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Merge pull request #3 from H4vC/main
perf: removed redundant cache invalidations and preindexed lookups for pdbs
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@@ -105,6 +105,13 @@ static inline uint64_t resolveAddr(const ComposeState& state,
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return state.absOffsets[nodeIdx];
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}
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static const QVector<int>& childIndices(const ComposeState& state, uint64_t parentId) {
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static const QVector<int> kEmpty;
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auto it = state.childMap.constFind(parentId);
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return it == state.childMap.constEnd() ? kEmpty : it.value();
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}
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void composeLeaf(ComposeState& state, const NodeTree& tree,
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const Provider& prov, int nodeIdx,
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int depth, uint64_t absAddr, uint64_t scopeId) {
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@@ -327,10 +334,7 @@ void composeParent(ComposeState& state, const NodeTree& tree,
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return;
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}
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QVector<int> children = state.childMap.value(node.id);
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std::sort(children.begin(), children.end(), [&](int a, int b) {
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return tree.nodes[a].offset < tree.nodes[b].offset;
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});
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const QVector<int>& children = childIndices(state, node.id);
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int childDepth = depth + 1;
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@@ -399,10 +403,7 @@ void composeParent(ComposeState& state, const NodeTree& tree,
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if (node.kind == NodeKind::Struct && children.isEmpty() && node.refId != 0) {
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int refIdx = tree.indexOfId(node.refId);
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if (refIdx >= 0) {
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QVector<int> refChildren = state.childMap.value(node.refId);
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std::sort(refChildren.begin(), refChildren.end(), [&](int a, int b) {
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return tree.nodes[a].offset < tree.nodes[b].offset;
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});
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const QVector<int>& refChildren = childIndices(state, node.refId);
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// Use the referenced struct's scope widths (children come from there)
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uint64_t refScopeId = node.refId;
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for (int childIdx : refChildren) {
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@@ -493,7 +494,7 @@ void composeNode(ComposeState& state, const NodeTree& tree,
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QString ptrTypeOverride = fmt::pointerTypeName(node.kind, ptrTargetName);
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// Check if this pointer has materialized children (from materializeRefChildren)
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QVector<int> ptrChildren = state.childMap.value(node.id);
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const QVector<int>& ptrChildren = childIndices(state, node.id);
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bool hasMaterialized = !ptrChildren.isEmpty();
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// Force collapsed if this refId is already being virtually expanded
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@@ -559,9 +560,6 @@ void composeNode(ComposeState& state, const NodeTree& tree,
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// Render materialized children at the pointer target address.
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// These are real tree nodes with independent state — use rootId
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// so resolveAddr computes offsets relative to the pointer target.
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std::sort(ptrChildren.begin(), ptrChildren.end(), [&](int a, int b) {
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return tree.nodes[a].offset < tree.nodes[b].offset;
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});
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for (int childIdx : ptrChildren) {
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composeNode(state, tree, childProv, childIdx, depth + 1,
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pBase, node.id, false, node.id);
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@@ -630,6 +628,13 @@ ComposeResult compose(const NodeTree& tree, const Provider& prov, uint64_t viewR
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for (int i = 0; i < tree.nodes.size(); i++)
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state.childMap[tree.nodes[i].parentId].append(i);
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for (auto it = state.childMap.begin(); it != state.childMap.end(); ++it) {
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QVector<int>& children = it.value();
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std::sort(children.begin(), children.end(), [&](int a, int b) {
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return tree.nodes[a].offset < tree.nodes[b].offset;
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});
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}
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// Precompute absolute offsets (baseAddress + structure-relative offset)
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state.absOffsets.resize(tree.nodes.size());
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for (int i = 0; i < tree.nodes.size(); i++)
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@@ -754,10 +759,7 @@ ComposeResult compose(const NodeTree& tree, const Provider& prov, uint64_t viewR
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state.emitLine(cmdRowText, lm);
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}
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QVector<int> roots = state.childMap.value(0);
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std::sort(roots.begin(), roots.end(), [&](int a, int b) {
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return tree.nodes[a].offset < tree.nodes[b].offset;
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});
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const QVector<int>& roots = childIndices(state, 0);
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for (int idx : roots) {
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// If viewRootId is set, skip roots that don't match
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