Files
Pocket-Bird/birb.js
2024-12-16 17:12:53 -05:00

420 lines
10 KiB
JavaScript

// ==UserScript==
// @name birb
// @namespace https://idreesinc.com
// @version 2024-12-12
// @description birb
// @author Idrees
// @match *://*/*
// @grant none
// ==/UserScript==
// @ts-check
const CSS_SCALE = 0.5;
class Frame {
/**
* @param {number[][]} pixels
*/
constructor(pixels) {
this.pixels = pixels;
}
/**
* @param {CanvasRenderingContext2D} ctx
* @param {number} direction
*/
draw(ctx, direction) {
for (let y = 0; y < this.pixels.length; y++) {
const row = this.pixels[y];
for (let x = 0; x < this.pixels[y].length; x++) {
const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1];
ctx.fillStyle = colors[cell];
ctx.fillRect(x * CANVAS_PIXEL_SIZE, y * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE);
};
};
}
}
class Anim {
/**
* @param {Frame[]} frames
* @param {number[]} durations
* @param {boolean} loop
*/
constructor(frames, durations, loop = true) {
this.frames = frames;
this.durations = durations;
this.loop = loop;
}
getAnimationDuration() {
return this.durations.reduce((a, b) => a + b, 0);
}
/**
* @param {CanvasRenderingContext2D} ctx
* @param {number} direction
* @param {number} timeStart The start time of the animation in milliseconds
* @returns {boolean} Whether the animation is complete
*/
draw(ctx, direction, timeStart) {
let time = Date.now() - timeStart;
const duration = this.getAnimationDuration();
if (this.loop) {
time %= duration;
}
let totalDuration = 0;
for (let i = 0; i < this.durations.length; i++) {
totalDuration += this.durations[i];
if (time < totalDuration) {
this.frames[i].draw(ctx, direction);
return false;
}
}
// Draw the last frame if the animation is complete
this.frames[this.frames.length - 1].draw(ctx, direction);
return true;
}
}
const sharedFrames = {
base: new Frame([
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 4, 4, 4, 0, 0, 0, 0, 0],
[0, 2, 3, 1, 4, 4, 5, 5, 0, 0, 0],
[0, 0, 3, 3, 4, 5, 5, 5, 5, 5, 0],
[0, 0, 0, 3, 3, 2, 5, 5, 5, 0, 0],
[0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0],
[0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0],
[0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0]
]),
headDown: new Frame([
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 4, 4, 4, 5, 5, 0, 0, 0],
[0, 2, 3, 1, 4, 5, 5, 5, 5, 5, 0],
[0, 0, 3, 3, 3, 2, 5, 5, 5, 0, 0],
[0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0],
[0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0],
[0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0]
]),
wingsUp: new Frame([
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 4, 4, 0, 0, 5, 5, 5, 0],
[0, 0, 3, 4, 4, 4, 5, 5, 5, 5, 0],
[0, 2, 3, 1, 4, 5, 5, 5, 5, 0, 0],
[0, 0, 3, 3, 3, 2, 5, 5, 2, 0, 0],
[0, 0, 0, 3, 3, 3, 2, 2, 3, 0, 0],
[0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0],
[0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0]
]),
};
const Animations = {
STILL: new Anim([sharedFrames.base], [1000]),
IDLE: new Anim([
sharedFrames.base,
sharedFrames.headDown
], [
750,
250
]),
FLYING: new Anim([
sharedFrames.headDown,
sharedFrames.wingsUp
], [
100,
100
]),
};
const colors = {
0: "transparent",
1: "#000000",
2: "#5f5f5f",
3: "#cecece",
4: "#ffffff",
5: "#d39d83",
};
// Number of pixels per unit
const CANVAS_PIXEL_SIZE = 6;
const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE;
const styles = `
canvas {
image-rendering: pixelated;
position: fixed;
bottom: 0;
filter: drop-shadow(0px 0px 2px rgba(0, 0, 0, 0.25));
transform: scale(${CSS_SCALE});
transform-origin: bottom;
z-index: 999999999;
}
`;
const styleElement = document.createElement("style");
styleElement.innerHTML = styles;
document.head.appendChild(styleElement);
// Insert a canvas element into the body with the same dimensions as the 2D array
const canvas = document.createElement("canvas");
canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE;
canvas.height = sharedFrames.base.pixels.length * CANVAS_PIXEL_SIZE;
document.body.appendChild(canvas);
/** @type {CanvasRenderingContext2D} */
// @ts-ignore
const ctx = canvas.getContext("2d");
const Directions = {
LEFT: -1,
RIGHT: 1,
};
const States = {
IDLE: "idle",
HOP: "hop",
FLYING: "flying",
};
let stateStart = Date.now();
let startX = 0;
let startY = 0;
let currentState = States.IDLE;
let animStart = Date.now();
let currentAnimation = Animations.IDLE;
let direction = Directions.RIGHT;
let ticks = 0;
// Bird's current position
let birdY = 0;
let birdX = 0;
// Bird's target position (when flying)
let targetX = 0;
let targetY = 0;
/** @type {HTMLElement|null} */
let focusedElement = null;
function update() {
ticks++;
if (currentState === States.IDLE) {
