# NSTimer 中的内存泄露 NSTimer、CADisplayLink 的 基础 API `[NSTimer scheduledTimersWithTimeInterval:1 repeat:YES block:nil]` 和当前的 VC 都会互相持有,造成环,会存在内存泄漏问题 ```objective-c @interface ViewController() @property (nonatomic, strong) NSTimer *timer; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(p_doSomeThing) userInfo:nil repeats:YES]; } - (void)p_doSomeThing { // doSomeThing } - (void)p_stopDoSomeThing { [self.timer invalidate]; self.timer = nil; } - (void)dealloc { [self.timer invalidate]; } @end ``` 上面的代码主要是利用定时器重复执行 p_doSomeThing 方法,在合适的时候调用 p_stopDoSomeThing 方法使定时器失效。 能看出问题吗?在开始讨论上面代码问题之前,需要对 NSTimer 做一点说明。NSTimer 的 `scheduledTimerWithTimeInterval:target:selector:userInfo:repeats:` 方法的最后一个参数为 YES 时,NSTimer 会保留目标对象,等到自身失效才释放目标对象。执行完任务后,一次性的定时器会自动失效;重复性的定时器,需要主动调用 invalidate 方法才会失效。 当前的 VC 和 定时器互相引用,造成循环引用。 如果能在合适的时机打破循环引用就不会有问题了 1. 控制器不再强引用定时器 2. 定时器不再保留当前的控制器 ## 解决方案: ### 替换 NSTimer API ```objectivec __weak typeof(self) weakSelf = self; self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 repeats:YES block:^(NSTimer * _Nonnull timer) { [weakSelf timerTest]; }]; ``` ### GCD Timer CADisplayLink、NSTimer 都是依靠 RunLoop 实现的,所以当 RunLoop 任务繁重的时候,定时器可能不准。 GCD 的定时器会更加准时,底层依赖系统内核。 ```objectivec @property (nonatomic, strong) dispatch_source_t timer; // 创建队列 dispatch_queue_t queue = dispatch_get_main_queue(); // 创建 GCD 定时器 dispatch_source_t timerSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); uint64_t start = 2.0; uint64_t interval = 1.0; // 设置定时器周期 dispatch_source_set_timer(timerSource, dispatch_time(DISPATCH_TIME_NOW, start * NSEC_PER_SEC), interval * NSEC_PER_SEC, 0); // 设置定时器任务 dispatch_source_set_event_handler(timerSource, ^{ NSLog(@"tick tock"); }); // 启动定时器 dispatch_resume(timerSource); self.timer = timerSource; ``` 为什么 GCD timer 会更准确?因为普通定时器运行依赖 RunLoop,RunLoop 一个运行周期内的任务繁忙程度是不确定的。当某次任务繁重,那么定时器调度就不准时。 GCD timer 不依赖 RunLoop,系统底层驱动,所以会更加准确。因为和 RunLoop 无关,所以和 UI 滚动,RunLoop mode 切换到 UITrackingMode 也不影响 GCD timer。 ### 打破循环引用,NSTimer target 自定义 ```objectivec @interface LBPProxy : NSObject + (instancetype)proxyWithObject:(id)target; @property (nonatomic, weak) id target; @end @implementation LBPProxy + (instancetype)proxyWithObject:(id)target{ LBPProxy *proxy = [[LBPProxy alloc] init]; proxy.target = target; return proxy; } - (id)forwardingTargetForSelector:(SEL)aSelector{ return self.target; } @end self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:[LBPProxy proxyWithObject:self] selector:@selector(timerTest) userInfo:nil repeats:YES]; ``` ### 高精度定时器封装 项目中经常使用定时器,普通定时器存在精度丢失的问题、循环引用的问题,为了使用方法我们封装一个定时器 ```objectivec #import @interface PreciousTimer : NSObject + (NSString *)execTask:(void(^)(void))task start:(NSTimeInterval)start interval:(NSTimeInterval)interval repeats:(BOOL)repeats async:(BOOL)async; + (NSString *)execTask:(id)target selector:(SEL)selector start:(NSTimeInterval)start interval:(NSTimeInterval)interval repeats:(BOOL)repeats async:(BOOL)async; + (void)cancelTask:(NSString *)name; @end #import "PreciousTimer.h" @implementation PreciousTimer static NSMutableDictionary *timers_; dispatch_semaphore_t semaphore_; + (void)initialize { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ timers_ = [NSMutableDictionary dictionary]; semaphore_ = dispatch_semaphore_create(1); }); } + (NSString *)execTask:(void (^)(void))task start:(NSTimeInterval)start interval:(NSTimeInterval)interval repeats:(BOOL)repeats async:(BOOL)async { if (!task || start < 0 || (interval <= 