mirror of
https://github.com/NohamR/Pocket-Bird.git
synced 2026-05-25 04:07:23 +00:00
525 lines
13 KiB
JavaScript
525 lines
13 KiB
JavaScript
// ==UserScript==
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// @name birb
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// @namespace https://idreesinc.com
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// @version 2024-12-12
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// @description birb
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// @author Idrees
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// @match *://*/*
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// @grant none
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// ==/UserScript==
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// @ts-check
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const CSS_SCALE = 0.5;
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const CANVAS_PIXEL_SIZE = 6;
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const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE;
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const styles = `
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canvas {
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image-rendering: pixelated;
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position: fixed;
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bottom: 0;
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filter: drop-shadow(0px 0px 1px #a1a1a1);
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transform: scale(${CSS_SCALE});
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transform-origin: bottom;
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z-index: 999999999;
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}
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`;
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class Frame {
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/**
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* @param {number[][]} pixels
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*/
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constructor(pixels) {
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this.pixels = pixels;
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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* @param {number} direction
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*/
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draw(ctx, direction) {
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for (let y = 0; y < this.pixels.length; y++) {
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const row = this.pixels[y];
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for (let x = 0; x < this.pixels[y].length; x++) {
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const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1];
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ctx.fillStyle = colors[cell];
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ctx.fillRect(x * CANVAS_PIXEL_SIZE, y * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE);
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};
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};
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}
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}
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class Anim {
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/**
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* @param {Frame[]} frames
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* @param {number[]} durations
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* @param {boolean} loop
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*/
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constructor(frames, durations, loop = true) {
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this.frames = frames;
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this.durations = durations;
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this.loop = loop;
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}
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getAnimationDuration() {
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return this.durations.reduce((a, b) => a + b, 0);
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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* @param {number} direction
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* @param {number} timeStart The start time of the animation in milliseconds
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* @returns {boolean} Whether the animation is complete
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*/
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draw(ctx, direction, timeStart) {
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let time = Date.now() - timeStart;
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const duration = this.getAnimationDuration();
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if (this.loop) {
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time %= duration;
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}
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let totalDuration = 0;
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for (let i = 0; i < this.durations.length; i++) {
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totalDuration += this.durations[i];
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if (time < totalDuration) {
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this.frames[i].draw(ctx, direction);
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return false;
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}
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}
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// Draw the last frame if the animation is complete
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this.frames[this.frames.length - 1].draw(ctx, direction);
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return true;
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}
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}
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const ___ = 0;
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// Top of head
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const HED = 1;
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// Beak
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const BEK = 2;
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// Belly
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const BLY = 3;
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// Eye
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const EYE = 4;
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// Wing feathers
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const W11 = 5;
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const W12 = 6;
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const W21 = 7;
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const W22 = 8;
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const W23 = 9;
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const W24 = 10;
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const W31 = 11;
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const W32 = 12;
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const W33 = 13;
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const W34 = 14;
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const W41 = 15;
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const W42 = 16;
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const W43 = 17;
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const W51 = 18;
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// Front of head
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const FRN = 19;
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// Back of underside
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const BUM = 20;
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// Underside wing feather (revealed when flying)
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const UND = 21;
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// Leg
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const LEG = 22;
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// Toe
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const TOE = 23;
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const colors = {
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[___]: "transparent",
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[HED]: "#ffffff",
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[BEK]: "#5f5f5f",
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[BLY]: "#cecece",
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[EYE]: "#000000",
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[W11]: "#a4a4a4",
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[W12]: "#49413d",
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[W21]: "#a4a4a4",
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[W22]: "#bfbfbf",
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[W23]: "#adadad",
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[W24]: "#5b4c45",
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[W31]: "#929292",
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[W32]: "#adadad",
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[W33]: "#929292",
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[W34]: "#64524a",
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[W41]: "#9b908b",
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[W42]: "#807069",
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[W43]: "#adadad",
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[W51]: "#807069",
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[FRN]: "#e4e4e4",
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[BUM]: "#b7bcbf",
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[UND]: "#cecece",
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[LEG]: "#000000",
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[TOE]: "#5f5f5f",
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};
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const sharedFrames = {
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base: new Frame([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___],
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[___, ___, FRN, HED, HED, HED, ___, ___, ___, ___, ___],
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[___, BEK, FRN, EYE, HED, HED, W21, W31, ___, ___, ___],
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[___, ___, BLY, BLY, HED, W11, W22, W32, W41, W51, ___],
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[___, ___, ___, BLY, BLY, W12, W23, W33, W42, ___, ___],
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[___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___],
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[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
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[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
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]),
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headDown: new Frame([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___],
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[___, ___, FRN, HED, HED, HED, W21, W31, ___, ___, ___],
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[___, BEK, FRN, EYE, HED, W11, W22, W32, W41, W51, ___],
