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https://github.com/NohamR/Pocket-Bird.git
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Separate hat functions
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100
src/hats.js
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100
src/hats.js
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@@ -0,0 +1,100 @@
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import Layer from "./animation/layer.js";
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import { PALETTE } from "./animation/sprites.js";
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import { getLayerPixels } from "./shared.js";
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const HAT = {
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TOP_HAT: 'top-hat'
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};
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/**
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* @param {string[][]} spriteSheet
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* @returns {{ base: Layer[], down: Layer[] }}
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*/
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export function createHatLayers(spriteSheet) {
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const hatLayers = {
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base: [],
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down: []
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};
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for (const hatName in HAT) {
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const hatKey = HAT[hatName];
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const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
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const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
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hatLayers.base.push(hatLayer);
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hatLayers.down.push(downHatLayer);
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}
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return hatLayers;
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}
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/**
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* @param {string[][]} spriteSheet
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* @param {string} hatName
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* @param {boolean} [outlineBottom=false]
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* @param {number} [yOffset=0]
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* @returns {Layer}
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*/
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function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
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const LEFT_PADDING = 6;
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const RIGHT_PADDING = 14;
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const TOP_PADDING = 4 + yOffset;
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const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
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const hatPixels = getLayerPixels(spriteSheet, 0, 12);
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const paddedHatPixels = [];
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// Top padding
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for (let y = 0; y < TOP_PADDING; y++) {
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paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
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.fill(PALETTE.TRANSPARENT)
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);
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}
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// Left and right padding
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for (let y = 0; y < hatPixels.length; y++) {
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const row = [];
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for (let x = 0; x < LEFT_PADDING; x++) {
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row.push(PALETTE.TRANSPARENT);
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}
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for (let x = 0; x < hatPixels[y].length; x++) {
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row.push(hatPixels[y][x]);
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}
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for (let x = 0; x < RIGHT_PADDING; x++) {
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row.push(PALETTE.TRANSPARENT);
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}
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paddedHatPixels.push(row);
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}
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// Bottom padding
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for (let y = 0; y < BOTTOM_PADDING; y++) {
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paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
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.fill(PALETTE.TRANSPARENT)
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);
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}
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// Add outline
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let neighborOffsets = [
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[-1, 0],
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[1, 0],
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[0, -1],
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[-1, -1],
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[1, -1],
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];
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if (outlineBottom) {
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neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
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}
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for (let y = 0; y < paddedHatPixels.length; y++) {
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for (let x = 0; x < paddedHatPixels[y].length; x++) {
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const pixel = paddedHatPixels[y][x];
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if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
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for (let [dx, dy] of neighborOffsets) {
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const newX = x + dx;
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const newY = y + dy;
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if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
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paddedHatPixels[newY][newX] = PALETTE.BORDER;
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}
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}
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}
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}
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}
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return new Layer(paddedHatPixels);
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}
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