0 && repeats)) return nil; // 队列 dispatch_queue_t queue = async ? dispatch_get_global_queue(0, 0) : dispatch_get_main_queue(); // 创建定时器 dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); // 设置时间 dispatch_source_set_timer(timer, dispatch_time(DISPATCH_TIME_NOW, start * NSEC_PER_SEC), interval * NSEC_PER_SEC, 0); dispatch_semaphore_wait(semaphore_, DISPATCH_TIME_FOREVER); // 定时器的唯一标识 NSString *name = [NSString stringWithFormat:@"%zd", timers_.count]; // 存放到字典中 timers_[name] = timer; dispatch_semaphore_signal(semaphore_); // 设置回调 dispatch_source_set_event_handler(timer, ^{ task(); if (!repeats) { // 不重复的任务 [self cancelTask:name]; } }); // 启动定时器 dispatch_resume(timer); return name; } + (NSString *)execTask:(id)target selector:(SEL)selector start:(NSTimeInterval)start interval:(NSTimeInterval)interval repeats:(BOOL)repeats async:(BOOL)async { if (!target || !selector) return nil; return [self execTask:^{ if ([target respondsToSelector:selector]) { #pragma clang diagnostic push #pragma clang diagnostic ignored "-Warc-performSelector-leaks" [target performSelector:selector]; #pragma clang diagnostic pop } } start:start interval:interval repeats:repeats async:async]; } + (void)cancelTask:(NSString *)name { if (name.length == 0) return; dispatch_semaphore_wait(semaphore_, DISPATCH_TIME_FOREVER); dispatch_source_t timer = timers_[name]; if (timer) { dispatch_source_cancel(timer); [timers_ removeObjectForKey:name]; } dispatch_semaphore_signal(semaphore_); } @end ``` 使用 Demo ```objectivec - (void)viewDidLoad{ [super viewDidLoad]; NSLog(@"now"); self.timerId = [PreciousTimer execTask:^{ NSLog(@"tick tock %@", [NSThread currentThread]); } start:2 interval:1 repeats:YES async:YES]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [PreciousTimer cancelTask:self.timerId]; } ``` 说明:直接 `performSelector` 存在警告,可以告诉编译器忽略警告。可以在 Xcode 点开警告,查看详情,复制 `[]` 里面的字符串去忽略警告 ![](./../assets/ignoreXcodewarning.png) ### NSProxy ```objectivec #import "LBPProxy.h" @implementation LBPProxy + (instancetype)proxyWithObject:(id)target{ LBPProxy *proxy = [LBPProxy alloc]; proxy.target = target; return proxy; } - (NSMethodSignature *)methodSignatureForSelector:(SEL)sel{ return [self.target methodSignatureForSelector:sel]; } - (void)forwardInvocation:(NSInvocation *)invocation{ // 方法1 invocation.target = self.target; [invocation invoke]; // 方法2 [invocation invokeWithTarget:self.target]; } @end self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:[LBPProxy proxyWithObject:self] selector:@selector(timerTest) userInfo:nil repeats:YES]; ``` QA: 自己写的继承自 NSObject 的代理对象和继承自 NSProxy 的代理有何区别? NSProxy 效率更高。继承自 NSObject 的代理,内部运行的时候还是存在方法查找(isa、superclass、cache、methods)流程。 看一段神奇的代码 `LBPProxy` ```objectivec @interface LBPProxy : NSObject + (instancetype)proxyWithObject:(id)target; @property (nonatomic, weak) id target; @end @implementation LBPProxy + (instancetype)proxyWithObject:(id)target{ LBPProxy *proxy = [LBPProxy alloc]; proxy.target = target; return proxy; } - (id)forwardingTargetForSelector:(SEL)aSelector{ return self.target; } @end ``` `LBPProxy2` ```objectivec @interface LBPProxy2 : NSProxy + (instancetype)proxyWithObject:(id)target; @property (nonatomic, weak) id target; @end @implementation LBPProxy2 + (instancetype)proxyWithObject:(id)target{ LBPProxy2 *proxy = [LBPProxy2 alloc]; proxy.target = target; return proxy; } - (NSMethodSignature *)methodSignatureForSelector:(SEL)sel{ return [self.target