mirror of
https://github.com/NohamR/Pocket-Bird.git
synced 2026-05-25 12:17:22 +00:00
Rename getLayer
This commit is contained in:
@@ -19,7 +19,7 @@ import {
|
||||
log,
|
||||
debug,
|
||||
error,
|
||||
getLayer,
|
||||
getLayerPixels,
|
||||
getWindowHeight
|
||||
} from './shared.js';
|
||||
import {
|
||||
@@ -136,7 +136,7 @@ function startApplication(birbPixels, featherPixels) {
|
||||
const FEATHER_SPRITE_SHEET = featherPixels;
|
||||
|
||||
const featherLayers = {
|
||||
feather: new Layer(getLayer(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
|
||||
feather: new Layer(getLayerPixels(FEATHER_SPRITE_SHEET, 0, FEATHER_SPRITE_WIDTH)),
|
||||
};
|
||||
|
||||
const featherFrames = {
|
||||
|
||||
22
src/birb.js
22
src/birb.js
@@ -1,4 +1,4 @@
|
||||
import { Directions, getLayer, getWindowHeight, getFixedWindowHeight } from './shared.js';
|
||||
import { Directions, getLayerPixels, getWindowHeight, getFixedWindowHeight } from './shared.js';
|
||||
import Layer from './animation/layer.js';
|
||||
import Frame from './animation/frame.js';
|
||||
import Anim from './animation/anim.js';
|
||||
@@ -41,16 +41,16 @@ export class Birb {
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayer(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayer(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayer(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayer(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayer(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayer(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayer(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayer(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayer(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayer(spriteSheet, 9, this.spriteWidth)),
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
};
|
||||
|
||||
// Build frames from layers
|
||||
|
||||
@@ -193,7 +193,7 @@ export function error() {
|
||||
* @param {number} width The width of each sprite
|
||||
* @returns {string[][]}
|
||||
*/
|
||||
export function getLayer(spriteSheet, spriteIndex, width) {
|
||||
export function getLayerPixels(spriteSheet, spriteIndex, width) {
|
||||
// From an array of a horizontal sprite sheet, get the layer for a specific sprite
|
||||
const layer = [];
|
||||
for (let y = 0; y < width; y++) {
|
||||
|
||||
Reference in New Issue
Block a user