// ==UserScript== // @name birb // @namespace https://idreesinc.com // @version 2024-12-12 // @description birb // @author Idrees // @match *://*/* // @grant none // ==/UserScript== // @ts-check const sharedSettings = { cssScale: 0.5, canvasPixelSize: 4, hopSpeed: 0.07, hopDistance: 45, }; let desktopSettings = { flySpeed: 0.2, }; let mobileSettings = { flySpeed: 0.125, }; const settings = { ...sharedSettings, ...isMobile() ? mobileSettings : desktopSettings }; const CSS_SCALE = settings.cssScale; const CANVAS_PIXEL_SIZE = settings.canvasPixelSize; const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE; const HOP_SPEED = settings.hopSpeed; const FLY_SPEED = settings.flySpeed; const HOP_DISTANCE = settings.hopDistance; // Time in milliseconds until the user is considered AFK const AFK_TIME = 1000 * 20; const styles = ` canvas { image-rendering: pixelated; position: fixed; bottom: 0; filter: drop-shadow(0px 0px 1px #a1a1a1); transform: scale(${CSS_SCALE}); transform-origin: bottom; z-index: 999999999; } `; class Frame { /** * @param {number[][]} pixels */ constructor(pixels) { this.pixels = pixels; } /** * @param {CanvasRenderingContext2D} ctx * @param {number} direction */ draw(ctx, direction) { for (let y = 0; y < this.pixels.length; y++) { const row = this.pixels[y]; for (let x = 0; x < this.pixels[y].length; x++) { const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1]; ctx.fillStyle = colors[cell]; ctx.fillRect(x * CANVAS_PIXEL_SIZE, y * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE); }; }; } } class Anim { /** * @param {Frame[]} frames * @param {number[]} durations * @param {boolean} loop */ constructor(frames, durations, loop = true) { this.frames = frames; this.durations = durations; this.loop = loop; } getAnimationDuration() { return this.durations.reduce((a, b) => a + b, 0); } /** * @param {CanvasRenderingContext2D} ctx * @param {number} direction * @param {number} timeStart The start time of the animation in milliseconds * @returns {boolean} Whether the animation is complete */ draw(ctx, direction, timeStart) { let time = Date.now() - timeStart; const duration = this.getAnimationDuration(); if (this.loop) { time %= duration; } let totalDuration = 0; for (let i = 0; i < this.durations.length; i++) { totalDuration += this.durations[i]; if (time < totalDuration) { this.frames[i].draw(ctx, direction); return false; } } // Draw the last frame if the animation is complete this.frames[this.frames.length - 1].draw(ctx, direction); return true; } } const ___ = 0; // Top of head const HED = 1; // Beak const BEK = 2; // Belly const BLY = 3; // Eye const EYE = 4; // Wing feathers const W11 = 5; const W12 = 6; const W21 = 7; const W22 = 8; const W23 = 9; const W24 = 10; const W31 = 11; const W32 = 12; const W33 = 13; const W34 = 14; const W41 = 15; const W42 = 16; const W43 = 17; const W51 = 18; // Front of head const FRN = 19; // Back of underside const BUM = 20; // Underside wing feather (revealed when flying) const UND = 21; // Leg const LEG = 22; // Toe const TOE = 23; const colors = { [___]: "transparent", [HED]: "#ffffff", [BEK]: "#5f5f5f", [BLY]: "#cecece", [EYE]: "#000000", [W11]: "#a4a4a4", [W12]: "#49413d", [W21]: "#a4a4a4", [W22]: "#bfbfbf", [W23]: "#adadad", [W24]: "#5b4c45", [W31]: "#929292", [W32]: "#adadad", [W33]: "#929292", [W34]: "#64524a", [W41]: "#9b908b", [W42]: "#807069", [W43]: "#adadad", [W51]: "#807069", [FRN]: "#e4e4e4", [BUM]: "#b7bcbf", [UND]: "#cecece", [LEG]: "#000000", [TOE]: "#5f5f5f", }; const sharedFrames = { base: new Frame([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___], [___, ___, FRN, HED, HED, HED, ___, ___, ___, ___, ___], [___, BEK, FRN, EYE, HED, HED, W21, W31, ___, ___, ___], [___, ___, BLY, BLY, HED, W11, W22, W32, W41, W51, ___], [___, ___, ___, BLY, BLY, W12, W23, W33, W42, ___, ___], [___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___], [___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___], [___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___] ]), headDown: new