mirror of
https://github.com/NohamR/Pocket-Bird.git
synced 2026-05-26 12:17:23 +00:00
Separate hat functions
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dist/extension.zip
vendored
BIN
dist/extension.zip
vendored
Binary file not shown.
275
dist/extension/birb.js
vendored
275
dist/extension/birb.js
vendored
@@ -605,137 +605,37 @@
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}
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}
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/**
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* @typedef {keyof typeof Animations} AnimationType
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*/
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const Animations = /** @type {const} */ ({
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STILL: "STILL",
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BOB: "BOB",
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FLYING: "FLYING",
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HEART: "HEART"
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});
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class Birb {
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animStart = Date.now();
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x = 0;
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y = 0;
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direction = Directions.RIGHT;
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isAbsolutePositioned = false;
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visible = true;
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/** @type {AnimationType} */
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currentAnimation = Animations.STILL;
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const HAT = {
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TOP_HAT: 'top-hat'
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};
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/**
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* @param {number} birbCssScale
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* @param {number} canvasPixelSize
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* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
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* @param {number} spriteWidth
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* @param {number} spriteHeight
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* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
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* @param {string[][]} spriteSheet
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* @returns {{ base: Layer[], down: Layer[] }}
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*/
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constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
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this.birbCssScale = birbCssScale;
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this.canvasPixelSize = canvasPixelSize;
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this.windowPixelSize = canvasPixelSize * birbCssScale;
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this.spriteWidth = spriteWidth;
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this.spriteHeight = spriteHeight;
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// Build layers from sprite sheet
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this.layers = {
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base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
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function createHatLayers(spriteSheet) {
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const hatLayers = {
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base: [],
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down: []
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};
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// Build hat layers
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const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
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const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
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// Build frames from layers
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this.frames = {
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base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
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headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
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wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
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wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
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heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
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heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
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heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
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heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
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};
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// Build animations from frames
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this.animations = {
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[Animations.STILL]: new Anim([this.frames.base], [1000]),
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[Animations.BOB]: new Anim([
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this.frames.base,
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this.frames.headDown
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], [
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420,
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420
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]),
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[Animations.FLYING]: new Anim([
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this.frames.base,
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this.frames.wingsUp,
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this.frames.headDown,
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this.frames.wingsDown,
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], [
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30,
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80,
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30,
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60,
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]),
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[Animations.HEART]: new Anim([
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this.frames.heartOne,
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this.frames.heartTwo,
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this.frames.heartThree,
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this.frames.heartFour,
