Reclass **A structured binary editor for reverse engineering — inspect raw bytes as typed structs, arrays, and pointers.

Built from scratch as a modern replacement for ReClass.NET and ReClassEx** [Download](https://github.com/IChooseYou/Reclass/releases) · [Build Instructions](#build) · [MCP Integration](#mcp-integration) · [Alternatives](#alternatives) [![Build](https://github.com/IChooseYou/Reclass/actions/workflows/build.yml/badge.svg)](https://github.com/IChooseYou/Reclass/actions/workflows/build.yml) [![License](https://img.shields.io/github/license/IChooseYou/Reclass)](LICENSE) [![Release](https://img.shields.io/github/v/release/IChooseYou/Reclass?label=snapshot)](https://github.com/IChooseYou/Reclass/releases) [![Platform](https://img.shields.io/badge/platform-Windows%20%7C%20Linux%20%7C%20macOS-blue)]()

Reclass helps you inspect raw bytes and interpret them as types (structs, arrays, primitives, pointers, padding) instead of just hex. It is a debugging tool for figuring out unknown data structures — either at runtime from a live process, or from a static source like a binary file or crash dump. Built with C++17, Qt 6 (Qt 5 also supported), and QScintilla. The entire editor surface is rendered as formatted plain text with inline editing, fold markers, and hex/ASCII previews. ## Screenshots ![Base address tooltip with expression cheat sheet](docs/README_PIC5.png) ![Data source picker with saved sources](docs/README_PIC4.png) ![Windows — VTable with value history popup](docs/README_PIC1.png) ![macOS — project tree with kernel struct inspection](docs/README_PIC2.png) ![Memory scanner](docs/README_PIC3.png) ![MacOS - Process Memory scanner](docs/README_PIC6.png) ## Features ### Editor - **Structured binary view** — render raw bytes as typed fields with columnar alignment - **Inline editing** — click to edit type names, field names, values, base addresses, array metadata, pointer targets, enum members, bitfield members, static expressions, and comments — all with real-time validation - **Tab-cycling** — tab through editable fields within a line - **Type autocomplete** — cached popup type picker with search/filter for struct targets - **Multi-select** — Ctrl+click individual nodes or Shift+click for range selection - **Split views** — multiple synchronized editor panes over the same document - **Find bar** — Ctrl+F in-editor search with indicator highlighting - **Fold/collapse** — expand and collapse structs, arrays, and pointer expansions with embedded fold indicators - **Hex + ASCII columns** — raw byte previews alongside the structured view with per-byte change highlighting ### Live Memory Analysis - **Auto-refresh** — configurable interval (default 660ms) with async page-based reads for non-blocking UI - **Value history & heatmap** — per-node ring buffer (10 samples with timestamps), color-coded heat indicators (static/cold/warm/hot) based on change frequency - **Changed-byte highlighting** — per-byte change indicators within hex preview lines - **Memory write-back** — edit values inline, writes propagate through the provider to live process memory - **Pointer chasing** — automatic reads of dereferenced memory regions across pointer chains - **Address parser** — formula expressions like `+0x1A0`, pointer dereference chains, symbol resolution ### Undo / Redo Full command stack with 15 undoable operations: ChangeKind, Rename, Collapse, Insert, Remove, ChangeBase, WriteBytes, ChangeArrayMeta, ChangePointerRef, ChangeStructTypeName, ChangeClassKeyword, ChangeOffset, ChangeEnumMembers, ChangeOffsetExpr, ToggleStatic. Batch macro support for multi-node operations. ### Import / Export | Format | Import | Export | |--------|:------:|:------:| | **Native JSON (.rcx)** | Full tree + metadata | Full tree + metadata | | **C/C++ source** | Struct/class/union/enum parsing with offset comments | Header generation with optional static asserts | | **ReClass XML** | Full compatibility with ReClass Classic | Full compatibility | | **PDB symbols (Windows)** | UDT enumeration with selective recursive import via raw_pdb — no DIA SDK dependency | | ### Workspace & Navigation - **Multi-document tabs** — MDI interface, one document per tab - **Workspace dock** — project explorer tree with struct/enum/union icons, sorted by field count, quick navigation to members - **Scanner dock** — integrated memory search panel - **Dual view mode** — switch between ReClass tree view and rendered C/C++ output per tab - **View root** — focus on a specific struct, hiding all others - **Scroll to node** — programmatic navigation to any node