import pygame import random import sys pygame.init() # Paramètres de l'écran WIDTH = 800 HEIGHT = 600 # Couleurs BLACK = (0, 0, 0) WHITE = (255, 255, 255) # Paramètres de la balle BALL_RADIUS = 30 # Paramètres du joueur PLAYER_WIDTH = 80 PLAYER_HEIGHT = 20 # Variables du jeu score = 0 font = pygame.font.Font(None, 36) # Initialisation de l'écran de jeu screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Jeu V2") def game(): global score # Position initiale de la balle ball_pos = [WIDTH // 2, BALL_RADIUS] ball_velocity_y = 0 ball_velocity_x = 1 gravity = 0.1 # Position initiale du joueur player_pos = [WIDTH // 2 - PLAYER_WIDTH // 2, HEIGHT - PLAYER_HEIGHT - 60] clock = pygame.time.Clock() running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Gestion des mouvements du joueur mouse_pos = pygame.mouse.get_pos() player_pos[0] = mouse_pos[0] - PLAYER_WIDTH // 2 # Mise à jour de la logique du jeu ball_velocity_y += gravity ball_pos[1] += ball_velocity_y # Si la balle touche le joueur if ball_pos[1] + BALL_RADIUS >= player_pos[1] and ball_pos[0] >= player_pos[0] and ball_pos[0] <= player_pos[0] + PLAYER_WIDTH: ball_pos[1] = player_pos[1] - BALL_RADIUS ball_velocity_y = -ball_velocity_y score += 1 ball_velocity_x += random.uniform(-2, 2) print("Score :", score) # Si la balle touche le sol if ball_pos[1] + BALL_RADIUS >= HEIGHT: return False elif ball_pos[1] <= BALL_RADIUS: ball_pos[1] = BALL_RADIUS ball_velocity_y = -ball_velocity_y ball_pos[0] += ball_velocity_x if ball_pos[0] <= BALL_RADIUS or ball_pos[0] >= WIDTH - BALL_RADIUS: ball_velocity_x = -ball_velocity_x screen.fill(BLACK) pygame.draw.circle(screen, WHITE, ball_pos, BALL_RADIUS) pygame.draw.rect(screen, WHITE, (player_pos[0], player_pos[1], PLAYER_WIDTH, PLAYER_HEIGHT)) text = font.render("Score: " + str(score), True, WHITE) text_rect = text.get_rect() text_rect.center = (WIDTH // 2, 20) screen.blit(text, text_rect) pygame.display.flip() clock.tick(60) def game_over_screen(): screen.fill(BLACK) perdu_text = font.render("Perdu", True, WHITE) perdu_text_rect = perdu_text.get_rect() perdu_text_rect.centerx = WIDTH // 2 perdu_text_rect.centery = HEIGHT // 2 screen.blit(perdu_text, perdu_text_rect) pygame.display.flip() pygame.time.wait(3000) # Boucle principale running = True while running: score = 0 game_over = game() print(game_over) if game_over == False: game_over_screen() running = False pygame.quit()