methodSignatureForSelector:sel]; } - (void)forwardInvocation:(NSInvocation *)invocation{ // 方法1 invocation.target = self.target; [invocation invoke]; // 方法2 [invocation invokeWithTarget:self.target]; } @end ``` main.m ```objectivec ViewController *vc = [[ViewController alloc] init]; LBPProxy *p1 = [LBPProxy proxyWithObject:vc]; LBPProxy2 *p2 = [LBPProxy2 proxyWithObject:vc]; NSLog(@"%d %d", [p1 isKindOfClass:[UIViewController class]], [p2 isKindOfClass:[UIViewController class]]); appDelegateClassName = NSStringFromClass([AppDelegate class]); // 0 1 ``` 为什么打印出 `0 1`。 分析: - p1 是 LBPProxy 类,继承于 NSObject 所以就不是 UIViewController 类型。 - p2 是 LBPProxy2 类,继承自 NSProxy,当调用 isKindOfClass 这个方法的时候,也会进行消息转发,即调用 `forwardInvocation` 方法,其内部实现 `[invocation invokeWithTarget:self.target];` 则触发 self.target 的逻辑。此时 self.target 就是 VC,所以为 1。 这一点可以查看 GUN 查看下源码印证。`NSProxy.m` ```objectivec - (BOOL) isKindOfClass: (Class)aClass { NSMethodSignature *sig; NSInvocation *inv; BOOL ret; sig = [self methodSignatureForSelector: _cmd]; inv = [NSInvocation invocationWithMethodSignature: sig]; [inv setSelector: _cmd]; [inv setArgument: &aClass atIndex: 2]; [self forwardInvocation: inv]; [inv getReturnValue: &ret]; return ret; } ``` 可以看到内部直接调用了消息转发。 ### 采用 Block 的形式为 NSTimer 增加分类 ```objectivec //.h文件 #import @interface NSTimer (UnRetain) + (NSTimer *)lbp_scheduledTimerWithTimeInterval:(NSTimeInterval)inerval repeats:(BOOL)repeats block:(void(^)(NSTimer *timer))block; @end //.m文件 #import "NSTimer+SGLUnRetain.h" @implementation NSTimer (SGLUnRetain) + (NSTimer *)lbp_scheduledTimerWithTimeInterval:(NSTimeInterval)inerval repeats:(BOOL)repeats block:(void (^)(NSTimer *timer))block{ return [NSTimer scheduledTimerWithTimeInterval:inerval target:self selector:@selector(lbp_blcokInvoke:) userInfo:[block copy] repeats:repeats]; } + (void)lbp_blcokInvoke:(NSTimer *)timer { void (^block)(NSTimer *timer) = timer.userInfo; if (block) { block(timer); } } @end //控制器.m #import "ViewController.h" #import "NSTimer+UnRetain.h" //定义了一个__weak的self_weak_变量 #define weakifySelf \ __weak __typeof(&*self)weakSelf = self; //局域定义了一个__strong的self指针指向self_weak #define strongifySelf \ __strong __typeof(&*weakSelf)self = weakSelf; @interface ViewController () @property(nonatomic, strong) NSTimer *timer; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; __block NSInteger i = 0; weakifySelf self.timer = [NSTimer lbp_scheduledTimerWithTimeInterval:0.1 repeats:YES block:^(NSTimer *timer) { strongifySelf [self p_doSomething]; NSLog(@"----------------"); if (i++ > 10) { [timer invalidate]; } }]; } - (void)p_doSomething { } - (void)dealloc { // 务必在当前线程调用invalidate方法,使得Runloop释放对timer的强引用(具体请参阅官方文档) [self.timer invalidate]; } @end ``` 上面的方法之所以能解决内存泄漏的问题,关键在于把保留转移到了定时器的类对象身上,这样就避免了实例对象被保留。 当我们谈到循环引用时,其实是指实例对象间的引用关系。类对象在 App 杀死时才会释放,在实际开发中几乎不用关注类对象的内存管理。下面的代码摘自苹果开源的 NSObject.mm 文件,从中可以看出,对于类对象,并不需要像实例对象那样进行内存管理。 ```objective-c + (id)retain { return (id)self; } // Replaced by ObjectAlloc - (id)retain { return ((id)self)->rootRetain(); } + (oneway void)release { } // Replaced by ObjectAlloc - (oneway void)release { ((id)self)->rootRelease(); } + (id)autorelease { return (id)self; } // Replaced by ObjectAlloc - (id)autorelease { return ((id)self)->rootAutorelease(); } + (NSUInteger)retainCount { return ULONG_MAX; } - (NSUInteger)retainCount { return ((id)self)->rootRetainCount(); } ``` iOS 10 中,定时器 api 增加了 block 方法,实现原理与此类似,这里采用分类为 NSTimer 增加 block 参数的方法,最终的行为一致