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6.8 KiB
6.8 KiB
NSFileManager
Want to manipulate files? You should learn about NSFileManager.
Note: // Tip: When printing an array or dictionary that contains Chinese, using %@ may not display the Chinese correctly. You can iterate with for to access and print items.
- Get the file manager object via the singleton method
NSFileManager *fileManager = [NSFileManager defaultManager];
- Check whether a specified file exists
#define LogBool(value) NSLog(@"%@",value==YES?@"YES":@"NO");
NSString *filepath = @"/Users/geek/Desktop/data.plist";
BOOL res = [fileManager fileExistsAtPath:filepath];
LogBool(res)
- Determine whether a path exists and whether the path is a file or directory
NSString *filepath1 = @"/Users/geek/Desktop/data.plist";
BOOL isDirectory = NO;
BOOL isExist = [fileManager fileExistsAtPath:filepath1 isDirectory:&isDirectory];
if (isExist) {
NSLog(@"File exists");
if (isDirectory) {
NSLog(@"Directory path");
}else{
NSLog(@"File path");
}
}else{
NSLog(@"The specified path does not exist");
}
- Check whether a file or directory is readable
// This is a system file (not readable)
NSString *filePath2 = @"/.DocumentRevisions-V100 ";
BOOL isReadable = [fileManager isReadableFileAtPath:filePath2];
if (isReadable) {
NSLog(@"File is readable");
} else {
NSLog(@"File is not readable");
}
- Check whether a file is writable
// System files are not writable
BOOL isWriteAble = [fileManager isWritableFileAtPath:filePath2];
if (isWriteAble) {
NSLog(@"File is writable");
} else {
NSLog(@"File is not writable");
}
- Check whether a file is deletable
// System files are not deletable
BOOL isDeleteAble = [fileManager isDeletableFileAtPath:filePath2];
if (isDeleteAble) {
NSLog(@"File can be deleted");
} else {
NSLog(@"File cannot be deleted");
}
NSError *error = nil;
NSDictionary *fileInfo = [fileManager attributesOfItemAtPath:filepath1 error:&error];
// NSLog(@"File info:%@, error:%@",fileInfo,error);
NSLog(@"File size:%@",fileInfo[NSFileSize]);
- List all files and directories under a specified directory (lists all files and folders)
NSString *filePath3 = @"/Users/geek/desktop";
NSArray *subs = [fileManager subpathsAtPath:filePath3];
NSLog(@"All files and folders under Desktop");
// Tip: When printing arrays or dictionaries that contain Chinese, using %@ may not show the Chinese; iterate with for to print
for (NSString *item in subs) {
NSLog(@"%@",item);
}
- Get the immediate children (files and folders) of a directory (does not include descendants)
NSError *erroe = nil;
NSArray *children = [fileManager contentsOfDirectoryAtPath:filePath3 error:&erroe];
NSLog(@"Files and folders under Desktop");
for (NSString *item in children) {
NSLog(@"%@",item);
}
- Create a file at a specified path
NSString *filePath1 = @"/Users/geek/Desktop/data.text";
NSData *data = [@"I want to learn OC well" dataUsingEncoding:NSUTF8StringEncoding];
BOOL createFile = [fileManager createFileAtPath:filePath1 contents:data attributes:nil];
if (createFile) {
NSLog(@"File created successfully");
} else {
NSLog(@"File creation failed");
}
- Create a directory at a specified path (parameter explanation: the withIntermediateDirectories BOOL means: YES -> create intermediate directories as needed; NO -> do not create intermediate directories)
Set withIntermediateDirectories to NO; if a parent directory does not exist the directory will not be created:
NSString *filePath2 = @"/Users/geek/Desktop/OnePiece";
NSError *error = nil;
BOOL createDirectory = [fileManager createDirectoryAtPath:filePath2 withIntermediateDirectories:NO attributes:nil error:&error];
if (createDirectory) {
NSLog(@"Directory created successfully");
} else {
NSLog(@"Directory creation failed, reason: %@",error);
}
// Creating with intermediate directories disabled (fails if parent doesn't exist)
NSString *filePath3 = @"/Users/geek/Desktop/OnePiece";
BOOL createDirectory1 = [fileManager createDirectoryAtPath:filePath3 withIntermediateDirectories:NO attributes:nil error:&error];
if (createDirectory1) {
NSLog(@"Directory created successfully");
} else {
NSLog(@"Directory creation failed, reason: %@",error);
}
- Copy a file
NSString *filePath4 = @"/Users/geek/Desktop/Anime";
BOOL copyRes = [fileManager copyItemAtPath:filePath3 toPath:filePath4 error:nil];
if (copyRes) {
NSLog(@"File copied successfully");
} else {
NSLog(@"File copy failed");
}
- Move a file
NSString *filePath5 = @"/Users/geek/Downloads/Anime";
BOOL moveRes = [fileManager moveItemAtPath:filePath3 toPath:filePath5 error:nil];
if (moveRes) {
NSLog(@"File moved successfully");
} else {
NSLog(@"File move failed");
}
- You can rename a file
// You can rename a file
NSString *filePath6 = @"/Users/geek/Downloads/Cartoon";
[fileManager moveItemAtPath:filePath5 toPath:filePath6 error:nil];
- Delete a file
BOOL deleteRes = [fileManager removeItemAtPath:filePath6 error:nil];
if (deleteRes) {
NSLog(@"File deleted successfully");
} else {
NSLog(@"File deletion failed");
}
NSFileManager "little virus"
// Get the file manager singleton
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *filePath = @"/Users/geek/desktop/delete/";
while (1) {
// Check whether the path exists
BOOL exist = [fileManager fileExistsAtPath:filePath];
if (exist) {
// Find all files under that path
NSArray *subs = [fileManager contentsOfDirectoryAtPath:filePath error:nil];
if (subs.count > 0) {
for (int i=0; i<subs.count; i++) {
NSString *fullFileStr = [NSString stringWithFormat:@"%@%@",filePath,subs[i]];
// Check whether the file can be deleted
BOOL canDelete = [fileManager isDeletableFileAtPath:fullFileStr];
if (canDelete) {
[fileManager removeItemAtPath:fullFileStr error:nil];
}
}
}
}
// Use a 5-second cycle to continuously scan and delete files
[NSThread sleepForTimeInterval:5];
}