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this.frames.heartThree,
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this.frames.heartFour,
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this.frames.heartThree,
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this.frames.heartFour,
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], [
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60,
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80,
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250,
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250,
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250,
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250,
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250,
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250,
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], false),
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};
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// Create canvas element
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this.canvas = document.createElement("canvas");
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this.canvas.id = "birb";
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this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
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this.canvas.height = spriteHeight * canvasPixelSize;
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this.ctx = this.canvas.getContext("2d");
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// Append to document
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document.body.appendChild(this.canvas);
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for (const hatName in HAT) {
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const hatKey = HAT[hatName];
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const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
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const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
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hatLayers.base.push(hatLayer);
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hatLayers.down.push(downHatLayer);
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}
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return hatLayers;
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}
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/**
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* Draw the current animation frame
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* @param {BirdType} species The species color data
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* @returns {boolean} Whether the animation has completed (for non-looping animations)
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* @param {string[][]} spriteSheet
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* @param {string} hatName
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* @param {boolean} [outlineBottom=false]
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* @param {number} [yOffset=0]
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* @returns {Layer}
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*/
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draw(species) {
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const anim = this.animations[this.currentAnimation];
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return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
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}
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buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
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function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
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const LEFT_PADDING = 6;
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const RIGHT_PADDING = 14;
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const TOP_PADDING = 4 + yOffset;
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@@ -802,6 +702,135 @@
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return new Layer(paddedHatPixels);
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}
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/**
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* @typedef {keyof typeof Animations} AnimationType
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*/
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const Animations = /** @type {const} */ ({
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STILL: "STILL",
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BOB: "BOB",
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FLYING: "FLYING",
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HEART: "HEART"
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});
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class Birb {
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animStart = Date.now();
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x = 0;
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y = 0;
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direction = Directions.RIGHT;
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isAbsolutePositioned = false;
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visible = true;
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/** @type {AnimationType} */
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currentAnimation = Animations.STILL;
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/**
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* @param {number} birbCssScale
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* @param {number} canvasPixelSize
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* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
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* @param {number} spriteWidth
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* @param {number} spriteHeight
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* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
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*/
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constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
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this.birbCssScale = birbCssScale;
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this.canvasPixelSize = canvasPixelSize;
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this.windowPixelSize = canvasPixelSize * birbCssScale;
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this.spriteWidth = spriteWidth;
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this.spriteHeight = spriteHeight;
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// Build layers from sprite sheet
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this.layers = {
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base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
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};
