Update sprites

This commit is contained in:
Idrees Hassan
2024-12-16 23:47:58 -05:00
parent 0aa1f25c55
commit 2c02463dbc

212
birb.js
View File

@@ -10,8 +10,8 @@
// @ts-check
const CSS_SCALE = 1;
const CANVAS_PIXEL_SIZE = 3;
const CSS_SCALE = 0.5;
const CANVAS_PIXEL_SIZE = 6;
const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE;
const styles = `
@@ -19,7 +19,7 @@ const styles = `
image-rendering: pixelated;
position: fixed;
bottom: 0;
filter: drop-shadow(0px 0px 2px rgba(0, 0, 0, 0.25));
filter: drop-shadow(0px 0px 1px #a1a1a1);
transform: scale(${CSS_SCALE});
transform-origin: bottom;
z-index: 999999999;
@@ -93,19 +93,65 @@ class Anim {
}
const ___ = 0;
const TOP = 1;
const EDG = 2;
const SHD = 3;
// Top of head
const HED = 1;
// Beak
const BEK = 2;
// Belly
const BLY = 3;
// Eye
const EYE = 4;
const WNG = 5;
// Wing feathers
const W11 = 5;
const W12 = 6;
const W21 = 7;
const W22 = 8;
const W23 = 9;
const W24 = 10;
const W31 = 11;
const W32 = 12;
const W33 = 13;
const W34 = 14;
const W41 = 15;
const W42 = 16;
const W43 = 17;
const W51 = 18;
// Front of head
const FRN = 19;
// Back of underside
const BUM = 20;
// Underside wing feather (revealed when flying)
const UND = 21;
// Leg
const LEG = 22;
// Toe
const TOE = 23;
const colors = {
[___]: "transparent",
[TOP]: "#ffffff",
[EDG]: "#5f5f5f",
[SHD]: "#cecece",
[HED]: "#ffffff",
[BEK]: "#5f5f5f",
[BLY]: "#cecece",
[EYE]: "#000000",
[WNG]: "#d39d83",
[W11]: "#a4a4a4",
[W12]: "#49413d",
[W21]: "#a4a4a4",
[W22]: "#bfbfbf",
[W23]: "#adadad",
[W24]: "#5b4c45",
[W31]: "#929292",
[W32]: "#adadad",
[W33]: "#929292",
[W34]: "#64524a",
[W41]: "#9b908b",
[W42]: "#807069",
[W43]: "#adadad",
[W51]: "#807069",
[FRN]: "#e4e4e4",
[BUM]: "#b7bcbf",
[UND]: "#cecece",
[LEG]: "#000000",
[TOE]: "#5f5f5f",
};
const sharedFrames = {
@@ -114,14 +160,14 @@ const sharedFrames = {
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, TOP, TOP, ___, ___, ___, ___, ___, ___],
[___, ___, SHD, TOP, TOP, TOP, ___, ___, ___, ___, ___],
[___, EDG, SHD, EYE, TOP, TOP, WNG, WNG, ___, ___, ___],
[___, ___, SHD, SHD, TOP, WNG, WNG, WNG, WNG, WNG, ___],
[___, ___, ___, SHD, SHD, EDG, WNG, WNG, WNG, ___, ___],
[___, ___, ___, SHD, SHD, SHD, EDG, EDG, EDG, ___, ___],
[___, ___, ___, ___, SHD, SHD, SHD, SHD, ___, ___, ___],
[___, ___, ___, ___, EDG, EYE, ___, ___, ___, ___, ___]
[___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___],
[___, ___, FRN, HED, HED, HED, ___, ___, ___, ___, ___],
[___, BEK, FRN, EYE, HED, HED, W21, W31, ___, ___, ___],
[___, ___, BLY, BLY, HED, W11, W22, W32, W41, W51, ___],
[___, ___, ___, BLY, BLY, W12, W23, W33, W42, ___, ___],
[___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___],
[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
]),
headDown: new Frame([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
@@ -129,13 +175,13 @@ const sharedFrames = {
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, TOP, TOP, ___, ___, ___, ___, ___, ___],
[___, ___, SHD, TOP, TOP, TOP, WNG, WNG, ___, ___, ___],
[___, EDG, SHD, EYE, TOP, WNG, WNG, WNG, WNG, WNG, ___],
[___, ___, SHD, SHD, SHD, EDG, WNG, WNG, WNG, ___, ___],
[___, ___, ___, SHD, SHD, SHD, EDG, EDG, EDG, ___, ___],
[___, ___, ___, ___, SHD, SHD, SHD, SHD, ___, ___, ___],
[___, ___, ___, ___, EDG, EYE, ___, ___, ___, ___, ___]
[___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___],
[___, ___, FRN, HED, HED, HED, W21, W31, ___, ___, ___],
[___, BEK, FRN, EYE, HED, W11, W22, W32, W41, W51, ___],
[___, ___, BLY, BLY, BLY, W12, W23, W33, W42, ___, ___],
[___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___],
[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
]),
wingsUp: new Frame([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
@@ -143,26 +189,37 @@ const sharedFrames = {
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, TOP, TOP, ___, ___, WNG, WNG, WNG, ___],
[___, ___, SHD, TOP, TOP, TOP, WNG, WNG, WNG, WNG, ___],
[___, EDG, SHD, EYE, TOP, WNG, WNG, WNG, WNG, ___, ___],
[___, ___, SHD, SHD, SHD, EDG, WNG, WNG, EDG, ___, ___],
[___, ___, ___, SHD, SHD, SHD, EDG, EDG, SHD, ___, ___],
