// ==UserScript== // @name birb // @namespace https://idreesinc.com // @version 2024-12-12 // @description birb // @author Idrees // @match *://*/* // @grant none // ==/UserScript== // @ts-check const idle = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0], [0, 0, 3, 4, 4, 4, 0, 0, 0, 0, 0, 0], [0, 2, 3, 1, 4, 4, 5, 5, 0, 0, 0, 0], [0, 0, 3, 3, 4, 5, 5, 5, 5, 5, 0, 0], [0, 0, 0, 3, 3, 2, 5, 5, 5, 0, 0, 0], [0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0], [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0] ]; const bob = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0], [0, 0, 3, 4, 4, 4, 5, 5, 0, 0, 0, 0], [0, 2, 3, 1, 4, 5, 5, 5, 5, 5, 0, 0], [0, 0, 3, 3, 3, 2, 5, 5, 5, 0, 0, 0], [0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0, 0], [0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0], [0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0] ]; const colors = { 0: "transparent", 1: "#000000", 2: "#5f5f5f", 3: "#cecece", 4: "#ffffff", 5: "#d39d83", }; // Number of pixels per unit const PIXEL_SIZE = 4; const styles = ` canvas { image-rendering: pixelated; position: fixed; bottom: 0; filter: drop-shadow(0px 0px 2px rgba(0, 0, 0, 0.25)); transform: scale(0.5); transform-origin: bottom; } `; const styleElement = document.createElement("style"); styleElement.innerHTML = styles; document.head.appendChild(styleElement); // Insert a canvas element into the body with the same dimensions as the 2D array const canvas = document.createElement("canvas"); canvas.width = idle[0].length * PIXEL_SIZE; canvas.height = idle.length * PIXEL_SIZE; document.body.appendChild(canvas); /** @type {CanvasRenderingContext2D} */ // @ts-ignore const ctx = canvas.getContext("2d"); const Directions = { LEFT: -1, RIGHT: 1, }; const States = { IDLE: "idle", HOP: "hop", }; const HOP_HEIGHT = PIXEL_SIZE * 3; const MAX_HOP_TICKS = 24; let direction = Directions.RIGHT; let state = States.IDLE; let ticks = 0; let hopTicks = 0; let sprite = idle; let modY = 0; let modX = 0; function update() { ticks++; modY = 0; if (state === States.IDLE) { if (Math.random() < 0.0025) { state = States.HOP; sprite = idle; console.log("Hopping"); } else if (ticks % 60 < 12) { sprite = bob; } else { sprite = idle; } } else if (state === States.HOP) { hopTicks++; if (hopTicks >= MAX_HOP_TICKS) { state = States.IDLE; hopTicks = 0; } modX += 1.4 * direction; modY = Math.sin(hopTicks / MAX_HOP_TICKS * Math.PI) * HOP_HEIGHT; // Round to the nearest scale modY = Math.round(modY / PIXEL_SIZE) * PIXEL_SIZE; } } setInterval(update, 1000 / 60); function draw() { requestAnimationFrame(draw); // Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw the bird for (let y = 0; y < sprite.length; y++) { const row = sprite[y]; for (let x = 0; x < sprite[y].length; x++) { const cell = direction === Directions.LEFT ? row[x] : row[sprite[y].length - x - 1]; ctx.fillStyle = colors[cell]; ctx.fillRect(x * PIXEL_SIZE, y * PIXEL_SIZE, PIXEL_SIZE, PIXEL_SIZE); }; }; // Modify canvas position by modY canvas.style.bottom = `${modY}px`; canvas.style.left = `${modX}px`; } draw(); canvas.addEventListener("click", () => { if (state === States.IDLE) { state = States.HOP; sprite = idle; hopTicks = 0; } });