Files
Pocket-Bird/birb.js
2024-12-20 20:45:27 -05:00

793 lines
31 KiB
JavaScript

// ==UserScript==
// @name birb
// @namespace https://idreesinc.com
// @version 2024-12-12
// @description birb
// @author Idrees
// @match *://*/*
// @grant none
// ==/UserScript==
// @ts-check
const sharedSettings = {
cssScale: 1,
canvasPixelSize: 1,
hopSpeed: 0.07,
hopDistance: 45,
};
let desktopSettings = {
flySpeed: 0.2,
};
let mobileSettings = {
flySpeed: 0.125,
};
const settings = { ...sharedSettings, ...isMobile() ? mobileSettings : desktopSettings };
const CSS_SCALE = settings.cssScale;
const CANVAS_PIXEL_SIZE = settings.canvasPixelSize;
const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE;
const HOP_SPEED = settings.hopSpeed;
const FLY_SPEED = settings.flySpeed;
const HOP_DISTANCE = settings.hopDistance;
// Time in milliseconds until the user is considered AFK
const AFK_TIME = 1000 * 30;
const MAX_HEIGHT = 32;
const styles = `
#birb {
image-rendering: pixelated;
position: fixed;
bottom: 0;
transform: scale(${CSS_SCALE});
transform-origin: bottom;
z-index: 999999999;
cursor: pointer;
}
`;
class Layer {
/**
* @param {string[][]} pixels
*/
constructor(pixels) {
this.pixels = pixels;
}
}
class Frame {
/**
* @param {Layer[]} layers
*/
constructor(layers) {
let maxHeight = layers.reduce((max, layer) => Math.max(max, layer.pixels.length), 0);
this.pixels = layers[0].pixels.map(row => row.slice());
// Pad from top with transparent pixels
while (this.pixels.length < maxHeight) {
this.pixels.unshift(new Array(this.pixels[0].length).fill(___));
}
// Combine layers
for (let i = 1; i < layers.length; i++) {
let layerPixels = layers[i].pixels;
let topMargin = maxHeight - layerPixels.length;
for (let y = 0; y < layerPixels.length; y++) {
for (let x = 0; x < layerPixels[y].length; x++) {
this.pixels[y + topMargin][x] = layerPixels[y][x] !== ___ ? layerPixels[y][x] : this.pixels[y + topMargin][x];
}
}
}
// Surround non-transparent pixels with border
for (let y = 0; y < this.pixels.length; y++) {
for (let x = 0; x < this.pixels[y].length; x++) {
if (this.pixels[y][x] === ___ && this.hasAdjacent(x, y)) {
this.pixels[y][x] = BOR;
}
}
}
}
hasAdjacent(x, y) {
for (let i = -1; i <= 1; i++) {
for (let j = -1; j <= 1; j++) {
if (i === 0 && j === 0) {
continue;
}
if (this.pixels[y + i] && this.pixels[y + i][x + j] && this.pixels[y + i][x + j] !== ___ && this.pixels[y + i][x + j] !== BOR) {
return true;
}
}
}
return false
}
/**
* @param {CanvasRenderingContext2D} ctx
* @param {number} direction
*/
draw(ctx, direction) {
for (let y = 0; y < this.pixels.length; y++) {
const row = this.pixels[y];
for (let x = 0; x < this.pixels[y].length; x++) {
let topMargin = MAX_HEIGHT - this.pixels.length;
const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1];
ctx.fillStyle = colors[cell];
ctx.fillRect(x * CANVAS_PIXEL_SIZE, (y + topMargin) * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE);
};
};
}
}
class Anim {
/**
* @param {Frame[]} frames
* @param {number[]} durations
* @param {boolean} loop
*/
constructor(frames, durations, loop = true) {
this.frames = frames;
this.durations = durations;
this.loop = loop;
}
getAnimationDuration() {
return this.durations.reduce((a, b) => a + b, 0);
}
/**
* @param {CanvasRenderingContext2D} ctx
* @param {number} direction
* @param {number} timeStart The start time of the animation in milliseconds
* @returns {boolean} Whether the animation is complete
*/
draw(ctx, direction, timeStart) {
let time = Date.now() - timeStart;
const duration = this.getAnimationDuration();
if (this.loop) {
time %= duration;
}
let totalDuration = 0;
for (let i = 0; i < this.durations.length; i++) {
totalDuration += this.durations[i];
if (time < totalDuration) {
this.frames[i].draw(ctx, direction);
return false;
}
}
// Draw the last frame if the animation is complete
this.frames[this.frames.length - 1].draw(ctx, direction);
return true;
}
}
const ___ = "transparent";
const OUT = "outline";
const BOR = "border";
const FOT = "foot";
const BEK = "beak";
const EYE = "eye";
const FAC = "face";
const BEL = "belly";
const UND = "underbelly";
const WNG = "wing";
const WNE = "wing-edge";
const HRT = "heart";
const HRB = "heart-border";
const HRS = "heart-shine";
const colors = {
[___]: "transparent",
[OUT]: "#000000",
[BOR]: "#ffffff",
[BEK]: "#000000",
[FOT]: "#af8e75",
[EYE]: "#000000",
[FAC]: "#639bff",
[BEL]: "#f8b143",
[UND]: "#ec8637",
[WNG]: "#578ae6",
[WNE]: "#326ed9",
[HRT]: "#c82e2e",
[HRB]: "#501a1a",
[HRS]: "#ff6b6b",