by ID ## Data Sources - **File** — open any binary file and inspect its contents as structured data - **Process** — attach to a live process and read its memory in real time (Windows/Linux) - **Kernel driver** — Windows kernel driver (IOCTL) for process memory, physical memory, page table walking, and CR3/VTOP translation - **Remote Process** — read another process's memory over TCP with cross-architecture 32/64-bit support - **WinDbg** — connect to live WinDbg debugging sessions or load crash dumps - **Saved sources** — quick-switch between recently used data sources per tab ## Plugin System DLL plugins loaded from a `Plugins` folder, auto or manual. **Bundled plugins:** | Plugin | Description | |--------|-------------| | **Process memory** | Attach to local processes on Windows and Linux — PID-based, with symbol resolution and module/region enumeration | | **Kernel memory** | Windows kernel driver (IOCTL) for reading/writing process and physical memory, CR3 queries, virtual-to-physical translation, and full 4-level page table walking — supports 4KB, 2MB, and 1GB pages | | **WinDbg** | Access data from live WinDbg debugging sessions | | **Remote process memory** | TCP RPC-based remote process access with cross-architecture support | | **ReClass.NET compatibility** | Load existing ReClass.NET native DLL plugins directly; optional .NET CLR hosting for managed plugins | ## MCP Integration Built-in [Model Context Protocol](https://modelcontextprotocol.io/) bridge via `ReclassMcpBridge` — the first reverse engineering tool with native AI/LLM integration. The server uses JSON-RPC 2.0 over named pipes and can be toggled from the Tools menu or auto-started on launch. **Available tools:** | Tool | Description | |------|-------------| | `projectState` | Read current tree structure, base address, tab state | | `treeApply` | Apply structural command deltas to the node tree | | `sourceSwitch` | Switch the active data source | | `hexRead` | Read bytes at an address | | `hexWrite` | Write bytes at an address | | `statusSet` | Update the status bar text | | `uiAction` | Trigger menu actions programmatically | | `treeSearch` | Search nodes by name or type | | `nodeHistory` | Query value change history for a node | **Notifications:** `notifyTreeChanged`, `notifyDataChanged` A standalone stdio-to-pipe bridge binary is built alongside the main application. To connect, add this to your MCP client config (e.g. `.mcp.json`): ```json { "mcpServers": { "ReclassMcpBridge": { "command": "path/to/build/ReclassMcpBridge", "args": [] } } } ``` ## Build ### Prerequisites - **Qt 6** (or Qt 5) with MinGW — [Qt Online Installer](https://doc.qt.io/qt-6/qt-online-installation.html) (select MinGW kit + CMake/Ninja from the Tools section) - **CMake 3.20+** — [cmake.org](https://cmake.org/download/) (bundled with Qt) - **Ninja** — bundled with the Qt installer ### Quick Build ```bash git clone --recurse-submodules https://github.com/IChooseYou/Reclass.git cd Reclass .\scripts\build_qscintilla.ps1 .\scripts\build.ps1 ``` The build script auto-detects your Qt install location. ### macOS Build ```bash ./scripts/build_macos.sh --qt-dir /opt/homebrew/opt/qt --build-type Release --package ``` If you installed Qt via Homebrew, `--qt-dir /opt/homebrew/opt/qt` is typical on Apple Silicon. You can also set `QTDIR` or `Qt6_DIR` instead of passing `--qt-dir`. Note: macOS Gatekeeper may block unsigned apps. If the app won't open, go to **System Settings > Privacy & Security** and click **Open Anyway**. ### Manual Build (MinGW) 1. Clone with `--recurse-submodules` (or run `git submodule update --init --recursive` after cloning) 2. Build QScintilla: `qmake` + `mingw32-make` in `third_party/qscintilla/src` 3. Configure and build: ```bash cmake -B build -G Ninja -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/mingw_64 cmake --build build ``` 4. Optionally run `windeployqt` on the output executable ### Visual Studio 2022+ The `msvc/` folder contains a ready-made solution (`Reclass.slnx`) with projects for the main application, all plugins, and third-party libraries. Requires the [Qt Visual Studio Tools](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022) extension with a Qt 6 MSVC kit configured. ### Running Tests ```bash ctest --test-dir build --output-on-failure ``` 30 tests covering composition, serialization, undo/redo, import/export, provider switching, type visibility, validation, scanning, and rendering. ## Alternatives - [ReClass.NET](https://github.com/ReClassNET/ReClass.NET) - [ReClassEx](https://github.com/ajkhoury/ReClassEx)
MIT License