// ==UserScript== // @name birb // @namespace https://idreesinc.com // @version 2024-12-12 // @description birb // @author Idrees // @match *://*/* // @grant none // ==/UserScript== // @ts-check const sharedSettings = { cssScale: 1, canvasPixelSize: 1, hopSpeed: 0.07, hopDistance: 45, }; let desktopSettings = { flySpeed: 0.2, }; let mobileSettings = { flySpeed: 0.125, }; const settings = { ...sharedSettings, ...isMobile() ? mobileSettings : desktopSettings }; const CSS_SCALE = settings.cssScale; const CANVAS_PIXEL_SIZE = settings.canvasPixelSize; const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE; const HOP_SPEED = settings.hopSpeed; const FLY_SPEED = settings.flySpeed; const HOP_DISTANCE = settings.hopDistance; // Time in milliseconds until the user is considered AFK const AFK_TIME = 1000 * 30; const MAX_HEIGHT = 32; const styles = ` #birb { image-rendering: pixelated; position: fixed; bottom: 0; transform: scale(${CSS_SCALE}); transform-origin: bottom; z-index: 999999999; cursor: pointer; } .birb-window { font-family: "Monocraft"; z-index: 1000; position: fixed; background-color: #ffecda; box-shadow: var(--border-size) 0 var(--border-color), var(--neg-border-size) 0 var(--border-color), 0 var(--neg-border-size) var(--border-color), 0 var(--border-size) var(--border-color), var(--double-border-size) 0 var(--border-color), var(--neg-double-border-size) 0 var(--border-color), 0 var(--neg-double-border-size) var(--border-color), 0 var(--double-border-size) var(--border-color), 0 0 0 var(--border-size) var(--border-color), 0 0 0 var(--double-border-size) white, var(--double-border-size) 0 0 var(--border-size) white, var(--neg-double-border-size) 0 0 var(--border-size) white, 0 var(--neg-double-border-size) 0 var(--border-size) white, 0 var(--double-border-size) 0 var(--border-size) white; box-sizing: border-box; display: flex; flex-direction: column; } .birb-window-header { box-sizing: border-box; width: 100%; display: flex; justify-content: space-between; align-items: center; padding: 7px; padding-top: 4px; padding-bottom: 4px; padding-left: 10px; padding-right: 10px; background-color: #ffa3cb; box-shadow: var(--border-size) 0 #ffa3cb, var(--neg-border-size) 0 #ffa3cb, 0 var(--neg-border-size) #ffa3cb, var(--neg-border-size) var(--border-size) var(--border-color), var(--border-size) var(--border-size) var(--border-color); color: var(--border-color); font-size: 16px; } .birb-window-title { text-align: center; flex-grow: 1; user-select: none; color: #ffecda; } .birb-window-close { position: absolute; top: 2px; right: 5px; opacity: 0.35; user-select: none; cursor: pointer; } .birb-window-close:hover { opacity: 1; } .birb-window-content { box-sizing: border-box; background-color: #ffecda; margin-top: var(--border-size); width: 100%; flex-grow: 1; box-shadow: var(--border-size) 0 #ffecda, var(--neg-border-size) 0 #ffecda, 0 var(--border-size) #ffecda, 0 var(--neg-border-size) var(--border-color), 0 var(--border-size) var(--border-color); display: flex; flex-direction: column; padding-left: 15px; padding-right: 15px; padding-top: 8px; padding-bottom: 8px; } .birb-window-list-item { font-size: 14px; padding-top: 5px; padding-bottom: 5px; opacity: 0.6; user-select: none; } .birb-window-list-item:hover { opacity: 1; cursor: pointer; } .birb-window-separator { width: 100%; height: 1px; background-color: #000000; box-sizing: border-box; margin-top: 6px; margin-bottom: 6px; } `; class Layer { /** * @param {string[][]} pixels */ constructor(pixels) { this.pixels = pixels; } } class Frame { /** * @param {Layer[]} layers */ constructor(layers) { let maxHeight = layers.reduce((max, layer) => Math.max(max, layer.pixels.length), 0); this.pixels = layers[0].pixels.map(row => row.slice()); // Pad from top with transparent pixels while (this.pixels.length < maxHeight) { this.pixels.unshift(new Array(this.pixels[0].length).fill(___)); } // Combine layers for (let i = 1; i < layers.length; i++) { let layerPixels = layers[i].pixels; let topMargin = maxHeight - layerPixels.length; for (let y = 0; y < layerPixels.length; y++) { for (let x = 0; x < layerPixels[y].length; x++) { this.pixels[y + topMargin][x] = layerPixels[y][x] !