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[___, ___, BLY, BLY, BLY, W12, W23, W33, W42, ___, ___],
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[___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___],
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[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
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[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
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]),
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wingsUp: new Frame([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, HED, HED, ___, ___, W31, W32, W51, ___],
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[___, ___, FRN, HED, HED, HED, W31, W32, W33, W43, ___],
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[___, BEK, FRN, EYE, HED, W21, W22, W33, W42, ___, ___],
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[___, ___, BLY, BLY, BLY, W11, W23, W34, W34, ___, ___],
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[___, ___, ___, BLY, BLY, BLY, W12, W24, UND, ___, ___],
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[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
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[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
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]),
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};
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const Animations = {
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STILL: new Anim([sharedFrames.base], [1000]),
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BOB: new Anim([
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sharedFrames.base,
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sharedFrames.headDown
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], [
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1200,
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250
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]),
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FLAP: new Anim([
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sharedFrames.base,
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sharedFrames.wingsUp,
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sharedFrames.base,
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sharedFrames.wingsUp,
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], [
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2000,
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100,
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50,
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100
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], false),
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FLYING: new Anim([
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sharedFrames.headDown,
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sharedFrames.wingsUp
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], [
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100,
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100
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]),
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};
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const styleElement = document.createElement("style");
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const canvas = document.createElement("canvas");
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// Install if not within an iframe
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if (window === window.top) {
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styleElement.innerHTML = styles;
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document.head.appendChild(styleElement);
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// Insert a canvas element into the body with the same dimensions as the 2D array
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canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE;
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canvas.height = sharedFrames.base.pixels.length * CANVAS_PIXEL_SIZE;
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document.body.appendChild(canvas);
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}
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/** @type {CanvasRenderingContext2D} */
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// @ts-ignore
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const ctx = canvas.getContext("2d");
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const Directions = {
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LEFT: -1,
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RIGHT: 1,
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};
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const States = {
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IDLE: "idle",
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HOP: "hop",
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FLYING: "flying",
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};
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let stateStart = Date.now();
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let startX = 0;
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let startY = 0;
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let currentState = States.IDLE;
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let animStart = Date.now();
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let currentAnimation = Animations.BOB;
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let direction = Directions.RIGHT;
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let ticks = 0;
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// Bird's current position
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let birdY = 0;
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let birdX = 0;
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// Bird's target position (when flying)
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let targetX = 0;
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let targetY = 0;
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/** @type {HTMLElement|null} */
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let focusedElement = null;
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function update() {
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ticks++;
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if (currentState === States.IDLE) {
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if (Math.random() < 1 / (60 * 5)) {
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hop();
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} else if (Math.random() < 1 / (60 * 60) ) {
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if (Math.random() < 0.5) {
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focusOnElement();
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} else {
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focusOnGround();
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}
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}
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} else if (currentState === States.HOP) {
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if (updateParabolicPath(0.075)) {
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setState(States.IDLE);
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}
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}
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}
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setInterval(update, 1000 / 60);
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function draw() {
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requestAnimationFrame(draw);
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if (currentState === States.IDLE) {
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if (focusedElement !== null) {
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birdY = getFocusedElementY();
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}
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} else if (currentState === States.FLYING) {
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// Fly to target location (even if in the air)
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if (updateParabolicPath(0.3)) {
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setState(States.IDLE);
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}
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}
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// Fly to ground if the focused element moves out of bounds
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if (focusedElement !== null) {
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targetY = getFocusedElementY();
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if (targetY < 0 || targetY > window.innerHeight) {
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focusOnGround();
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}
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (currentAnimation.draw(ctx, direction, animStart)) {
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setAnimation(Animations.STILL);
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}
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// Update HTML element position
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setX(birdX);
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setY(birdY);
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}
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draw();
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/**
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* @param {number} start
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* @param {number} end
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* @param {number} amount
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* @returns {number}
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*/
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function linearLerp(start, end, amount) {
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return start + (end - start) * amount;
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}
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/**
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* Update the birds location from the start to the target location on a parabolic path
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* @param {number} speed The speed of the bird along the path
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* @param {number} [intensity] The intensity of the parabolic path
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* @returns {boolean} Whether the bird has reached the target location
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*/
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function updateParabolicPath(speed, intensity = 3) {
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const dx = targetX - startX;
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const dy = targetY - startY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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const time = Date.now() - stateStart;
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if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) {
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speed *= 1.3;
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}
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const amount = Math.min(1, time / (distance / speed));