};
const transparentLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
]);
const baseLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, OUT, OUT, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, OUT, FAC, FAC, FAC, FAC, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, OUT, FAC, FAC, FAC, FAC, FAC, FAC, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, BEK, BEK, BEK, BEK, FAC, EYE, FAC, FAC, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, OUT, FAC, FAC, FAC, FAC, FAC, FAC, WNG, WNG, WNG, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, OUT, FAC, FAC, FAC, FAC, FAC, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, OUT, OUT, OUT, OUT, ___, ___],
[___, ___, OUT, BEL, FAC, FAC, BEL, BEL, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNE, WNE, OUT, ___],
[___, ___, OUT, BEL, BEL, BEL, BEL, BEL, OUT, WNE, WNG, WNG, WNG, WNG, WNG, WNG, WNE, WNE, OUT, OUT, ___, ___],
[___, ___, OUT, BEL, BEL, BEL, BEL, BEL, BEL, OUT, WNE, WNE, WNE, WNE, WNE, WNE, OUT, OUT, ___, ___, ___, ___],
[___, ___, ___, OUT, BEL, BEL, BEL, BEL, UND, UND, OUT, OUT, OUT, OUT, OUT, OUT, ___, ___, ___, ___, ___, ___],
[___, ___, ___, OUT, BEL, BEL, BEL, UND, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, OUT, UND, UND, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, OUT, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, OUT, FOT, OUT, OUT, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, OUT, FOT, OUT, ___, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, OUT, FOT, OUT, FOT, OUT, FOT, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, OUT, ___, OUT, ___, OUT, ___, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
]);
const happyEyeLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, EYE, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, EYE, ___, EYE, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
]);
const downLayer = new Layer(baseLayer.pixels.map((row, rowIndex) => {
if (rowIndex === 16) {
const newRow = row.slice();
newRow[4] = OUT;
newRow[12] = UND;
newRow[13] = OUT;
return newRow;
}
return row.slice();
}).filter((_, i) => i !== 15));
downLayer.pixels.unshift(downLayer.pixels[0].slice());
const wingsUpLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, OUT, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, WNG, WNG, WNG, OUT, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, WNG, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, BEL, WNG, WNG, WNG, WNG, WNG, WNG, OUT, WNG, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, UND, WNG, WNG, OUT, OUT, OUT, WNG, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, UND, UND, UND, WNG, WNG, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
]);
const wingsDownLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNE, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNE, WNE, WNG, WNG, OUT, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNE, WNE, OUT, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
]);
const heartOneLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, HRT, ___, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, HRT, HRT, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
]);
for (let i = 0; i < 19; i++) {
heartOneLayer.pixels.push(heartOneLayer.pixels[heartOneLayer.pixels.length - 1].slice());
}
const heartTwoLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, HRB, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRT, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
]);
for (let i = 0; i < 20; i++) {
heartTwoLayer.pixels.push(heartTwoLayer.pixels[heartTwoLayer.pixels.length - 1].slice());
}
const heartThreeLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRB, ___, HRB, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HRB, HRT, HRS, HRB, HRT, HRS, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HRB, HRT, HRT, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
]);
for (let i = 0; i < 21; i++) {
heartThreeLayer.pixels.push(heartThreeLayer.pixels[heartThreeLayer.pixels.length - 1].slice());
}
const heartFourLayer = new Layer([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRB, ___, HRB, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HRB, HRT, HRS, HRB, HRT, HRS, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HRB, HRT, HRT, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
]);
for (let i = 0; i < 20; i++) {
heartFourLayer.pixels.push(heartThreeLayer.pixels[heartThreeLayer.pixels.length - 1].slice());
}