Frame([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___], [___, ___, FRN, HED, HED, HED, W21, W31, ___, ___, ___], [___, BEK, FRN, EYE, HED, W11, W22, W32, W41, W51, ___], [___, ___, BLY, BLY, BLY, W12, W23, W33, W42, ___, ___], [___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___], [___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___], [___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___] ]), wingsUp: new Frame([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HED, HED, ___, ___, W31, W32, W51, ___], [___, ___, FRN, HED, HED, HED, W31, W32, W33, W43, ___], [___, BEK, FRN, EYE, HED, W21, W22, W33, W42, ___, ___], [___, ___, BLY, BLY, BLY, W11, W23, W34, W34, ___, ___], [___, ___, ___, BLY, BLY, BLY, W12, W24, UND, ___, ___], [___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___], [___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___] ]), }; const Animations = { STILL: new Anim([sharedFrames.base], [1000]), BOB: new Anim([ sharedFrames.base, sharedFrames.headDown ], [ 1200, 250 ]), FLAP: new Anim([ sharedFrames.base, sharedFrames.wingsUp, sharedFrames.base, sharedFrames.wingsUp, ], [ 2000, 100, 50, 100 ], false), FLYING: new Anim([ sharedFrames.headDown, sharedFrames.wingsUp ], [ 100, 100 ]), }; const styleElement = document.createElement("style"); const canvas = document.createElement("canvas"); // Install if not within an iframe if (window === window.top) { styleElement.innerHTML = styles; document.head.appendChild(styleElement); // Insert a canvas element into the body with the same dimensions as the 2D array canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE; canvas.height = sharedFrames.base.pixels.length * CANVAS_PIXEL_SIZE; document.body.appendChild(canvas); } /** @type {CanvasRenderingContext2D} */ // @ts-ignore const ctx = canvas.getContext("2d"); const Directions = { LEFT: -1, RIGHT: 1, }; const States = { IDLE: "idle", HOP: "hop", FLYING: "flying", }; let stateStart = Date.now(); let currentState = States.IDLE; let animStart = Date.now(); let currentAnimation = Animations.BOB; let direction = Directions.RIGHT; let ticks = 0; // Bird's current position let birdY = 0; let birdX = 20; // Bird's starting position (when flying) let startX = 0; let startY = 0; // Bird's target position (when flying) let targetX = 0; let targetY = 0; /** @type {HTMLElement|null} */ let focusedElement = null; // Time of the user's last action on the page let timeOfLastAction = Date.now(); function update() { ticks++; if (currentState === States.IDLE) { if (Math.random() < 1 / (60 * 3)) { hop(); } } else if (currentState === States.HOP) { if (updateParabolicPath(HOP_SPEED)) { setState(States.IDLE); } } } window.addEventListener("scroll", () => { timeOfLastAction = Date.now(); // Can't keep up with scrolling on mobile devices so fly down instead if (isMobile()) { focusOnGround(); } }); document.addEventListener("click", (e) => { timeOfLastAction = Date.now(); // const x = e.clientX; // const y = window.innerHeight - e.clientY; // flyTo(x, y); // focusOnElement(); }); setInterval(update, 1000 / 60); function draw() { requestAnimationFrame(draw); // Update the bird's position if (currentState === States.IDLE) { if (focusedElement !== null) { birdY = getFocusedElementY(); } } else if (currentState === States.FLYING) { // Fly to target location (even if in the air) if (updateParabolicPath(FLY_SPEED)) { setState(States.IDLE); } } if (focusedElement === null) { if (Date.now() - timeOfLastAction > AFK_TIME) { // Fly to an element if the user is AFK focusOnElement(); timeOfLastAction = Date.now(); } } else if (focusedElement !== null) { targetY = getFocusedElementY(); if (targetY < 0 || targetY > window.innerHeight) { // Fly to ground if the focused element moves out of bounds focusOnGround(); } } ctx.clearRect(0, 0, canvas.width, canvas.height); if (currentAnimation.draw(ctx, direction, animStart)) { setAnimation(Animations.STILL); } // Update HTML element position setX(birdX); setY(birdY); } draw(); /** * @param {number} start * @param {number} end * @param {number} amount * @returns {number} */ function linearLerp(start, end, amount) { return start + (end - start) * amount; } /** * Update the birds location from the start to the target location on a parabolic path * @param {number} speed The speed of the bird along the path * @param {number} [intensity] The intensity