[___, ___, ___, ___, SHD, SHD, SHD, SHD, ___, ___, ___],
[___, ___, ___, ___, EDG, EYE, ___, ___, ___, ___, ___]
[___, ___, ___, HED, HED, ___, ___, W31, W32, W51, ___],
[___, ___, FRN, HED, HED, HED, W31, W32, W33, W43, ___],
[___, BEK, FRN, EYE, HED, W21, W22, W33, W42, ___, ___],
[___, ___, BLY, BLY, BLY, W11, W23, W34, W34, ___, ___],
[___, ___, ___, BLY, BLY, BLY, W12, W24, UND, ___, ___],
[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
]),
};
const Animations = {
STILL: new Anim([sharedFrames.base], [1000]),
IDLE: new Anim([
BOB: new Anim([
sharedFrames.base,
sharedFrames.headDown
], [
750,
1200,
250
]),
FLAP: new Anim([
sharedFrames.base,
sharedFrames.wingsUp,
sharedFrames.base,
sharedFrames.wingsUp,
], [
2000,
100,
50,
100
], false),
FLYING: new Anim([
sharedFrames.headDown,
sharedFrames.wingsUp
@@ -206,7 +263,7 @@ let startX = 0;
let startY = 0;
let currentState = States.IDLE;
let animStart = Date.now();
let currentAnimation = Animations.IDLE;
let currentAnimation = Animations.BOB;
let direction = Directions.RIGHT;
let ticks = 0;
// Bird's current position
@@ -221,8 +278,14 @@ let focusedElement = null;
function update() {
ticks++;
if (currentState === States.IDLE) {
if (Math.random() < 0.005) {
if (Math.random() < 1 / (60 * 5)) {
hop();
} else if (Math.random() < 1 / (60 * 60) ) {
if (Math.random() < 0.5) {
focusOnElement();
} else {
focusOnGround();
}
}
} else if (currentState === States.HOP) {
if (updateParabolicPath(0.075)) {
@@ -233,6 +296,39 @@ function update() {
setInterval(update, 1000 / 60);
function draw() {
requestAnimationFrame(draw);
if (currentState === States.IDLE) {
if (focusedElement !== null) {
birdY = getFocusedElementY();
}
} else if (currentState === States.FLYING) {
// Fly to target location (even if in the air)
if (updateParabolicPath(0.3)) {
setState(States.IDLE);
}
}
// Fly to ground if the focused element moves out of bounds
if (focusedElement !== null) {
targetY = getFocusedElementY();
if (targetY < 0 || targetY > window.innerHeight) {
focusOnGround();
}
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (currentAnimation.draw(ctx, direction, animStart)) {
setAnimation(Animations.STILL);
}
// Update HTML element position
setX(birdX);
setY(birdY);
}
draw();
/**
* @param {number} start
* @param {number} end
@@ -254,15 +350,19 @@ function updateParabolicPath(speed, intensity = 3) {
const dy = targetY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const time = Date.now() - stateStart;
if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) {
speed *= 1.3;
}
const amount = Math.min(1, time / (distance / speed));
const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity);
birdX = x;
birdY = y;
direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1;
if (complete) {
birdX = targetX;
birdY = targetY;
} else {
direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
}
return complete;
}
@@ -298,6 +398,9 @@ function getFocusedElementY() {
}
function focusOnGround() {
if (focusedElement === null) {
return;
}
focusedElement = null;
flyTo(Math.random() * window.innerWidth, 0);
}
@@ -320,37 +423,6 @@ function focusOnElement() {
flyTo(x, getFocusedElementY());
}
function draw() {
requestAnimationFrame(draw);
if (currentState === States.IDLE) {
if (focusedElement !== null) {
birdY = getFocusedElementY();
}
} else if (currentState === States.FLYING) {
// Fly to target location (even if in the air)
if (updateParabolicPath(0.3)) {
setState(States.IDLE);
}
}
// Fly to ground if the focused element moves out of bounds
if (focusedElement !== null) {
targetY = getFocusedElementY();
if (targetY < 0 || targetY > window.innerHeight) {
focusOnGround();
}
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
currentAnimation.draw(ctx, direction, animStart);
// Update HTML element position
setX(birdX);
setY(birdY);
}
draw();
function getCanvasWidth() {
return canvas.width * CSS_SCALE
}
@@ -426,7 +498,7 @@ function setState(state) {
startY = birdY;
currentState = state;
if (state === States.IDLE) {
setAnimation(Animations.IDLE);
setAnimation(Animations.BOB);
}
}