mirror of
https://github.com/NohamR/Pocket-Bird.git
synced 2026-05-24 19:59:36 +00:00
155 lines
3.6 KiB
JavaScript
155 lines
3.6 KiB
JavaScript
// ==UserScript==
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// @name birb
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// @namespace https://idreesinc.com
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// @version 2024-12-12
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// @description birb
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// @author Idrees
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// @match *://*/*
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// @grant none
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// ==/UserScript==
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// @ts-check
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const idle = [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 3, 4, 4, 4, 0, 0, 0, 0, 0, 0],
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[0, 2, 3, 1, 4, 4, 5, 5, 0, 0, 0, 0],
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[0, 0, 3, 3, 4, 5, 5, 5, 5, 5, 0, 0],
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[0, 0, 0, 3, 3, 2, 5, 5, 5, 0, 0, 0],
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[0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0, 0],
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[0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0],
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[0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]
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];
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const bob = [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 3, 4, 4, 4, 5, 5, 0, 0, 0, 0],
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[0, 2, 3, 1, 4, 5, 5, 5, 5, 5, 0, 0],
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[0, 0, 3, 3, 3, 2, 5, 5, 5, 0, 0, 0],
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[0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0, 0],
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[0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0],
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[0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0]
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];
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const colors = {
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0: "transparent",
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1: "#000000",
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2: "#5f5f5f",
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3: "#cecece",
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4: "#ffffff",
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5: "#d39d83",
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};
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// Number of pixels per unit
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const PIXEL_SIZE = 4;
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const styles = `
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canvas {
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image-rendering: pixelated;
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position: fixed;
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bottom: 0;
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filter: drop-shadow(0px 0px 2px rgba(0, 0, 0, 0.25));
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transform: scale(0.5);
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transform-origin: bottom;
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}
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`;
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const styleElement = document.createElement("style");
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styleElement.innerHTML = styles;
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document.head.appendChild(styleElement);
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// Insert a canvas element into the body with the same dimensions as the 2D array
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const canvas = document.createElement("canvas");
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canvas.width = idle[0].length * PIXEL_SIZE;
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canvas.height = idle.length * PIXEL_SIZE;
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document.body.appendChild(canvas);
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/** @type {CanvasRenderingContext2D} */
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// @ts-ignore
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const ctx = canvas.getContext("2d");
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const Directions = {
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LEFT: -1,
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RIGHT: 1,
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};
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const States = {
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IDLE: "idle",
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HOP: "hop",
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};
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const HOP_HEIGHT = PIXEL_SIZE * 3;
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const MAX_HOP_TICKS = 24;
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let direction = Directions.RIGHT;
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let state = States.IDLE;
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let ticks = 0;
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let hopTicks = 0;
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let sprite = idle;
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let modY = 0;
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let modX = 0;
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function update() {
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ticks++;
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modY = 0;
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if (state === States.IDLE) {
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if (Math.random() < 0.0025) {
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state = States.HOP;
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sprite = idle;
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console.log("Hopping");
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} else if (ticks % 60 < 12) {
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sprite = bob;
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} else {
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sprite = idle;
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}
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} else if (state === States.HOP) {
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hopTicks++;
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if (hopTicks >= MAX_HOP_TICKS) {
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state = States.IDLE;
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hopTicks = 0;
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}
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modX += 1.4 * direction;
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modY = Math.sin(hopTicks / MAX_HOP_TICKS * Math.PI) * HOP_HEIGHT;
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// Round to the nearest scale
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modY = Math.round(modY / PIXEL_SIZE) * PIXEL_SIZE;
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}
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}
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setInterval(update, 1000 / 60);
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function draw() {
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requestAnimationFrame(draw);
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// Clear the canvas
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw the bird
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for (let y = 0; y < sprite.length; y++) {
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const row = sprite[y];
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for (let x = 0; x < sprite[y].length; x++) {
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const cell = direction === Directions.LEFT ? row[x] : row[sprite[y].length - x - 1];
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ctx.fillStyle = colors[cell];
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ctx.fillRect(x * PIXEL_SIZE, y * PIXEL_SIZE, PIXEL_SIZE, PIXEL_SIZE);
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};
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};
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// Modify canvas position by modY
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canvas.style.bottom = `${modY}px`;
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canvas.style.left = `${modX}px`;
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}
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draw();
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canvas.addEventListener("click", () => {
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if (state === States.IDLE) {
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state = States.HOP;
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sprite = idle;
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hopTicks = 0;
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}
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}); |