mirror of
https://github.com/NohamR/Projet-foot.git
synced 2025-05-24 14:22:00 +00:00
181 lines
5.2 KiB
Python
181 lines
5.2 KiB
Python
import pygame
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import random
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import sys
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pygame.init()
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# Paramètres de l'écran
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WIDTH = 800
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HEIGHT = 600
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# Paramètres de couleurs
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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# Paramètres de la balle
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BALL_WIDTH = 50
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BALL_HEIGHT = 50
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BALL_RADIUS = 50//2
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# Paramètres du joueur
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PLAYER_WIDTH = 80
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PLAYER_HEIGHT = 80
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# Paramètres du coeur
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COEUR_WIDTH = 75
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COEUR_HEIGHT = COEUR_WIDTH*(440/512)
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nbcoeur = 1
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# Images choisies
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player_image = pygame.image.load("V4/joueur.png")
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player_image = pygame.transform.scale(player_image, (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille
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ball_image = pygame.image.load("V4/balle.png")
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ball_image = pygame.transform.scale(ball_image, (BALL_WIDTH, BALL_HEIGHT))
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coeur_image = pygame.image.load("V4/coeur.png")
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coeur_image = pygame.transform.scale(coeur_image, (COEUR_WIDTH, COEUR_HEIGHT))
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coeurfaded_image = pygame.image.load("V4/coeurfaded.png")
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coeurfaded_image = pygame.transform.scale(coeurfaded_image, (COEUR_WIDTH, COEUR_HEIGHT))
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background_image = pygame.image.load("V4/terrain.png")
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background_image = pygame.transform.scale(background_image, (WIDTH, HEIGHT))
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# Définir les dimensions et la position du rectangle
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largeur_rectangle = 150
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hauteur_rectangle = 40
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x_rectangle = (WIDTH - largeur_rectangle) // 2 # Au milieu horizontalement
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y_rectangle = 0 # En haut de l'écran
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# Variables du jeu
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score = 0
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font = pygame.font.Font(None, 36)
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dercolsol = 0
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# Initialisation de l'écran de jeu
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Jeu V4")
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def game():
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global score, nbcoeur
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# Position initiale de la balle
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ball_pos = [WIDTH // 2, BALL_RADIUS]
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ball_velocity_y = 0
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ball_velocity_x = 1
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gravity = 0.1
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# Position initiale du joueur
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player_pos = [WIDTH // 2 - PLAYER_WIDTH // 2, HEIGHT - PLAYER_HEIGHT - 60]
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nbcoeur = 1
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clock = pygame.time.Clock()
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running = True
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dercolsol = 0
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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# Gestion des mouvements du joueur
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mouse_pos = pygame.mouse.get_pos()
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player_pos[0] = mouse_pos[0] - PLAYER_WIDTH // 2
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# Mise à jour de la logique du jeu
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ball_velocity_y += gravity
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ball_pos[1] += ball_velocity_y
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# Si la balle touche le joueur
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if ball_pos[1] + BALL_RADIUS >= player_pos[1] and ball_pos[0] >= player_pos[0] and ball_pos[0] <= player_pos[0] + PLAYER_WIDTH:
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ball_pos[1] = player_pos[1] - BALL_RADIUS
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ball_velocity_y = -ball_velocity_y
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score += 1
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ball_velocity_x += random.uniform(-3, 3)
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print("Score :", score)
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# Si la balle touche le sol
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if ball_pos[1] + BALL_RADIUS >= HEIGHT:
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current_time = pygame.time.get_ticks()
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if current_time - dercolsol >= 1000 :
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if nbcoeur >= 1:
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nbcoeur -= 1 # Décrémenter le nombre de vies
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dercolsol = current_time
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ball_velocity_y = -ball_velocity_y
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else:
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print(nbcoeur)
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return False
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pass
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if current_time - dercolsol <= 1000:
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print(nbcoeur)
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else:
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nbcoeur = nbcoeur
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print(nbcoeur)
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# Si la balle touche le plafond
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elif ball_pos[1] <= BALL_RADIUS:
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ball_pos[1] = BALL_RADIUS
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ball_velocity_y = -ball_velocity_y
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ball_pos[0] += ball_velocity_x
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# Si la balle touche les murs
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if ball_pos[0] <= BALL_RADIUS or ball_pos[0]+BALL_RADIUS//2 >= WIDTH:
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ball_velocity_x = -ball_velocity_x
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# Dessiner les éléments
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screen.blit(background_image, (0, 0)) # Le terrain
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screen.blit(ball_image, (ball_pos[0] - BALL_RADIUS, ball_pos[1] - BALL_RADIUS)) # La balle
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screen.blit(player_image, (player_pos[0], player_pos[1])) # Le joueur
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# Afficher le nombre de coeur(s)
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if nbcoeur == 1 :
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screen.blit(coeur_image, (25, 25)) # Le coeur
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if nbcoeur == 0:
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screen.blit(coeurfaded_image, (25,25)) # Le coeur plus transparent
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# Afficher le score
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pygame.draw.rect(screen, BLACK, (x_rectangle, y_rectangle, largeur_rectangle, hauteur_rectangle))
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text = font.render("Score: " + str(score), True, WHITE)
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text_rect = text.get_rect()
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text_rect.center = (WIDTH // 2, 20)
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screen.blit(text, text_rect) # Le score
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#_____________ Ne rien mettre en dessous _____________
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pygame.display.flip()
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clock.tick(60)
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def game_over_screen():
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screen.fill(BLACK)
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perdu_text = font.render("Perdu", True, WHITE)
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perdu_text_rect = perdu_text.get_rect()
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perdu_text_rect.centerx = WIDTH // 2
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perdu_text_rect.centery = HEIGHT // 2
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screen.blit(perdu_text, perdu_text_rect)
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pygame.display.flip()
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pygame.time.wait(3000)
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# Boucle principale
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running = True
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while running:
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score = 0
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nbcoeur = 1
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dercolsol = 0
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game_over = game()
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print(game_over)
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if game_over == False:
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game_over_screen()
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running = False
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pygame.quit()
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