== ___ ? layerPixels[y][x] : this.pixels[y + topMargin][x]; } } } // Surround non-transparent pixels with border for (let y = 0; y < this.pixels.length; y++) { for (let x = 0; x < this.pixels[y].length; x++) { if (this.pixels[y][x] === ___ && this.hasAdjacent(x, y)) { this.pixels[y][x] = BOR; } } } } hasAdjacent(x, y) { for (let i = -1; i <= 1; i++) { for (let j = -1; j <= 1; j++) { if (i === 0 && j === 0) { continue; } if (this.pixels[y + i] && this.pixels[y + i][x + j] && this.pixels[y + i][x + j] !== ___ && this.pixels[y + i][x + j] !== BOR) { return true; } } } return false } /** * @param {CanvasRenderingContext2D} ctx * @param {number} direction */ draw(ctx, direction) { for (let y = 0; y < this.pixels.length; y++) { const row = this.pixels[y]; for (let x = 0; x < this.pixels[y].length; x++) { let topMargin = MAX_HEIGHT - this.pixels.length; const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1]; ctx.fillStyle = colors[cell]; ctx.fillRect(x * CANVAS_PIXEL_SIZE, (y + topMargin) * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE); }; }; } } class Anim { /** * @param {Frame[]} frames * @param {number[]} durations * @param {boolean} loop */ constructor(frames, durations, loop = true) { this.frames = frames; this.durations = durations; this.loop = loop; } getAnimationDuration() { return this.durations.reduce((a, b) => a + b, 0); } /** * @param {CanvasRenderingContext2D} ctx * @param {number} direction * @param {number} timeStart The start time of the animation in milliseconds * @returns {boolean} Whether the animation is complete */ draw(ctx, direction, timeStart) { let time = Date.now() - timeStart; const duration = this.getAnimationDuration(); if (this.loop) { time %= duration; } let totalDuration = 0; for (let i = 0; i < this.durations.length; i++) { totalDuration += this.durations[i]; if (time < totalDuration) { this.frames[i].draw(ctx, direction); return false; } } // Draw the last frame if the animation is complete this.frames[this.frames.length - 1].draw(ctx, direction); return true; } } const ___ = "transparent"; const OUT = "outline"; const BOR = "border"; const FOT = "foot"; const BEK = "beak"; const EYE = "eye"; const FAC = "face"; const BEL = "belly"; const UND = "underbelly"; const WNG = "wing"; const WNE = "wing-edge"; const HRT = "heart"; const HRB = "heart-border"; const HRS = "heart-shine"; const colors = { [___]: "transparent", [OUT]: "#000000", [BOR]: "#ffffff", [BEK]: "#000000", [FOT]: "#af8e75", [EYE]: "#000000", [FAC]: "#639bff", [BEL]: "#f8b143", [UND]: "#ec8637", [WNG]: "#578ae6", [WNE]: "#326ed9", [HRT]: "#c82e2e", [HRB]: "#501a1a", [HRS]: "#ff6b6b", }; const transparentLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___] ]); const baseLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, OUT, OUT, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, OUT, FAC, FAC, FAC, FAC, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, OUT, FAC, FAC, FAC, FAC, FAC, FAC, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, BEK, BEK, BEK, BEK, FAC, EYE, FAC, FAC, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, OUT, FAC, FAC, FAC, FAC, FAC, FAC, WNG, WNG, WNG, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, OUT, FAC, FAC, FAC, FAC, FAC, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, OUT, OUT, OUT, OUT, ___, ___], [___, ___, OUT, BEL, FAC, FAC, BEL, BEL, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNE, WNE, OUT, ___], [___, ___, OUT, BEL, BEL, BEL, BEL, BEL, OUT, WNE, WNG, WNG, WNG, WNG, WNG, WNG, WNE, WNE, OUT, OUT, ___, ___], [___, ___, OUT, BEL, BEL, BEL, BEL, BEL, BEL, OUT, WNE, WNE, WNE, WNE, WNE, WNE, OUT, OUT, ___, ___, ___, ___], [___, ___, ___, OUT, BEL, BEL, BEL, BEL, UND, UND, OUT, OUT, OUT, OUT, OUT, OUT, ___, ___, ___, ___, ___, ___], [___, ___, ___, OUT, BEL, BEL, BEL, UND, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, OUT, UND, UND, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, OUT, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, OUT, FOT, OUT, OUT, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, OUT, FOT, OUT, ___, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, OUT, FOT, OUT, FOT, OUT, FOT, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, OUT, ___, OUT, ___, OUT, ___, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], ]); const happyEyeLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, EYE, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, EYE, ___, EYE, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___] ]); const downLayer = new Layer(baseLayer.pixels.map((row, rowIndex) => { if (rowIndex === 16) { const newRow = row.slice(); newRow[4] = OUT; newRow[12] = UND; newRow[13] = OUT; return newRow; } return row.slice(); }).filter((_, i) => i !