diff --git a/jeu V5.6.py b/jeu V5.6.py index 6892991..26f4f3f 100644 --- a/jeu V5.6.py +++ b/jeu V5.6.py @@ -33,14 +33,14 @@ COEUR_HEIGHT = COEUR_WIDTH*(440/512) nbcoeur = 1 # Images choisies -player_image = pygame.transform.scale(pygame.image.load("V5/joueur.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille +player_image = pygame.transform.scale(pygame.image.load("V5.6/joueur.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille -ball_image = pygame.transform.scale(pygame.image.load("V5/balle.png"), (BALL_WIDTH, BALL_HEIGHT)) +ball_image = pygame.transform.scale(pygame.image.load("V5.6/balle.png"), (BALL_WIDTH, BALL_HEIGHT)) -coeur_image = pygame.transform.scale(pygame.image.load("V5/coeur.png"), (COEUR_WIDTH, COEUR_HEIGHT)) -coeurfaded_image = pygame.transform.scale(pygame.image.load("V5/coeurfaded.png"), (COEUR_WIDTH, COEUR_HEIGHT)) +coeur_image = pygame.transform.scale(pygame.image.load("V5.6/coeur.png"), (COEUR_WIDTH, COEUR_HEIGHT)) +coeurfaded_image = pygame.transform.scale(pygame.image.load("V5.6/coeurfaded.png"), (COEUR_WIDTH, COEUR_HEIGHT)) -background_image = pygame.transform.scale(pygame.image.load("V5/terrain.png"), (WIDTH, HEIGHT)) +background_image = pygame.transform.scale(pygame.image.load("V5.6/terrain.png"), (WIDTH, HEIGHT)) listex = [110, 230, 350, 470, 590, 110, 230, 350, 470, 590] @@ -52,7 +52,7 @@ selected_sprite = None # Le sprite choisi # Charger les 10 sprites for i in range(10): - sprite_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (SPRITE_WIDTH, SPRITE_HEIGHT)) + sprite_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (SPRITE_WIDTH, SPRITE_HEIGHT)) sprites.append(sprite_image) sprite_rect = sprite_image.get_rect() sprite_rect.topleft = (listex[i], listey[i]) # Définir les coordonnées du sprite @@ -80,7 +80,7 @@ nbrotation = 0 # Initialisation de l'écran de jeu screen = pygame.display.set_mode((WIDTH, HEIGHT)) -pygame.display.set_caption("Jeu V5.5") +pygame.display.set_caption("Jeu V5.6") def start_screen(): @@ -101,7 +101,7 @@ def start_screen(): return selected_sprite elif event.type == MOUSEBUTTONDOWN and event.button == 1: # Clic gauche de la souris - print("L'utilisateur a cliqué") + # print("L'utilisateur a cliqué") mouse_pos = pygame.mouse.get_pos() if start_text_rect.collidepoint(mouse_pos): @@ -129,10 +129,10 @@ def game(i): global score, nbcoeur if i != 0: - player_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) + player_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) else: i = 0 - player_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) + player_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Position initiale de la balle ball_pos = [WIDTH // 2, BALL_RADIUS]