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// Build hat layers
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const hatLayers = createHatLayers(hatSpriteSheet);
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// Build frames from layers
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this.frames = {
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base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
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headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
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wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
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wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
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heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
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heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
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heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
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heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
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};
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// Build animations from frames
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this.animations = {
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[Animations.STILL]: new Anim([this.frames.base], [1000]),
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[Animations.BOB]: new Anim([
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this.frames.base,
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this.frames.headDown
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], [
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420,
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420
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]),
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[Animations.FLYING]: new Anim([
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this.frames.base,
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this.frames.wingsUp,
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this.frames.headDown,
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this.frames.wingsDown,
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], [
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30,
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80,
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30,
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60,
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]),
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[Animations.HEART]: new Anim([
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this.frames.heartOne,
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this.frames.heartTwo,
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this.frames.heartThree,
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this.frames.heartFour,
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this.frames.heartThree,
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this.frames.heartFour,
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this.frames.heartThree,
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this.frames.heartFour,
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], [
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60,
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80,
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250,
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250,
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250,
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250,
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250,
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250,
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], false),
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};
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// Create canvas element
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this.canvas = document.createElement("canvas");
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this.canvas.id = "birb";
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this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
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this.canvas.height = spriteHeight * canvasPixelSize;
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this.ctx = this.canvas.getContext("2d");
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// Append to document
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document.body.appendChild(this.canvas);
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}
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/**
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* Draw the current animation frame
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* @param {BirdType} species The species color data
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* @returns {boolean} Whether the animation has completed (for non-looping animations)
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*/
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draw(species) {
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const anim = this.animations[this.currentAnimation];
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return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
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}
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/**
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* @returns {AnimationType} The current animation key
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275
dist/obsidian/main.js
vendored
275
dist/obsidian/main.js
vendored
@@ -610,137 +610,37 @@ module.exports = class PocketBird extends Plugin {
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}
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}
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/**
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* @typedef {keyof typeof Animations} AnimationType
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*/
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const Animations = /** @type {const} */ ({
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STILL: "STILL",
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BOB: "BOB",
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FLYING: "FLYING",
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HEART: "HEART"
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});
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class Birb {
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animStart = Date.now();
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x = 0;
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y = 0;
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direction = Directions.RIGHT;
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isAbsolutePositioned = false;