of the parabolic path * @returns {boolean} Whether the bird has reached the target location */ function updateParabolicPath(speed, intensity = 2.5) { const dx = targetX - startX; const dy = targetY - startY; const distance = Math.sqrt(dx * dx + dy * dy); const time = Date.now() - stateStart; if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) { speed *= 1.3; } const amount = Math.min(1, time / (distance / speed)); const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity); birdX = x; birdY = y; const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1; if (complete) { birdX = targetX; birdY = targetY; } else { direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT; } return complete; } /** * @param {number} startX * @param {number} startY * @param {number} endX * @param {number} endY * @param {number} amount * @param {number} [intensity] * @returns {{x: number, y: number}} */ function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) { const dx = endX - startX; const dy = endY - startY; const distance = Math.sqrt(dx * dx + dy * dy); const angle = Math.atan2(dy, dx); const midX = startX + Math.cos(angle) * distance / 2; const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity; const t = amount; const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX; const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY; return { x, y }; } function getFocusedElementY() { if (focusedElement === null) { return 0; } const rect = focusedElement.getBoundingClientRect(); return window.innerHeight - rect.top; } function focusOnGround() { if (focusedElement === null) { return; } focusedElement = null; flyTo(Math.random() * window.innerWidth, 0); } function focusOnElement() { const images = document.querySelectorAll("img"); const inWindow = Array.from(images).filter((img) => { const rect = img.getBoundingClientRect(); return rect.left >= 0 && rect.top >= 0 + 100 && rect.right <= window.innerWidth && rect.top <= window.innerHeight; }); const MIN_SIZE = 100; const largeImages = Array.from(inWindow).filter((img) => img !== focusedElement && img.width >= MIN_SIZE && img.height >= MIN_SIZE); if (largeImages.length === 0) { return; } const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)]; focusedElement = randomImage; const rect = randomImage.getBoundingClientRect(); const x = Math.random() * (rect.right - rect.left) + rect.left; flyTo(x, getFocusedElementY()); } function getCanvasWidth() { return canvas.width * CSS_SCALE } function getCanvasHeight() { return canvas.height * CSS_SCALE } function hop() { if (currentState === States.IDLE) { // Determine bounds for hopping let minX = 0; let maxX = window.innerWidth; let y = 0; if (focusedElement !== null) { // Hop on the element const rect = focusedElement.getBoundingClientRect(); minX = rect.left; maxX = rect.right; y = window.innerHeight - rect.top; } setState(States.HOP); setAnimation(Animations.FLYING); if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) { targetX = birdX - HOP_DISTANCE; } else { targetX = birdX + HOP_DISTANCE; } targetY = y; } } canvas.addEventListener("click", () => { focusOnElement(); }); /** * @param {number} x * @param {number} y */ function flyTo(x, y) { targetX = x; targetY = y; setState(States.FLYING); setAnimation(Animations.FLYING); } /** * Set the current animation and reset the animation timer * @param {Anim} animation */ function setAnimation(animation) { currentAnimation = animation; animStart = Date.now(); } /** * Set the current state and reset the state timer * @param {string} state */ function setState(state) { stateStart = Date.now(); startX = birdX; startY = birdY; currentState = state; if (state === States.IDLE) { setAnimation(Animations.BOB); } } /** * @param {number} value */ function roundToPixel(value) { return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE; } /** * @param {number} x */ function setX(x) { x = x - getCanvasWidth() - WINDOW_PIXEL_SIZE / 2; canvas.style.left = `${x}px`; } /** * @param {number} y */ function setY(y) { canvas.style.bottom = `${y}px`; } /** * @returns {boolean} Whether the user is on a mobile device */ function isMobile() { return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent); }