Remove duplicate function

This commit is contained in:
Idrees Hassan
2025-10-26 18:03:15 -04:00
parent fe497a4020
commit 938b139298
8 changed files with 92 additions and 155 deletions

View File

@@ -6,23 +6,3 @@ This project is still being worked on, but if you wish to help me beta test it,
2. Enable the Tampermonkey extension and give it the permissions requested
3. Install my Pocket Bird script by going to this link and clicking install: [https://github.com/IdreesInc/Pocket-Bird/raw/refs/heads/main/dist/birb.user.js](https://github.com/IdreesInc/Pocket-Bird/raw/refs/heads/main/dist/birb.user.js)
4. Now any websites you visit will have a little bird hopping around!
## Development
This project uses Rollup to bundle the source files.
### Building
```bash
npm run build
```
### Development Mode
Watch for changes and rebuild automatically:
```bash
npm run dev
```
The source files are in the `src/` directory. The main entry point is `src/birb.js`, which bundles all the other modules together.

71
dist/birb.js vendored
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@@ -82,7 +82,7 @@
let elementToMove = parent ? element.parentElement : element;
if (!elementToMove) {
console.error("Birb: Parent element not found");
error("Birb: Parent element not found");
return;
}
@@ -171,6 +171,22 @@
console.error("Birb: ", ...arguments);
}
/**
* Get a layer from a sprite sheet array
* @param {string[][]} spriteSheet The sprite sheet pixel array
* @param {number} spriteIndex The sprite index
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
layer.push(spriteSheet[y].slice(spriteIndex * width, (spriteIndex + 1) * width));
}
return layer;
}
/** Indicators for parts of the base bird sprite sheet */
const SPRITE = {
THEME_HIGHLIGHT: "theme-highlight",
@@ -529,16 +545,16 @@
// Build layers from sprite sheet
this.layers = {
base: new Layer(this.getLayer(spriteSheet, 0)),
down: new Layer(this.getLayer(spriteSheet, 1)),
heartOne: new Layer(this.getLayer(spriteSheet, 2)),
heartTwo: new Layer(this.getLayer(spriteSheet, 3)),
heartThree: new Layer(this.getLayer(spriteSheet, 4)),
tuftBase: new Layer(this.getLayer(spriteSheet, 5), "tuft"),
tuftDown: new Layer(this.getLayer(spriteSheet, 6), "tuft"),
wingsUp: new Layer(this.getLayer(spriteSheet, 7)),
wingsDown: new Layer(this.getLayer(spriteSheet, 8)),
happyEye: new Layer(this.getLayer(spriteSheet, 9)),
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -618,21 +634,6 @@
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
/**
* Get a layer from the sprite sheet array
* @param {string[][]} array
* @param {number} sprite
* @returns {string[][]}
*/
getLayer(array, sprite) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < this.spriteWidth; y++) {
layer.push(array[y].slice(sprite * this.spriteWidth, (sprite + 1) * this.spriteWidth));
}
return layer;
}
/**
* @returns {AnimationType} The current animation key
*/
@@ -1053,7 +1054,7 @@
}
const content = menu.querySelector(".birb-window-content");
if (!content) {
console.error("Birb: Content not found");
error("Birb: Content not found");
return;
}
content.innerHTML = "";
@@ -2169,21 +2170,6 @@
save();
}
/**
* @param {string[][]} array
* @param {number} sprite
* @param {number} [width]
* @returns {string[][]}
*/
function getLayer(array, sprite, width = SPRITE_WIDTH) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
layer.push(array[y].slice(sprite * width, (sprite + 1) * width));
}
return layer;
}
/**
* Update the birds location from the start to the target location on a parabolic path
* @param {number} speed The speed of the bird along the path
@@ -2241,7 +2227,6 @@
}
function focusOnGround() {
console.log("Focusing on ground");
focusedElement = null;
focusedBounds = { left: 0, right: window.innerWidth, top: getSafeWindowHeight() };
flyTo(Math.random() * window.innerWidth, 0);