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visible = true;
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/** @type {AnimationType} */
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currentAnimation = Animations.STILL;
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const HAT = {
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TOP_HAT: 'top-hat'
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};
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/**
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* @param {number} birbCssScale
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* @param {number} canvasPixelSize
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* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
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* @param {number} spriteWidth
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* @param {number} spriteHeight
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* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
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* @param {string[][]} spriteSheet
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* @returns {{ base: Layer[], down: Layer[] }}
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*/
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constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
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this.birbCssScale = birbCssScale;
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this.canvasPixelSize = canvasPixelSize;
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this.windowPixelSize = canvasPixelSize * birbCssScale;
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this.spriteWidth = spriteWidth;
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this.spriteHeight = spriteHeight;
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// Build layers from sprite sheet
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this.layers = {
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base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
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down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
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heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
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heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
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heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
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tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
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tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
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wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
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wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
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happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
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function createHatLayers(spriteSheet) {
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const hatLayers = {
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base: [],
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down: []
|
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};
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|
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// Build hat layers
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const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
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const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
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|
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// Build frames from layers
|
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this.frames = {
|
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base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
|
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wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
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wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
|
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heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
|
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heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
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heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
|
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heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
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};
|
||||
|
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// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
for (const hatName in HAT) {
|
||||
const hatKey = HAT[hatName];
|
||||
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
|
||||
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
|
||||
hatLayers.base.push(hatLayer);
|
||||
hatLayers.down.push(downHatLayer);
|
||||
}
|
||||
return hatLayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
* @param {string[][]} spriteSheet
|
||||
* @param {string} hatName
|
||||
* @param {boolean} [outlineBottom=false]
|
||||
* @param {number} [yOffset=0]
|
||||
* @returns {Layer}
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
const LEFT_PADDING = 6;
|
||||
const RIGHT_PADDING = 14;
|
||||
const TOP_PADDING = 4 + yOffset;
|
||||
@@ -807,6 +707,135 @@ module.exports = class PocketBird extends Plugin {
|
||||
return new Layer(paddedHatPixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayers = createHatLayers(hatSpriteSheet);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @returns {AnimationType} The current animation key
|
||||
|
||||
275
dist/userscript/birb.user.js
vendored
275
dist/userscript/birb.user.js
vendored
@@ -619,137 +619,37 @@
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
const HAT = {
|
||||
TOP_HAT: 'top-hat'
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
* @param {string[][]} spriteSheet
|
||||
* @returns {{ base: Layer[], down: Layer[] }}
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
function createHatLayers(spriteSheet) {
|
||||
const hatLayers = {
|
||||
base: [],
|
||||
down: []
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
|
||||
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
for (const hatName in HAT) {
|
||||
const hatKey = HAT[hatName];
|
||||
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
|
||||
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
|
||||
hatLayers.base.push(hatLayer);
|
||||
hatLayers.down.push(downHatLayer);
|
||||
}
|
||||
return hatLayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
* @param {string[][]} spriteSheet
|
||||
* @param {string} hatName
|
||||
* @param {boolean} [outlineBottom=false]
|
||||
* @param {number} [yOffset=0]
|
||||
* @returns {Layer}
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
const LEFT_PADDING = 6;
|
||||
const RIGHT_PADDING = 14;