if (Math.random() < 0.025) {
hop();
}
} else if (currentState === States.HOP) {
if (updateParabolicPath(0.05)) {
setState(States.IDLE);
}
}
}
setInterval(update, 1000 / 60);
/**
* @param {number} start
* @param {number} end
* @param {number} amount
* @returns {number}
*/
function linearLerp(start, end, amount) {
return start + (end - start) * amount;
}
/**
* Update the birds location from the start to the target location on a parabolic path
* @param {number} speed The speed of the bird along the path
* @param {number} [intensity] The intensity of the parabolic path
* @returns {boolean} Whether the bird has reached the target location
*/
function updateParabolicPath(speed, intensity = 3) {
const dx = targetX - startX;
const dy = targetY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const time = Date.now() - stateStart;
const amount = Math.min(1, time / (distance / speed));
const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity);
birdX = x;
birdY = y;
direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1;
if (complete) {
birdX = targetX;
birdY = targetY;
}
return complete;
}
/**
* @param {number} startX
* @param {number} startY
* @param {number} endX
* @param {number} endY
* @param {number} amount
* @param {number} [intensity]
* @returns {{x: number, y: number}}
*/
function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) {
const dx = endX - startX;
const dy = endY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const angle = Math.atan2(dy, dx);
const midX = startX + Math.cos(angle) * distance / 2;
const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity;
const t = amount;
const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX;
const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY;
return { x, y };
}
function locateTargets() {
// Find all images on the page
const images = document.querySelectorAll("img");
const MIN_SIZE = 100;
// Filter out images that are too small
const largeImages = Array.from(images).filter((img) => img.width >= MIN_SIZE && img.height >= MIN_SIZE);
// Pick a random image
const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)];
// Get the top left coordinates of the image relative to the window
const rect = randomImage.getBoundingClientRect();
const x = rect.left;
const y = window.innerHeight - rect.top;
focusedElement = randomImage;
// Move the bird to the top left of the image
flyTo(x, y);
}
function draw() {
requestAnimationFrame(draw);
if (currentState === States.FLYING) {
// Fly to target location (even if in the air)
if (updateParabolicPath(0.3)) {
setState(States.IDLE);
}
}
// Clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the bird
currentAnimation.draw(ctx, direction, animStart);
// Update position
setX(birdX);
setY(birdY);
}
draw();
function getCanvasWidth() {
return canvas.width * CSS_SCALE
}
function getCanvasHeight() {
return canvas.height * CSS_SCALE
}
function hop() {
if (currentState === States.IDLE) {
// Determine bounds for hopping
let minX = 0;
let maxX = window.innerWidth;
let y = 0;
if (focusedElement !== null) {
// Hop on the element
const rect = focusedElement.getBoundingClientRect();
minX = rect.left;
maxX = rect.right;
y = window.innerHeight - rect.top;
}
setState(States.HOP);
setAnimation(Animations.FLYING);
const HOP_DISTANCE = 60 * CSS_SCALE;
if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) {
targetX = birdX - HOP_DISTANCE;
} else {
targetX = birdX + HOP_DISTANCE;
}
targetY = y;
}
}
canvas.addEventListener("click", () => {
hop();
});
/**
* @param {number} x
* @param {number} y
*/
function flyTo(x, y) {
targetX = x;
targetY = y;
setState(States.FLYING);
setAnimation(Animations.FLYING);
}
// Detect any click on the page and print the coordinates
document.addEventListener("click", (e) => {
// const x = e.clientX;
// const y = window.innerHeight - e.clientY;
// flyTo(x, y);
locateTargets();
});
/**
* Set the current animation and reset the animation timer
* @param {Anim} animation
*/
function setAnimation(animation) {
currentAnimation = animation;
animStart = Date.now();
}
/**
* Set the current state and reset the state timer
* @param {string} state
*/
function setState(state) {
stateStart = Date.now();
startX = birdX;
startY = birdY;
currentState = state;
if (state === States.IDLE) {
setAnimation(Animations.IDLE);
}
}
/**
* @param {number} value
*/
function roundToPixel(value) {
return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE;
}
/**
* @param {number} x
*/
function setX(x) {
x = x - getCanvasWidth() - WINDOW_PIXEL_SIZE / 2;
canvas.style.left = `${x}px`;
}
/**
* @param {number} y
*/
function setY(y) {
canvas.style.bottom = `${y}px`;
}