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Rename getLayer
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24
dist/web/birb.embed.js
vendored
24
dist/web/birb.embed.js
vendored
@@ -196,7 +196,7 @@
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* @param {number} width The width of each sprite
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* @returns {string[][]}
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*/
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function getLayer(spriteSheet, spriteIndex, width) {
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function getLayerPixels(spriteSheet, spriteIndex, width) {
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// From an array of a horizontal sprite sheet, get the layer for a specific sprite
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const layer = [];
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for (let y = 0; y < width; y++) {
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@@ -631,16 +631,16 @@
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// Build layers from sprite sheet
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this.layers = {
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base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
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base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
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};
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// Build frames from layers
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@@ -1795,7 +1795,7 @@
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const FEATHER_SPRITE_SHEET = featherPixels;
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const featherLayers = {
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feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
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feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
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};
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const featherFrames = {
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24
dist/web/birb.js
vendored
24
dist/web/birb.js
vendored
@@ -196,7 +196,7 @@
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* @param {number} width The width of each sprite
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* @returns {string[][]}
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*/
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function getLayer(spriteSheet, spriteIndex, width) {
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function getLayerPixels(spriteSheet, spriteIndex, width) {
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// From an array of a horizontal sprite sheet, get the layer for a specific sprite
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const layer = [];
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for (let y = 0; y < width; y++) {
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@@ -631,16 +631,16 @@
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// Build layers from sprite sheet
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this.layers = {
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base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
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base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
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};
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// Build frames from layers
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@@ -1795,7 +1795,7 @@
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const FEATHER_SPRITE_SHEET = featherPixels;
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const featherLayers = {
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feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
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feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
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};
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const featherFrames = {
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