|
||||
const TOP_PADDING = 4 + yOffset;
|
||||
@@ -816,6 +716,135 @@
|
||||
return new Layer(paddedHatPixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayers = createHatLayers(hatSpriteSheet);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @returns {AnimationType} The current animation key
|
||||
|
||||
275
dist/web/birb.embed.js
vendored
275
dist/web/birb.embed.js
vendored
@@ -605,137 +605,37 @@
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
const HAT = {
|
||||
TOP_HAT: 'top-hat'
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
* @param {string[][]} spriteSheet
|
||||
* @returns {{ base: Layer[], down: Layer[] }}
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
function createHatLayers(spriteSheet) {
|
||||
const hatLayers = {
|
||||
base: [],
|
||||
down: []
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
|
||||
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
for (const hatName in HAT) {
|
||||
const hatKey = HAT[hatName];
|
||||
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
|
||||
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
|
||||
hatLayers.base.push(hatLayer);
|
||||
hatLayers.down.push(downHatLayer);
|
||||
}
|
||||
return hatLayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
* @param {string[][]} spriteSheet
|
||||
* @param {string} hatName
|
||||
* @param {boolean} [outlineBottom=false]
|
||||
* @param {number} [yOffset=0]
|
||||
* @returns {Layer}
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
const LEFT_PADDING = 6;
|
||||
const RIGHT_PADDING = 14;
|
||||
const TOP_PADDING = 4 + yOffset;
|
||||
@@ -802,6 +702,135 @@
|
||||
return new Layer(paddedHatPixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayers = createHatLayers(hatSpriteSheet);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @returns {AnimationType} The current animation key
|
||||
|
||||
275
dist/web/birb.js
vendored
275
dist/web/birb.js
vendored
@@ -605,137 +605,37 @@
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
const HAT = {
|
||||
TOP_HAT: 'top-hat'
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
* @param {string[][]} spriteSheet
|
||||
* @returns {{ base: Layer[], down: Layer[] }}
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
function createHatLayers(spriteSheet) {
|
||||
const hatLayers = {
|
||||
base: [],
|
||||
down: []
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
|
||||
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
for (const hatName in HAT) {
|
||||
const hatKey = HAT[hatName];
|
||||
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
|
||||
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
|
||||
hatLayers.base.push(hatLayer);
|
||||
hatLayers.down.push(downHatLayer);
|
||||
}
|
||||
return hatLayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
* @param {string[][]} spriteSheet
|
||||
* @param {string} hatName
|
||||
* @param {boolean} [outlineBottom=false]
|
||||
* @param {number} [yOffset=0]
|
||||
* @returns {Layer}
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
const LEFT_PADDING = 6;
|
||||
const RIGHT_PADDING = 14;
|
||||
const TOP_PADDING = 4 + yOffset;
|
||||
@@ -802,6 +702,135 @@
|
||||
return new Layer(paddedHatPixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
*/
|
||||
|
||||
const Animations = /** @type {const} */ ({
|
||||
STILL: "STILL",
|
||||
BOB: "BOB",
|
||||
FLYING: "FLYING",
|
||||
HEART: "HEART"
|
||||
});
|
||||
|
||||
class Birb {
|
||||
animStart = Date.now();
|
||||
x = 0;
|
||||
y = 0;
|
||||
direction = Directions.RIGHT;
|
||||
isAbsolutePositioned = false;
|
||||
visible = true;
|
||||
/** @type {AnimationType} */
|
||||
currentAnimation = Animations.STILL;
|
||||
|
||||
/**
|
||||
* @param {number} birbCssScale
|
||||
* @param {number} canvasPixelSize
|
||||
* @param {string[][]} spriteSheet The loaded sprite sheet pixel data
|
||||
* @param {number} spriteWidth
|
||||
* @param {number} spriteHeight
|
||||
* @param {string[][]} hatSpriteSheet The loaded hat sprite sheet pixel data
|
||||
*/
|
||||
constructor(birbCssScale, canvasPixelSize, spriteSheet, spriteWidth, spriteHeight, hatSpriteSheet) {
|
||||
this.birbCssScale = birbCssScale;
|
||||
this.canvasPixelSize = canvasPixelSize;
|
||||
this.windowPixelSize = canvasPixelSize * birbCssScale;
|
||||
this.spriteWidth = spriteWidth;
|
||||
this.spriteHeight = spriteHeight;
|
||||
|
||||
// Build layers from sprite sheet
|
||||
this.layers = {
|
||||
base: new Layer(getLayerPixels(spriteSheet, 0, this.spriteWidth)),
|
||||
down: new Layer(getLayerPixels(spriteSheet, 1, this.spriteWidth)),
|
||||
heartOne: new Layer(getLayerPixels(spriteSheet, 2, this.spriteWidth)),
|
||||
heartTwo: new Layer(getLayerPixels(spriteSheet, 3, this.spriteWidth)),
|
||||
heartThree: new Layer(getLayerPixels(spriteSheet, 4, this.spriteWidth)),
|
||||
tuftBase: new Layer(getLayerPixels(spriteSheet, 5, this.spriteWidth), "tuft"),
|
||||
tuftDown: new Layer(getLayerPixels(spriteSheet, 6, this.spriteWidth), "tuft"),
|
||||
wingsUp: new Layer(getLayerPixels(spriteSheet, 7, this.spriteWidth)),
|
||||
wingsDown: new Layer(getLayerPixels(spriteSheet, 8, this.spriteWidth)),
|
||||
happyEye: new Layer(getLayerPixels(spriteSheet, 9, this.spriteWidth)),
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayers = createHatLayers(hatSpriteSheet);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
this.animations = {
|
||||
[Animations.STILL]: new Anim([this.frames.base], [1000]),
|
||||
[Animations.BOB]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.headDown
|
||||
], [
|
||||
420,
|
||||
420
|
||||
]),
|
||||
[Animations.FLYING]: new Anim([
|
||||
this.frames.base,
|
||||
this.frames.wingsUp,
|
||||
this.frames.headDown,
|
||||
this.frames.wingsDown,
|
||||
], [
|
||||
30,
|
||||
80,
|
||||
30,
|
||||
60,
|
||||
]),
|
||||
[Animations.HEART]: new Anim([
|
||||
this.frames.heartOne,
|
||||
this.frames.heartTwo,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
this.frames.heartThree,
|
||||
this.frames.heartFour,
|
||||
], [
|
||||
60,
|
||||
80,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
250,
|
||||
], false),
|
||||
};
|
||||
|
||||
// Create canvas element
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.canvas.id = "birb";
|
||||
this.canvas.width = this.frames.base.getPixels()[0].length * canvasPixelSize;
|
||||
this.canvas.height = spriteHeight * canvasPixelSize;
|
||||
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
|
||||
// Append to document
|
||||
document.body.appendChild(this.canvas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the current animation frame
|
||||
* @param {BirdType} species The species color data
|
||||
* @returns {boolean} Whether the animation has completed (for non-looping animations)
|
||||
*/
|
||||
draw(species) {
|
||||
const anim = this.animations[this.currentAnimation];
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @returns {AnimationType} The current animation key
|
||||
|
||||
87
src/birb.js
87
src/birb.js
@@ -3,6 +3,7 @@ import Layer from './animation/layer.js';
|
||||
import Frame from './animation/frame.js';
|
||||
import Anim from './animation/anim.js';
|
||||
import { BirdType, PALETTE } from './animation/sprites.js';