73
dist/birb.user.js vendored
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@@ -1,7 +1,7 @@
// ==UserScript==
// @name Pocket Bird
// @namespace https://idreesinc.com
// @version 2025.10.26.388
// @version 2025.10.26.402
// @description birb
// @author Idrees
// @downloadURL https://github.com/IdreesInc/Pocket-Bird/raw/refs/heads/main/dist/birb.user.js
@@ -96,7 +96,7 @@
let elementToMove = parent ? element.parentElement : element;
if (!elementToMove) {
console.error("Birb: Parent element not found");
error("Birb: Parent element not found");
return;
}
@@ -185,6 +185,22 @@
console.error("Birb: ", ...arguments);
}
/**
* Get a layer from a sprite sheet array
* @param {string[][]} spriteSheet The sprite sheet pixel array
* @param {number} spriteIndex The sprite index
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
layer.push(spriteSheet[y].slice(spriteIndex * width, (spriteIndex + 1) * width));
}
return layer;
}
/** Indicators for parts of the base bird sprite sheet */
const SPRITE = {
THEME_HIGHLIGHT: "theme-highlight",
@@ -543,16 +559,16 @@
// Build layers from sprite sheet
this.layers = {
base: new Layer(this.getLayer(spriteSheet, 0)),
down: new Layer(this.getLayer(spriteSheet, 1)),
heartOne: new Layer(this.getLayer(spriteSheet, 2)),
heartTwo: new Layer(this.getLayer(spriteSheet, 3)),
heartThree: new Layer(this.getLayer(spriteSheet, 4)),
tuftBase: new Layer(this.getLayer(spriteSheet, 5), "tuft"),
tuftDown: new Layer(this.getLayer(spriteSheet, 6), "tuft"),
wingsUp: new Layer(this.getLayer(spriteSheet, 7)),
wingsDown: new Layer(this.getLayer(spriteSheet, 8)),
happyEye: new Layer(this.getLayer(spriteSheet, 9)),
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -632,21 +648,6 @@
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
/**
* Get a layer from the sprite sheet array
* @param {string[][]} array
* @param {number} sprite
* @returns {string[][]}
*/
getLayer(array, sprite) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < this.spriteWidth; y++) {
layer.push(array[y].slice(sprite * this.spriteWidth, (sprite + 1) * this.spriteWidth));
}
return layer;
}
/**
* @returns {AnimationType} The current animation key
*/
@@ -1067,7 +1068,7 @@
}
const content = menu.querySelector(".birb-window-content");
if (!content) {
console.error("Birb: Content not found");
error("Birb: Content not found");
return;
}
content.innerHTML = "";
@@ -2183,21 +2184,6 @@
save();
}
/**
* @param {string[][]} array
* @param {number} sprite
* @param {number} [width]
* @returns {string[][]}
*/
function getLayer(array, sprite, width = SPRITE_WIDTH) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
layer.push(array[y].slice(sprite * width, (sprite + 1) * width));
}
return layer;
}
/**
* Update the birds location from the start to the target location on a parabolic path
* @param {number} speed The speed of the bird along the path
@@ -2255,7 +2241,6 @@
}
function focusOnGround() {
console.log("Focusing on ground");
focusedElement = null;
focusedBounds = { left: 0, right: window.innerWidth, top: getSafeWindowHeight() };
flyTo(Math.random() * window.innerWidth, 0);

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@@ -2,7 +2,7 @@
"manifest_version": 3,
"name": "Pocket Bird",
"description": "It's a bird, in your browser. What more could you want?",
"version": "2025.10.26.388",
"version": "2025.10.26.402",
"homepage_url": "https://idreesinc.com",
"content_scripts": [
{

View File

@@ -14,7 +14,8 @@ import {
isMobile,
log,
debug,
error
error,
getLayer
} from './shared.js';
import {
SPRITE,
@@ -802,21 +803,6 @@ Promise.all([
save();
}
/**
* @param {string[][]} array
* @param {number} sprite
* @param {number} [width]
* @returns {string[][]}
*/
function getLayer(array, sprite, width = SPRITE_WIDTH) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
layer.push(array[y].slice(sprite * width, (sprite + 1) * width));
}
return layer;
}
/**
* Update the birds location from the start to the target location on a parabolic path
* @param {number} speed The speed of the bird along the path
@@ -874,7 +860,6 @@ Promise.all([
}
function focusOnGround() {
console.log("Focusing on ground");
focusedElement = null;
focusedBounds = { left: 0, right: window.innerWidth, top: getSafeWindowHeight() };
flyTo(Math.random() * window.innerWidth, 0);

View File

@@ -1,4 +1,4 @@
import { Directions } from './shared.js';
import { Directions, getLayer } from './shared.js';
import Layer from './layer.js';
import Frame from './frame.js';
import Anim from './anim.js';
@@ -41,16 +41,16 @@ export class Birb {
// Build layers from sprite sheet
this.layers = {
base: new Layer(this.getLayer(spriteSheet, 0)),
down: new Layer(this.getLayer(spriteSheet, 1)),
heartOne: new Layer(this.getLayer(spriteSheet, 2)),
heartTwo: new Layer(this.getLayer(spriteSheet, 3)),
heartThree: new Layer(this.getLayer(spriteSheet, 4)),
tuftBase: new Layer(this.getLayer(spriteSheet, 5), "tuft"),
tuftDown: new Layer(this.getLayer(spriteSheet, 6), "tuft"),
wingsUp: new Layer(this.getLayer(spriteSheet, 7)),
wingsDown: new Layer(this.getLayer(spriteSheet, 8)),
happyEye: new Layer(this.getLayer(spriteSheet, 9)),
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -130,21 +130,6 @@ export class Birb {
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
/**
* Get a layer from the sprite sheet array
* @param {string[][]} array
* @param {number} sprite
* @returns {string[][]}
*/
getLayer(array, sprite) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < this.spriteWidth; y++) {
layer.push(array[y].slice(sprite * this.spriteWidth, (sprite + 1) * this.spriteWidth));
}
return layer;
}
/**
* @returns {AnimationType} The current animation key
*/

View File

@@ -3,7 +3,8 @@ import {
makeElement,
onClick,
makeDraggable,
makeClosable
makeClosable,
error
} from './shared.js';
export const MENU_ID = "birb-menu";
@@ -124,7 +125,7 @@ export function switchMenuItems(menuItems, updateLocationCallback) {
}
const content = menu.querySelector(".birb-window-content");
if (!content) {
console.error("Birb: Content not found");
error("Birb: Content not found");
return;
}
content.innerHTML = "";

View File

@@ -79,7 +79,7 @@ export function makeDraggable(element, parent = true, callback = () => { }) {
let elementToMove = parent ? element.parentElement : element;
if (!elementToMove) {
console.error("Birb: Parent element not found");
error("Birb: Parent element not found");
return;
}
@@ -167,3 +167,19 @@ export function debug() {
export function error() {
console.error("Birb: ", ...arguments);
}
/**
* Get a layer from a sprite sheet array
* @param {string[][]} spriteSheet The sprite sheet pixel array
* @param {number} spriteIndex The sprite index
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
export function getLayer(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
layer.push(spriteSheet[y].slice(spriteIndex * width, (spriteIndex + 1) * width));
}
return layer;
}