Rename getLayer

This commit is contained in:
Idrees Hassan
2026-01-18 18:05:36 -05:00
parent fd865cacb8
commit ca1495a9f1
9 changed files with 74 additions and 74 deletions

BIN
dist/extension.zip vendored

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@@ -196,7 +196,7 @@
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
function getLayerPixels(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
@@ -631,16 +631,16 @@
// Build layers from sprite sheet
this.layers = {
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -1810,7 +1810,7 @@
const FEATHER_SPRITE_SHEET = featherPixels;
const featherLayers = {
feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
};
const featherFrames = {

24
dist/obsidian/main.js vendored
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@@ -201,7 +201,7 @@ module.exports = class PocketBird extends Plugin {
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
function getLayerPixels(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
@@ -636,16 +636,16 @@ module.exports = class PocketBird extends Plugin {
// Build layers from sprite sheet
this.layers = {
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -1853,7 +1853,7 @@ module.exports = class PocketBird extends Plugin {
const FEATHER_SPRITE_SHEET = featherPixels;
const featherLayers = {
feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
};
const featherFrames = {

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@@ -210,7 +210,7 @@
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
function getLayerPixels(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
@@ -645,16 +645,16 @@
// Build layers from sprite sheet
this.layers = {
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -1815,7 +1815,7 @@
const FEATHER_SPRITE_SHEET = featherPixels;
const featherLayers = {
feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
};
const featherFrames = {

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@@ -196,7 +196,7 @@
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
function getLayerPixels(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
@@ -631,16 +631,16 @@
// Build layers from sprite sheet
this.layers = {
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -1795,7 +1795,7 @@
const FEATHER_SPRITE_SHEET = featherPixels;
const featherLayers = {
feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
};
const featherFrames = {

24
dist/web/birb.js vendored
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@@ -196,7 +196,7 @@
* @param {number} width The width of each sprite
* @returns {string[][]}
*/
function getLayer(spriteSheet, spriteIndex, width) {
function getLayerPixels(spriteSheet, spriteIndex, width) {
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
const layer = [];
for (let y = 0; y < width; y++) {
@@ -631,16 +631,16 @@
// Build layers from sprite sheet
this.layers = {
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
};
// Build frames from layers
@@ -1795,7 +1795,7 @@
const FEATHER_SPRITE_SHEET = featherPixels;
const featherLayers = {
feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
};
const featherFrames = {