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const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity);
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birdX = x;
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birdY = y;
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const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1;
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if (complete) {
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birdX = targetX;
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birdY = targetY;
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} else {
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direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
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}
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return complete;
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}
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/**
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* @param {number} startX
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* @param {number} startY
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* @param {number} endX
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* @param {number} endY
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* @param {number} amount
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* @param {number} [intensity]
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* @returns {{x: number, y: number}}
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*/
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function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) {
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const dx = endX - startX;
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const dy = endY - startY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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const angle = Math.atan2(dy, dx);
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const midX = startX + Math.cos(angle) * distance / 2;
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const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity;
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const t = amount;
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const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX;
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const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY;
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return { x, y };
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}
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function getFocusedElementY() {
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if (focusedElement === null) {
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return 0;
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}
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const rect = focusedElement.getBoundingClientRect();
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return window.innerHeight - rect.top;
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}
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function focusOnGround() {
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if (focusedElement === null) {
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return;
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}
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focusedElement = null;
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flyTo(Math.random() * window.innerWidth, 0);
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}
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function focusOnElement() {
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const images = document.querySelectorAll("img");
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const inWindow = Array.from(images).filter((img) => {
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const rect = img.getBoundingClientRect();
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return rect.left >= 0 && rect.top >= 0 && rect.right <= window.innerWidth && rect.top <= window.innerHeight;
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});
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const MIN_SIZE = 100;
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const largeImages = Array.from(inWindow).filter((img) => img !== focusedElement && img.width >= MIN_SIZE && img.height >= MIN_SIZE);
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if (largeImages.length === 0) {
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return;
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}
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const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)];
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focusedElement = randomImage;
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const rect = randomImage.getBoundingClientRect();
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const x = Math.random() * (rect.right - rect.left) + rect.left;
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flyTo(x, getFocusedElementY());
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}
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function getCanvasWidth() {
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return canvas.width * CSS_SCALE
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}
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function getCanvasHeight() {
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return canvas.height * CSS_SCALE
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}
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function hop() {
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if (currentState === States.IDLE) {
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// Determine bounds for hopping
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let minX = 0;
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let maxX = window.innerWidth;
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let y = 0;
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if (focusedElement !== null) {
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// Hop on the element
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const rect = focusedElement.getBoundingClientRect();
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minX = rect.left;
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maxX = rect.right;
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y = window.innerHeight - rect.top;
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}
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setState(States.HOP);
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setAnimation(Animations.FLYING);
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const HOP_DISTANCE = 60 * CSS_SCALE;
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if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) {
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targetX = birdX - HOP_DISTANCE;
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} else {
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targetX = birdX + HOP_DISTANCE;
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}
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targetY = y;
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}
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}
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canvas.addEventListener("click", () => {
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hop();
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});
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/**
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* @param {number} x
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* @param {number} y
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*/
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function flyTo(x, y) {
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targetX = x;
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targetY = y;
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setState(States.FLYING);
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setAnimation(Animations.FLYING);
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}
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// Detect any click on the page and print the coordinates
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document.addEventListener("click", (e) => {
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// const x = e.clientX;
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// const y = window.innerHeight - e.clientY;
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// flyTo(x, y);
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focusOnElement();
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});
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/**
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* Set the current animation and reset the animation timer
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* @param {Anim} animation
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*/
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function setAnimation(animation) {
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currentAnimation = animation;
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animStart = Date.now();
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}
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/**
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* Set the current state and reset the state timer
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* @param {string} state
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*/
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function setState(state) {
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stateStart = Date.now();
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startX = birdX;
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startY = birdY;
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currentState = state;
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if (state === States.IDLE) {
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setAnimation(Animations.BOB);
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}
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}
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/**
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* @param {number} value
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*/
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function roundToPixel(value) {
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return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE;
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}
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/**
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* @param {number} x
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*/
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function setX(x) {
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x = x - getCanvasWidth() - WINDOW_PIXEL_SIZE / 2;
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canvas.style.left = `${x}px`;
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}
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/**
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* @param {number} y
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*/
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function setY(y) {
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canvas.style.bottom = `${y}px`;
|
|
} |