== 15)); downLayer.pixels.unshift(downLayer.pixels[0].slice()); const wingsUpLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, OUT, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, WNG, WNG, WNG, OUT, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, WNG, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, BEL, WNG, WNG, WNG, WNG, WNG, WNG, OUT, WNG, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, UND, WNG, WNG, OUT, OUT, OUT, WNG, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, UND, UND, UND, WNG, WNG, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___] ]); const wingsDownLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNE, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNE, WNE, WNG, WNG, OUT, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNE, WNE, OUT, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___] ]); const heartOneLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, HRT, ___, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, HRT, HRT, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], ]); for (let i = 0; i < 19; i++) { heartOneLayer.pixels.push(heartOneLayer.pixels[heartOneLayer.pixels.length - 1].slice()); } const heartTwoLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, HRB, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRT, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], ]); for (let i = 0; i < 20; i++) { heartTwoLayer.pixels.push(heartTwoLayer.pixels[heartTwoLayer.pixels.length - 1].slice()); } const heartThreeLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRB, ___, HRB, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HRB, HRT, HRS, HRB, HRT, HRS, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HRB, HRT, HRT, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], ]); for (let i = 0; i < 21; i++) { heartThreeLayer.pixels.push(heartThreeLayer.pixels[heartThreeLayer.pixels.length - 1].slice()); } const heartFourLayer = new Layer([ [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRB, ___, HRB, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HRB, HRT, HRS, HRB, HRT, HRS, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, HRB, HRT, HRT, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], [___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___], ]); for (let i = 0; i < 20; i++) { heartFourLayer.pixels.push(heartThreeLayer.pixels[heartThreeLayer.pixels.length - 1].slice()); } const sharedFrames = { base: new Frame([baseLayer]), headDown: new Frame([downLayer]), wingsDown: new Frame([baseLayer, wingsDownLayer]), wingsUp: new Frame([downLayer, wingsUpLayer]), heartOne: new Frame([baseLayer, happyEyeLayer, heartOneLayer]), heartTwo: new Frame([baseLayer, happyEyeLayer, heartTwoLayer]), heartThree: new Frame([baseLayer, happyEyeLayer, heartThreeLayer]), heartFour: new Frame([baseLayer, happyEyeLayer, heartFourLayer]), }; const Animations = { STILL: new Anim([sharedFrames.base], [1000]), BOB: new Anim([ sharedFrames.base, sharedFrames.headDown ], [ 420, 420 ]), FLYING: new Anim([ sharedFrames.base, sharedFrames.wingsUp, sharedFrames.headDown, sharedFrames.wingsDown, ], [ 40, 80, 40, 80, ]), HEART: new Anim([ sharedFrames.heartOne, sharedFrames.heartTwo, sharedFrames.heartThree, sharedFrames.heartFour, sharedFrames.heartThree, sharedFrames.heartFour, sharedFrames.heartThree, sharedFrames.heartFour, ], [ 60, 80, 250, 250, 250, 250, 250, 250, ], false), }; const styleElement = document.createElement("style"); const canvas = document.createElement("canvas"); // Install if not within an iframe if (window === window.top) { styleElement.innerHTML = styles; document.head.appendChild(styleElement); // Insert a canvas element into the body with the same dimensions as the 2D array canvas.id = "birb"; canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE; canvas.height = MAX_HEIGHT * CANVAS_PIXEL_SIZE; document.body.appendChild(canvas); } function insertStartMenu() { if (document.querySelector(".birb-window")) { return; } let html = `
birbOS
Pet Birb
Field Guide
Decorations
Programs
Settings
