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Reduce flying arc and hop distance
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@@ -81,7 +81,7 @@ const DEFAULT_BIRD = "bluebird";
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// Birb movement
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const HOP_SPEED = 0.07;
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const FLY_SPEED = isMobile() ? 0.125 : 0.25;
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const HOP_DISTANCE = 45;
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const HOP_DISTANCE = 35;
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// Timing constants (in milliseconds)
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const UPDATE_INTERVAL = 1000 / 60; // 60 FPS
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@@ -532,7 +532,7 @@ Promise.all([
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birdY = getFocusedY();
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} else if (currentState === States.FLYING) {
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// Fly to target location (even if in the air)
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if (updateParabolicPath(FLY_SPEED)) {
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if (updateParabolicPath(FLY_SPEED, 2)) {
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setState(States.IDLE);
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}
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}
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