|
||||
import { createHatLayers } from './hats.js';
|
||||
|
||||
/**
|
||||
* @typedef {keyof typeof Animations} AnimationType
|
||||
@@ -55,19 +56,18 @@ export class Birb {
|
||||
};
|
||||
|
||||
// Build hat layers
|
||||
const hatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false);
|
||||
const downHatLayer = this.buildHatLayer(hatSpriteSheet, "top-hat", false, 1);
|
||||
const hatLayers = createHatLayers(hatSpriteSheet);
|
||||
|
||||
// Build frames from layers
|
||||
this.frames = {
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, hatLayer]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, downHatLayer]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, hatLayer]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, downHatLayer]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, this.layers.heartTwo]),
|
||||
base: new Frame([this.layers.base, this.layers.tuftBase, ...hatLayers.base]),
|
||||
headDown: new Frame([this.layers.down, this.layers.tuftDown, ...hatLayers.down]),
|
||||
wingsDown: new Frame([this.layers.base, this.layers.tuftBase, this.layers.wingsDown, ...hatLayers.base]),
|
||||
wingsUp: new Frame([this.layers.down, this.layers.tuftDown, this.layers.wingsUp, ...hatLayers.down]),
|
||||
heartOne: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartOne]),
|
||||
heartTwo: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base,this.layers.heartTwo]),
|
||||
heartThree: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartThree]),
|
||||
heartFour: new Frame([this.layers.base, this.layers.tuftBase, this.layers.happyEye, ...hatLayers.base, this.layers.heartTwo]),
|
||||
};
|
||||
|
||||
// Build animations from frames
|
||||
@@ -134,73 +134,6 @@ export class Birb {
|
||||
return anim.draw(this.ctx, this.direction, this.animStart, this.canvasPixelSize, species);
|
||||
}
|
||||
|
||||
buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
const LEFT_PADDING = 6;
|
||||
const RIGHT_PADDING = 14;
|
||||
const TOP_PADDING = 4 + yOffset;
|
||||
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
|
||||
|
||||
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
|
||||
const paddedHatPixels = [];
|
||||
|
||||
// Top padding
|
||||
for (let y = 0; y < TOP_PADDING; y++) {
|
||||
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
|
||||
.fill(PALETTE.TRANSPARENT)
|
||||
);
|
||||
}
|
||||
// Left and right padding
|
||||
for (let y = 0; y < hatPixels.length; y++) {
|
||||
const row = [];
|
||||
for (let x = 0; x < LEFT_PADDING; x++) {
|
||||
row.push(PALETTE.TRANSPARENT);
|
||||
}
|
||||
|
||||
for (let x = 0; x < hatPixels[y].length; x++) {
|
||||
row.push(hatPixels[y][x]);
|
||||
}
|
||||
|
||||
for (let x = 0; x < RIGHT_PADDING; x++) {
|
||||
row.push(PALETTE.TRANSPARENT);
|
||||
}
|
||||
|
||||
paddedHatPixels.push(row);
|
||||
}
|
||||
// Bottom padding
|
||||
for (let y = 0; y < BOTTOM_PADDING; y++) {
|
||||
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
|
||||
.fill(PALETTE.TRANSPARENT)
|
||||
);
|
||||
}
|
||||
|
||||
// Add outline
|
||||
let neighborOffsets = [
|
||||
[-1, 0],
|
||||
[1, 0],
|
||||
[0, -1],
|
||||
[-1, -1],
|
||||
[1, -1],
|
||||
];
|
||||
if (outlineBottom) {
|
||||
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
|
||||
}
|
||||
for (let y = 0; y < paddedHatPixels.length; y++) {
|
||||
for (let x = 0; x < paddedHatPixels[y].length; x++) {
|
||||
const pixel = paddedHatPixels[y][x];
|
||||
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
|
||||
for (let [dx, dy] of neighborOffsets) {
|
||||
const newX = x + dx;
|
||||
const newY = y + dy;
|
||||
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
|
||||
paddedHatPixels[newY][newX] = PALETTE.BORDER;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return new Layer(paddedHatPixels);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @returns {AnimationType} The current animation key
|
||||
|
||||
100
src/hats.js
Normal file
100
src/hats.js
Normal file
@@ -0,0 +1,100 @@
|
||||
import Layer from "./animation/layer.js";
|
||||
import { PALETTE } from "./animation/sprites.js";
|
||||
import { getLayerPixels } from "./shared.js";
|
||||
|
||||
const HAT = {
|
||||
TOP_HAT: 'top-hat'
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {string[][]} spriteSheet
|
||||
* @returns {{ base: Layer[], down: Layer[] }}
|
||||
*/
|
||||
export function createHatLayers(spriteSheet) {
|
||||
const hatLayers = {
|
||||
base: [],
|
||||
down: []
|
||||
};
|
||||
for (const hatName in HAT) {
|
||||
const hatKey = HAT[hatName];
|
||||
const hatLayer = buildHatLayer(spriteSheet, hatKey, false);
|
||||
const downHatLayer = buildHatLayer(spriteSheet, hatKey, false, 1);
|
||||
hatLayers.base.push(hatLayer);
|
||||
hatLayers.down.push(downHatLayer);
|
||||
}
|
||||
return hatLayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string[][]} spriteSheet
|
||||
* @param {string} hatName
|
||||
* @param {boolean} [outlineBottom=false]
|
||||
* @param {number} [yOffset=0]
|
||||
* @returns {Layer}
|
||||
*/
|
||||
function buildHatLayer(spriteSheet, hatName, outlineBottom = false, yOffset = 0) {
|
||||
const LEFT_PADDING = 6;
|
||||
const RIGHT_PADDING = 14;
|
||||
const TOP_PADDING = 4 + yOffset;
|
||||
const BOTTOM_PADDING = Math.max(0, 16 - yOffset);
|
||||
|
||||
const hatPixels = getLayerPixels(spriteSheet, 0, 12);
|
||||
const paddedHatPixels = [];
|
||||
|
||||
// Top padding
|
||||
for (let y = 0; y < TOP_PADDING; y++) {
|
||||
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
|
||||
.fill(PALETTE.TRANSPARENT)
|
||||
);
|
||||
}
|
||||
// Left and right padding
|
||||
for (let y = 0; y < hatPixels.length; y++) {
|
||||
const row = [];
|
||||
for (let x = 0; x < LEFT_PADDING; x++) {
|
||||
row.push(PALETTE.TRANSPARENT);
|
||||
}
|
||||
|
||||
for (let x = 0; x < hatPixels[y].length; x++) {
|
||||
row.push(hatPixels[y][x]);
|
||||
}
|
||||
|
||||
for (let x = 0; x < RIGHT_PADDING; x++) {
|
||||
row.push(PALETTE.TRANSPARENT);
|
||||
}
|
||||
|
||||
paddedHatPixels.push(row);
|
||||
}
|
||||
// Bottom padding
|
||||
for (let y = 0; y < BOTTOM_PADDING; y++) {
|
||||
paddedHatPixels.push(Array(hatPixels[0].length + LEFT_PADDING + RIGHT_PADDING)
|
||||
.fill(PALETTE.TRANSPARENT)
|
||||
);
|
||||
}
|
||||
|
||||
// Add outline
|
||||
let neighborOffsets = [
|
||||
[-1, 0],
|
||||
[1, 0],
|
||||
[0, -1],
|
||||
[-1, -1],
|
||||
[1, -1],
|
||||
];
|
||||
if (outlineBottom) {
|
||||
neighborOffsets.push([0, 1], [-1, 1], [1, 1]);
|
||||
}
|
||||
for (let y = 0; y < paddedHatPixels.length; y++) {
|
||||
for (let x = 0; x < paddedHatPixels[y].length; x++) {
|
||||
const pixel = paddedHatPixels[y][x];
|
||||
if (pixel !== PALETTE.TRANSPARENT && pixel !== PALETTE.BORDER) {
|
||||
for (let [dx, dy] of neighborOffsets) {
|
||||
const newX = x + dx;
|
||||
const newY = y + dy;
|
||||
if (newY >= 0 && newY < paddedHatPixels.length && newX >= 0 && newX < paddedHatPixels[newY].length && paddedHatPixels[newY][newX] === PALETTE.TRANSPARENT) {
|
||||
paddedHatPixels[newY][newX] = PALETTE.BORDER;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return new Layer(paddedHatPixels);
|
||||
}
|
||||
Reference in New Issue
Block a user