`; // Insert the start menu into the body document.body.insertAdjacentHTML("beforeend", html); // Make the start menu draggable makeDraggable(document.querySelector(".birb-window-header")); // Position the start menu const startMenu = document.querySelector(".birb-window"); if (!(startMenu instanceof HTMLElement)) { return; } let x = birdX; let y = window.innerHeight - birdY; const offset = 30; if (x < window.innerWidth / 2) { // Left side x += offset; } else { // Right side x -= startMenu.offsetWidth + offset; } if (y > window.innerHeight / 2) { // Top side y -= startMenu.offsetHeight + offset; } else { // Bottom side y += offset; } startMenu.style.left = `${x}px`; startMenu.style.top = `${y}px`; } function removeStartMenu() { const startMenu = document.querySelector(".birb-window"); if (startMenu) { startMenu.remove(); } } function makeDraggable(windowHeader) { let isMouseDown = false; let offsetX = 0; let offsetY = 0; // Get the parent window element const windowElement = windowHeader.parentElement; windowHeader.addEventListener("mousedown", (e) => { isMouseDown = true; offsetX = e.clientX - windowElement.offsetLeft; offsetY = e.clientY - windowElement.offsetTop; }); document.addEventListener("mouseup", () => { isMouseDown = false; }); document.addEventListener("mousemove", (e) => { if (isMouseDown) { windowElement.style.left = `${e.clientX - offsetX}px`; windowElement.style.top = `${e.clientY - offsetY}px`; } }); } /** @type {CanvasRenderingContext2D} */ // @ts-ignore const ctx = canvas.getContext("2d"); const Directions = { LEFT: -1, RIGHT: 1, }; const States = { IDLE: "idle", HOP: "hop", FLYING: "flying", }; let stateStart = Date.now(); let currentState = States.IDLE; let animStart = Date.now(); let currentAnimation = Animations.BOB; let direction = Directions.RIGHT; let ticks = 0; // Bird's current position let birdY = 0; let birdX = 40; // Bird's starting position (when flying) let startX = 0; let startY = 0; // Bird's target position (when flying) let targetX = 0; let targetY = 0; /** @type {HTMLElement|null} */ let focusedElement = null; // Time of the user's last action on the page let timeOfLastAction = Date.now(); // Stack of timestamps for each mouseover, max length of 10 let petStack = []; function update() { ticks++; if (currentState === States.IDLE) { if (Math.random() < 1 / (60 * 3)) { hop(); } } else if (currentState === States.HOP) { if (updateParabolicPath(HOP_SPEED)) { setState(States.IDLE); } } } window.addEventListener("scroll", () => { timeOfLastAction = Date.now(); // Can't keep up with scrolling on mobile devices so fly down instead if (isMobile()) { focusOnGround(); } }); document.addEventListener("click", (e) => { timeOfLastAction = Date.now(); if (e.target instanceof Node && !canvas.contains(e.target) && !document.querySelector(".birb-window")?.contains(e.target)) { removeStartMenu(); } // const x = e.clientX; // const y = window.innerHeight - e.clientY; // flyTo(x, y); // focusOnElement(); }); canvas.addEventListener("click", () => { insertStartMenu(); // focusOnElement(); // if (focusedElement === null && currentState === States.IDLE) { // setAnimation(Animations.HEART) // } }); canvas.addEventListener("mouseover", () => { timeOfLastAction = Date.now(); if (currentState === States.IDLE) { petStack.push(Date.now()); if (petStack.length > 10) { petStack.shift(); } const pets = petStack.filter((time) => Date.now() - time < 1000).length; if (pets >= 4) { setAnimation(Animations.HEART); // Clear the stack petStack = []; } } }); setInterval(update, 1000 / 60); function draw() { requestAnimationFrame(draw); // Update the bird's position if (currentState === States.IDLE) { if (focusedElement !== null) { birdY = getFocusedElementY(); } } else if (currentState === States.FLYING) { // Fly to target location (even if in the air) if (updateParabolicPath(FLY_SPEED)) { setState(States.IDLE); } } if (focusedElement === null) { if (Date.now() - timeOfLastAction > AFK_TIME) { // Fly to an element if the user is AFK focusOnElement(); timeOfLastAction = Date.now(); } } else if (focusedElement !