
hop();
} else if (Date.now() - lastActionTimestamp > AFK_TIME) {
// Idle for a while, do something

9
dist/birb.user.js vendored
View File

@@ -1,7 +1,7 @@
// ==UserScript==
// @name Pocket Bird
// @namespace https://idreesinc.com
// @version 2025.10.28.152
// @version 2025.10.28.157
// @description birb
// @author Idrees
// @downloadURL https://github.com/IdreesInc/Pocket-Bird/raw/refs/heads/main/dist/birb.user.js
@@ -1552,9 +1552,10 @@
const PET_BOOST_DURATION = 1000 * 60 * 5;
const PET_MENU_COOLDOWN = 1000;
const URL_CHECK_INTERVAL = 500;
const HOP_DELAY = 500;
// Random event chances per tick
const HOP_CHANCE = 1 / (60 * 3); // Every 3 seconds
const HOP_CHANCE = 1 / (60 * 2.5); // Every 2.5 seconds
const FOCUS_SWITCH_CHANCE = 1 / (60 * 20); // Every 20 seconds
const FEATHER_CHANCE = 1 / (60 * 60 * 60 * 2); // Every 2 hours
@@ -1688,7 +1689,7 @@
insertModal(`${birdBirb()} Mode`, message);
}),
new Separator(),
new MenuItem("2025.10.28.152", () => { alert("Thank you for using Pocket Bird! You are on version: 2025.10.28.152"); }, false),
new MenuItem("2025.10.28.157", () => { alert("Thank you for using Pocket Bird! You are on version: 2025.10.28.157"); }, false),
];
const styleElement = document.createElement("style");
@@ -1949,7 +1950,7 @@
}
if (currentState === States.IDLE && !frozen && !isMenuOpen()) {
if (Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
if (Date.now() - stateStart > HOP_DELAY && Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
hop();
} else if (Date.now() - lastActionTimestamp > AFK_TIME) {
// Idle for a while, do something

View File

@@ -2,7 +2,7 @@
"manifest_version": 3,
"name": "Pocket Bird",
"description": "It's a bird, in your browser. What more could you want?",
"version": "2025.10.28.152",
"version": "2025.10.28.157",
"homepage_url": "https://idreesinc.com",
"icons": {
"48": "images/icons/transparent/48x48x1.png",

View File

@@ -90,9 +90,10 @@ const AFK_TIME = isDebug() ? 0 : 1000 * 5;
const PET_BOOST_DURATION = 1000 * 60 * 5;
const PET_MENU_COOLDOWN = 1000;
const URL_CHECK_INTERVAL = 500;
const HOP_DELAY = 500;
// Random event chances per tick
const HOP_CHANCE = 1 / (60 * 3); // Every 3 seconds
const HOP_CHANCE = 1 / (60 * 2.5); // Every 2.5 seconds
const FOCUS_SWITCH_CHANCE = 1 / (60 * 20); // Every 20 seconds
const FEATHER_CHANCE = 1 / (60 * 60 * 60 * 2); // Every 2 hours
@@ -487,7 +488,7 @@ Promise.all([
}
if (currentState === States.IDLE && !frozen && !isMenuOpen()) {
if (Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
if (Date.now() - stateStart > HOP_DELAY && Math.random() < HOP_CHANCE && birb.getCurrentAnimation() !== Animations.HEART) {
hop();
} else if (Date.now() - lastActionTimestamp > AFK_TIME) {
// Idle for a while, do something