const sharedFrames = {
base: new Frame([baseLayer]),
headDown: new Frame([downLayer]),
wingsDown: new Frame([baseLayer, wingsDownLayer]),
wingsUp: new Frame([downLayer, wingsUpLayer]),
heartOne: new Frame([baseLayer, happyEyeLayer, heartOneLayer]),
heartTwo: new Frame([baseLayer, happyEyeLayer, heartTwoLayer]),
heartThree: new Frame([baseLayer, happyEyeLayer, heartThreeLayer]),
heartFour: new Frame([baseLayer, happyEyeLayer, heartFourLayer]),
};
const Animations = {
STILL: new Anim([sharedFrames.base], [1000]),
BOB: new Anim([
sharedFrames.base,
sharedFrames.headDown
], [
420,
420
]),
FLYING: new Anim([
sharedFrames.base,
sharedFrames.wingsUp,
sharedFrames.headDown,
sharedFrames.wingsDown,
], [
40,
80,
40,
80,
]),
HEART: new Anim([
sharedFrames.heartOne,
sharedFrames.heartTwo,
sharedFrames.heartThree,
sharedFrames.heartFour,
sharedFrames.heartThree,
sharedFrames.heartFour,
sharedFrames.heartThree,
sharedFrames.heartFour,
], [
60,
80,
250,
250,
250,
250,
250,
250,
], false),
};
const styleElement = document.createElement("style");
const canvas = document.createElement("canvas");
// Install if not within an iframe
if (window === window.top) {
styleElement.innerHTML = styles;
document.head.appendChild(styleElement);
// Insert a canvas element into the body with the same dimensions as the 2D array
canvas.id = "birb";
canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE;
canvas.height = MAX_HEIGHT * CANVAS_PIXEL_SIZE;
document.body.appendChild(canvas);
}
/** @type {CanvasRenderingContext2D} */
// @ts-ignore
const ctx = canvas.getContext("2d");
const Directions = {
LEFT: -1,
RIGHT: 1,
};
const States = {
IDLE: "idle",
HOP: "hop",
FLYING: "flying",
};
let stateStart = Date.now();
let currentState = States.IDLE;
let animStart = Date.now();
let currentAnimation = Animations.BOB;
let direction = Directions.RIGHT;
let ticks = 0;
// Bird's current position
let birdY = 0;
let birdX = 40;
// Bird's starting position (when flying)
let startX = 0;
let startY = 0;
// Bird's target position (when flying)
let targetX = 0;
let targetY = 0;
/** @type {HTMLElement|null} */
let focusedElement = null;
// Time of the user's last action on the page
let timeOfLastAction = Date.now();
// Stack of timestamps for each mouseover, max length of 10
let petStack = [];
function update() {
ticks++;
if (currentState === States.IDLE) {
if (Math.random() < 1 / (60 * 3)) {
hop();
}
} else if (currentState === States.HOP) {
if (updateParabolicPath(HOP_SPEED)) {
setState(States.IDLE);
}
}
}
window.addEventListener("scroll", () => {
timeOfLastAction = Date.now();
// Can't keep up with scrolling on mobile devices so fly down instead
if (isMobile()) {
focusOnGround();
}
});
document.addEventListener("click", (e) => {
timeOfLastAction = Date.now();
// const x = e.clientX;
// const y = window.innerHeight - e.clientY;
// flyTo(x, y);
// focusOnElement();
});
canvas.addEventListener("click", () => {
focusOnElement();
if (focusedElement === null && currentState === States.IDLE) {
setAnimation(Animations.HEART)
}
});
canvas.addEventListener("mouseover", () => {
timeOfLastAction = Date.now();
if (currentState === States.IDLE) {
petStack.push(Date.now());
if (petStack.length > 10) {
petStack.shift();
}
const pets = petStack.filter((time) => Date.now() - time < 1000).length;
if (pets >= 4) {
setAnimation(Animations.HEART);
// Clear the stack
petStack = [];
}
}
});
setInterval(update, 1000 / 60);
function draw() {
requestAnimationFrame(draw);
// Update the bird's position
if (currentState === States.IDLE) {
if (focusedElement !== null) {
birdY = getFocusedElementY();
}
} else if (currentState === States.FLYING) {
// Fly to target location (even if in the air)
if (updateParabolicPath(FLY_SPEED)) {
setState(States.IDLE);
}
}
if (focusedElement === null) {
if (Date.now() - timeOfLastAction > AFK_TIME) {
// Fly to an element if the user is AFK
focusOnElement();
timeOfLastAction = Date.now();
}
} else if (focusedElement !== null) {
targetY = getFocusedElementY();
if (targetY < 0 || targetY > window.innerHeight) {
// Fly to ground if the focused element moves out of bounds
focusOnGround();
}
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (currentAnimation.draw(ctx, direction, animStart)) {
setAnimation(Animations.STILL);
}
// Update HTML element position
setX(birdX);
setY(birdY);
}
draw();
/**
* @param {number} start
* @param {number} end
* @param {number} amount
* @returns {number}
*/
function linearLerp(start, end, amount) {
return start + (end - start) * amount;
