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Pocket-Bird/src/hats.js
2026-01-24 21:31:36 -05:00

240 lines
6.4 KiB
JavaScript

import Anim from "./animation/anim.js";
import Frame from "./animation/frame.js";
import Layer, { TAG } from "./animation/layer.js";
import { PALETTE } from "./animation/sprites.js";
import { getLayerPixels } from "./shared.js";
const HAT_WIDTH = 12;
export const HAT = {
NONE: "none",
TOP_HAT: "top-hat",
FEZ: "fez",
WIZARD_HAT: "wizard-hat",
BASEBALL_CAP: "baseball-cap",
FLOWER_HAT: "flower-hat",
COWBOY_HAT: "cowboy-hat",
BEANIE: "beanie",
SUN_HAT: "sun-hat",
VIKING_HELMET: "viking-helmet",
STRAW_HAT: "straw-hat",
CORDOVAN_HAT: "cordovan-hat"
};
/** @type {{ [hatId: string]: { name: string, description: string } }} */
export const HAT_METADATA = {
[HAT.NONE]: {
name: "Invisible Hat",
description: "It's like you're wearing nothing at all!"
},
[HAT.TOP_HAT]: {
name: "Top Hat",
description: "The mark of a true gentlebird."
},
[HAT.VIKING_HELMET]: {
name: "Viking Helmet",
description: "Sure, vikings never actually wore this style of helmet, but why let facts get in the way of good fashion?"
},
[HAT.COWBOY_HAT]: {
name: "Cowboy Hat",
description: "You can't jam with the console cowboys without the appropriate attire."
},
[HAT.FEZ]: {
name: "Fez",
description: "It's a fez. Fezzes are cool."
},
[HAT.WIZARD_HAT]: {
name: "Wizard Hat",
description: "Grants the bearer terrifying mystical power, but luckily birds only use it to summon old ladies with bread crumbs."
},
[HAT.BASEBALL_CAP]: {
name: "Baseball Cap",
description: "Birds unfortunately only ever hit 'fowl' balls..."
},
[HAT.FLOWER_HAT]: {
name: "Flower Hat",
description: "To be fair, this is less of a hat and more of a dirt clod that your pet happened to pick up."
},
[HAT.BEANIE]: {
name: "Beanie",
description: "Keeps feathers warm on those long migrations south!"
},
[HAT.SUN_HAT]: {
name: "Sun Hat",
description: "Perfect for frolicking through enchanted flower fields."
},
[HAT.STRAW_HAT]: {
name: "Straw Hat",
description: "A classic design, though keep away from water as this particular hat is seemingly unable to float."
},
[HAT.CORDOVAN_HAT]: {
name: "Cordovan Hat",
description: "A traditional Spanish hat that stays put even in the wildest of sword fights."
}
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
export function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (let i = 0; i < Object.keys(HAT).length; i++) {
const hatName = Object.keys(HAT)[i];
if (hatName === 'NONE') {
continue;
}
const index = i - 1;
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, index);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, index, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatId
* @returns {Anim}
*/
export function createHatItemAnimation(hatId, spriteSheet) {
const hatLayer = buildHatItemLayer(spriteSheet, hatId);
const frames = [
new Frame([hatLayer])
];
return new Anim(frames, [1000], true);
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {number} hatIndex
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, hatIndex, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 5 + yOffset;
const BOTTOM_PADDING = Math.max(0, 15 - yOffset);
let hatPixels = getLayerPixels(spriteSheet, hatIndex, HAT_WIDTH);
hatPixels = pad(hatPixels, TOP_PADDING, BOTTOM_PADDING, LEFT_PADDING, RIGHT_PADDING);
hatPixels = drawOutline(hatPixels, false);
return new Layer(hatPixels, hatName);
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatId
* @returns {Layer}
*/
function buildHatItemLayer(spriteSheet, hatId) {
if (hatId === HAT.NONE) {
return new Layer([], TAG.DEFAULT);
}
const hatIndex = Object.values(HAT).indexOf(hatId) - 1;
let hatPixels = getLayerPixels(spriteSheet, hatIndex, HAT_WIDTH);
hatPixels = pad(hatPixels, 1, 1, 1, 1);
hatPixels = drawOutline(hatPixels, true);
hatPixels = pushToBottom(hatPixels);
return new Layer(hatPixels, TAG.DEFAULT);
}
/**
* Add transparent padding around the pixel array
* @param {string[][]} pixels
* @param {number} top
* @param {number} bottom
* @param {number} left
* @param {number} right
* @returns {string[][]}
*/
function pad(pixels, top, bottom, left, right) {
const paddedPixels = [];
const rowLength = pixels[0].length + left + right;
// Top padding
for (let y = 0; y < top; y++) {
paddedPixels.push(Array(rowLength).fill(PALETTE.TRANSPARENT));
}
// Left and right padding
for (let y = 0; y < pixels.length; y++) {
const row = [];
for (let x = 0; x < left; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < pixels[y].length; x++) {
row.push(pixels[y][x]);
}
for (let x = 0; x < right; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedPixels.push(row);
}
// Bottom padding
for (let y = 0; y < bottom; y++) {
paddedPixels.push(Array(rowLength).fill(PALETTE.TRANSPARENT));
}
return paddedPixels;
}
/**
* Draw an outline around non-transparent pixels
* @param {string[][]} pixels
* @param {boolean} [outlineBottom=false]
* @return {string[][]}
*/
function drawOutline(pixels, outlineBottom = false) {
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < pixels.length; y++) {
for (let x = 0; x < pixels[y].length; x++) {
const pixel = pixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < pixels.length && newX >= 0 && newX < pixels[newY].length && pixels[newY][newX] === PALETTE.TRANSPARENT) {
pixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return pixels;
}
/**
* Trim transparent rows from the bottom and push them to the top
* @param {string[][]} pixels
* @returns {string[][]}
*/
function pushToBottom(pixels) {
let trimmedPixels = pixels.slice();
let trimCount = 0;
while (trimmedPixels.length > 1) {
const firstRow = trimmedPixels[trimmedPixels.length - 1];
if (firstRow.every(pixel => pixel === PALETTE.TRANSPARENT)) {
trimmedPixels.pop();
trimCount++;
} else {
break;
}
}
trimmedPixels = pad(trimmedPixels, trimCount, 0, 0, 0);
return trimmedPixels;
}