== null) { targetY = getFocusedElementY(); if (targetY < 0 || targetY > window.innerHeight) { // Fly to ground if the focused element moves out of bounds focusOnGround(); } } ctx.clearRect(0, 0, canvas.width, canvas.height); if (currentAnimation.draw(ctx, direction, animStart)) { setAnimation(Animations.STILL); } // Update HTML element position setX(birdX); setY(birdY); } draw(); /** * @param {number} start * @param {number} end * @param {number} amount * @returns {number} */ function linearLerp(start, end, amount) { return start + (end - start) * amount; } /** * Update the birds location from the start to the target location on a parabolic path * @param {number} speed The speed of the bird along the path * @param {number} [intensity] The intensity of the parabolic path * @returns {boolean} Whether the bird has reached the target location */ function updateParabolicPath(speed, intensity = 2.5) { const dx = targetX - startX; const dy = targetY - startY; const distance = Math.sqrt(dx * dx + dy * dy); const time = Date.now() - stateStart; if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) { speed *= 1.3; } const amount = Math.min(1, time / (distance / speed)); const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity); birdX = x; birdY = y; const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1; if (complete) { birdX = targetX; birdY = targetY; } else { direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT; } return complete; } /** * @param {number} startX * @param {number} startY * @param {number} endX * @param {number} endY * @param {number} amount * @param {number} [intensity] * @returns {{x: number, y: number}} */ function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) { const dx = endX - startX; const dy = endY - startY; const distance = Math.sqrt(dx * dx + dy * dy); const angle = Math.atan2(dy, dx); const midX = startX + Math.cos(angle) * distance / 2; const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity; const t = amount; const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX; const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY; return { x, y }; } function getFocusedElementRandomX() { if (focusedElement === null) { return Math.random() * window.innerWidth; } const rect = focusedElement.getBoundingClientRect(); return Math.random() * (rect.right - rect.left) + rect.left; } function getFocusedElementY() { if (focusedElement === null) { return 0; } const rect = focusedElement.getBoundingClientRect(); return window.innerHeight - rect.top; } function focusOnGround() { if (focusedElement === null) { return; } focusedElement = null; flyTo(Math.random() * window.innerWidth, 0); } function focusOnElement() { const images = document.querySelectorAll("img"); const inWindow = Array.from(images).filter((img) => { const rect = img.getBoundingClientRect(); return rect.left >= 0 && rect.top >= 0 + 100 && rect.right <= window.innerWidth && rect.top <= window.innerHeight; }); const MIN_SIZE = 100; const largeImages = Array.from(inWindow).filter((img) => img !== focusedElement && img.width >= MIN_SIZE && img.height >= MIN_SIZE); if (largeImages.length === 0) { return; } const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)]; focusedElement = randomImage; flyTo(getFocusedElementRandomX(), getFocusedElementY()); } function getCanvasWidth() { return canvas.width * CSS_SCALE } function getCanvasHeight() { return canvas.height * CSS_SCALE } function hop() { if (currentState === States.IDLE) { // Determine bounds for hopping let minX = 0; let maxX = window.innerWidth; let y = 0; if (focusedElement !== null) { // Hop on the element const rect = focusedElement.getBoundingClientRect(); minX = rect.left; maxX = rect.right; y = window.innerHeight - rect.top; } setState(States.HOP); setAnimation(Animations.FLYING); if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) { targetX = birdX - HOP_DISTANCE; } else { targetX = birdX + HOP_DISTANCE; } targetY = y; } } /** * @param {number} x * @param {number} y */ function flyTo(x, y) { targetX = x; targetY = y; setState(States.FLYING); setAnimation(Animations.FLYING); } /** * Set the current animation and reset the animation timer * @param {Anim} animation */ function setAnimation(animation) { currentAnimation = animation; animStart = Date.now(); } /** * Set the current state and reset the state timer * @param {string} state */ function setState(state) { stateStart = Date.now(); startX = birdX; startY = birdY; currentState = state; if (state === States.IDLE) { setAnimation(Animations.BOB); } } /** * @param {number} value */ function roundToPixel(value) { return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE; } /** * @param {number} x */ function setX(x) { x = x - getCanvasWidth() / 2 - WINDOW_PIXEL_SIZE / 2; canvas.style.left = `${x}px`; } /** * @param {number} y */ function setY(y) { canvas.style.bottom = `${y}px`; } /** * @returns {boolean} Whether the user is on a mobile device */ function isMobile() { return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent); }