}
/**
* Update the birds location from the start to the target location on a parabolic path
* @param {number} speed The speed of the bird along the path
* @param {number} [intensity] The intensity of the parabolic path
* @returns {boolean} Whether the bird has reached the target location
*/
function updateParabolicPath(speed, intensity = 2.5) {
const dx = targetX - startX;
const dy = targetY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const time = Date.now() - stateStart;
if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) {
speed *= 1.3;
}
const amount = Math.min(1, time / (distance / speed));
const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity);
birdX = x;
birdY = y;
const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1;
if (complete) {
birdX = targetX;
birdY = targetY;
} else {
direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
}
return complete;
}
/**
* @param {number} startX
* @param {number} startY
* @param {number} endX
* @param {number} endY
* @param {number} amount
* @param {number} [intensity]
* @returns {{x: number, y: number}}
*/
function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) {
const dx = endX - startX;
const dy = endY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const angle = Math.atan2(dy, dx);
const midX = startX + Math.cos(angle) * distance / 2;
const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity;
const t = amount;
const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX;
const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY;
return { x, y };
}
function getFocusedElementRandomX() {
if (focusedElement === null) {
return Math.random() * window.innerWidth;
}
const rect = focusedElement.getBoundingClientRect();
return Math.random() * (rect.right - rect.left) + rect.left;
}
function getFocusedElementY() {
if (focusedElement === null) {
return 0;
}
const rect = focusedElement.getBoundingClientRect();
return window.innerHeight - rect.top;
}
function focusOnGround() {
if (focusedElement === null) {
return;
}
focusedElement = null;
flyTo(Math.random() * window.innerWidth, 0);
}
function focusOnElement() {
const images = document.querySelectorAll("img");
const inWindow = Array.from(images).filter((img) => {
const rect = img.getBoundingClientRect();
return rect.left >= 0 && rect.top >= 0 + 100 && rect.right <= window.innerWidth && rect.top <= window.innerHeight;
});
const MIN_SIZE = 100;
const largeImages = Array.from(inWindow).filter((img) => img !== focusedElement && img.width >= MIN_SIZE && img.height >= MIN_SIZE);
if (largeImages.length === 0) {
return;
}
const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)];
focusedElement = randomImage;
flyTo(getFocusedElementRandomX(), getFocusedElementY());
}
function getCanvasWidth() {
return canvas.width * CSS_SCALE
}
function getCanvasHeight() {
return canvas.height * CSS_SCALE
}
function hop() {
if (currentState === States.IDLE) {
// Determine bounds for hopping
let minX = 0;
let maxX = window.innerWidth;
let y = 0;
if (focusedElement !== null) {
// Hop on the element
const rect = focusedElement.getBoundingClientRect();
minX = rect.left;
maxX = rect.right;
y = window.innerHeight - rect.top;
}
setState(States.HOP);
setAnimation(Animations.FLYING);
if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) {
targetX = birdX - HOP_DISTANCE;
} else {
targetX = birdX + HOP_DISTANCE;
}
targetY = y;
}
}
/**
* @param {number} x
* @param {number} y
*/
function flyTo(x, y) {
targetX = x;
targetY = y;
setState(States.FLYING);
setAnimation(Animations.FLYING);
}
/**
* Set the current animation and reset the animation timer
* @param {Anim} animation
*/
function setAnimation(animation) {
currentAnimation = animation;
animStart = Date.now();
}
/**
* Set the current state and reset the state timer
* @param {string} state
*/
function setState(state) {
stateStart = Date.now();
startX = birdX;
startY = birdY;
currentState = state;
if (state === States.IDLE) {
setAnimation(Animations.BOB);
}
}
/**
* @param {number} value
*/
function roundToPixel(value) {
return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE;
}
/**
* @param {number} x
*/
function setX(x) {
x = x - getCanvasWidth() - WINDOW_PIXEL_SIZE / 2;
canvas.style.left = `${x}px`;
}
/**
* @param {number} y
*/
function setY(y) {
canvas.style.bottom = `${y}px`;
}
/**
* @returns {boolean} Whether the user is on a mobile device
*/
function isMobile() {
return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
}