Separate hat functions

This commit is contained in:
Idrees Hassan
2026-01-18 19:14:18 -05:00
parent 8263fadfba
commit 7c38bf9164
8 changed files with 640 additions and 462 deletions

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dist/extension.zip vendored

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183
dist/extension/birb.js vendored
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@@ -605,6 +605,103 @@
}
}
const HAT = {
TOP_HAT: 'top-hat'
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (const hatName in HAT) {
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {boolean} [outlineBottom=false]
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @typedef {keyof typeof Animations} AnimationType
*/
@@ -656,19 +753,18 @@
};
// Build hat layers
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
const hatLayers = createHatLayers(hatSpriteSheet);
// Build frames from layers
this.frames = {
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
};
// Build animations from frames
@@ -735,73 +831,6 @@
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @returns {AnimationType} The current animation key

183
dist/obsidian/main.js vendored
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@@ -610,6 +610,103 @@ module.exports = class PocketBird extends Plugin {
}
}
const HAT = {
TOP_HAT: 'top-hat'
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (const hatName in HAT) {
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {boolean} [outlineBottom=false]
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @typedef {keyof typeof Animations} AnimationType
*/
@@ -661,19 +758,18 @@ module.exports = class PocketBird extends Plugin {
};
// Build hat layers
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
const hatLayers = createHatLayers(hatSpriteSheet);
// Build frames from layers
this.frames = {
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
};
// Build animations from frames
@@ -740,73 +836,6 @@ module.exports = class PocketBird extends Plugin {
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @returns {AnimationType} The current animation key

View File

@@ -619,6 +619,103 @@
}
}
const HAT = {
TOP_HAT: 'top-hat'
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (const hatName in HAT) {
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {boolean} [outlineBottom=false]
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @typedef {keyof typeof Animations} AnimationType
*/
@@ -670,19 +767,18 @@
};
// Build hat layers
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
const hatLayers = createHatLayers(hatSpriteSheet);
// Build frames from layers
this.frames = {
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
};
// Build animations from frames
@@ -749,73 +845,6 @@
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @returns {AnimationType} The current animation key

183
dist/web/birb.embed.js vendored
View File

@@ -605,6 +605,103 @@
}
}
const HAT = {
TOP_HAT: 'top-hat'
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (const hatName in HAT) {
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {boolean} [outlineBottom=false]
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @typedef {keyof typeof Animations} AnimationType
*/
@@ -656,19 +753,18 @@
};
// Build hat layers
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
const hatLayers = createHatLayers(hatSpriteSheet);
// Build frames from layers
this.frames = {
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
};
// Build animations from frames
@@ -735,73 +831,6 @@
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @returns {AnimationType} The current animation key

183
dist/web/birb.js vendored
View File

@@ -605,6 +605,103 @@
}
}
const HAT = {
TOP_HAT: 'top-hat'
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (const hatName in HAT) {
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {boolean} [outlineBottom=false]
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @typedef {keyof typeof Animations} AnimationType
*/
@@ -656,19 +753,18 @@
};
// Build hat layers
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
const hatLayers = createHatLayers(hatSpriteSheet);
// Build frames from layers
this.frames = {
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
};
// Build animations from frames
@@ -735,73 +831,6 @@
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @returns {AnimationType} The current animation key

View File

@@ -3,6 +3,7 @@ import Layer from './animation/layer.js';
import Frame from './animation/frame.js';
import Anim from './animation/anim.js';
import { BirdType, PALETTE } from './animation/sprites.js';
import { createHatLayers } from './hats.js';
/**
* @typedef {keyof typeof Animations} AnimationType
@@ -55,19 +56,18 @@ export class Birb {
};
// Build hat layers
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
const hatLayers = createHatLayers(hatSpriteSheet);
// Build frames from layers
this.frames = {
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
};
// Build animations from frames
@@ -134,73 +134,6 @@ export class Birb {
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
}
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}
/**
* @returns {AnimationType} The current animation key

100
src/hats.js Normal file
View File

@@ -0,0 +1,100 @@
import Layer from "./animation/layer.js";
import { PALETTE } from "./animation/sprites.js";
import { getLayerPixels } from "./shared.js";
const HAT = {
TOP_HAT: 'top-hat'
};
/**
* @param {string[][]} spriteSheet
* @returns {{ base: Layer[], down: Layer[] }}
*/
export function createHatLayers(spriteSheet) {
const hatLayers = {
base: [],
down: []
};
for (const hatName in HAT) {
const hatKey = HAT[hatName];
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
hatLayers.base.push(hatLayer);
hatLayers.down.push(downHatLayer);
}
return hatLayers;
}
/**
* @param {string[][]} spriteSheet
* @param {string} hatName
* @param {boolean} [outlineBottom=false]
* @param {number} [yOffset=0]
* @returns {Layer}
*/
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
const LEFT_PADDING = 6;
const RIGHT_PADDING = 14;
const TOP_PADDING = 4 + yOffset;
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
const paddedHatPixels = [];
// Top padding
for (let y = 0; y < TOP_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Left and right padding
for (let y = 0; y < hatPixels.length; y++) {
const row = [];
for (let x = 0; x < LEFT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
for (let x = 0; x < hatPixels[y].length; x++) {
row.push(hatPixels[y][x]);
}
for (let x = 0; x < RIGHT_PADDING; x++) {
row.push(PALETTE.TRANSPARENT);
}
paddedHatPixels.push(row);
}
// Bottom padding
for (let y = 0; y < BOTTOM_PADDING; y++) {
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
.fill(PALETTE.TRANSPARENT)
);
}
// Add outline
let neighborOffsets = [
[-1, 0],
[1, 0],
[0, -1],
[-1, -1],
[1, -1],
];
if (outlineBottom) {
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
}
for (let y = 0; y < paddedHatPixels.length; y++) {
for (let x = 0; x < paddedHatPixels[y].length; x++) {
const pixel = paddedHatPixels[y][x];
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
for (let [dx, dy] of neighborOffsets) {
const newX = x + dx;
const newY = y + dy;
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
paddedHatPixels[newY][newX] = PALETTE.BORDER;
}
}
}
}
}
return new Layer(paddedHatPixels);
}