mirror of
https://github.com/NohamR/Pocket-Bird.git
synced 2026-05-24 19:59:36 +00:00
828 lines
32 KiB
JavaScript
828 lines
32 KiB
JavaScript
// ==UserScript==
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// @name birb
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// @namespace https://idreesinc.com
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// @version 2024-12-12
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// @description birb
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// @author Idrees
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// @match *://*/*
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// @grant none
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// ==/UserScript==
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// @ts-check
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const sharedSettings = {
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cssScale: 1,
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canvasPixelSize: 1,
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hopSpeed: 0.07,
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hopDistance: 45,
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};
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let desktopSettings = {
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flySpeed: 0.2,
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};
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let mobileSettings = {
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flySpeed: 0.125,
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};
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const settings = { ...sharedSettings, ...isMobile() ? mobileSettings : desktopSettings };
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const CSS_SCALE = settings.cssScale;
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const CANVAS_PIXEL_SIZE = settings.canvasPixelSize;
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const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE;
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const HOP_SPEED = settings.hopSpeed;
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const FLY_SPEED = settings.flySpeed;
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const HOP_DISTANCE = settings.hopDistance;
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// Time in milliseconds until the user is considered AFK
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const AFK_TIME = 1000 * 30;
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const MAX_HEIGHT = 32;
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const styles = `
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#birb {
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image-rendering: pixelated;
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position: fixed;
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bottom: 0;
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transform: scale(${CSS_SCALE});
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transform-origin: bottom;
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z-index: 999999999;
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cursor: pointer;
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}
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`;
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class Layer {
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/**
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* @param {string[][]} pixels
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*/
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constructor(pixels) {
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this.pixels = pixels;
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}
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}
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class Frame {
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/**
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* @param {Layer[]} layers
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*/
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constructor(layers) {
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let maxHeight = layers.reduce((max, layer) => Math.max(max, layer.pixels.length), 0);
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this.pixels = layers[0].pixels.map(row => row.slice());
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// Pad from top with transparent pixels
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while (this.pixels.length < maxHeight) {
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this.pixels.unshift(new Array(this.pixels[0].length).fill(___));
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}
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// Combine layers
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for (let i = 1; i < layers.length; i++) {
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let layerPixels = layers[i].pixels;
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let topMargin = maxHeight - layerPixels.length;
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for (let y = 0; y < layerPixels.length; y++) {
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for (let x = 0; x < layerPixels[y].length; x++) {
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this.pixels[y + topMargin][x] = layerPixels[y][x] !== ___ ? layerPixels[y][x] : this.pixels[y + topMargin][x];
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}
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}
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}
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// Surround non-transparent pixels with border
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for (let y = 0; y < this.pixels.length; y++) {
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for (let x = 0; x < this.pixels[y].length; x++) {
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if (this.pixels[y][x] === ___ && this.hasAdjacent(x, y)) {
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this.pixels[y][x] = BOR;
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}
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}
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}
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}
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hasAdjacent(x, y) {
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for (let i = -1; i <= 1; i++) {
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for (let j = -1; j <= 1; j++) {
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if (i === 0 && j === 0) {
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continue;
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}
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if (this.pixels[y + i] && this.pixels[y + i][x + j] && this.pixels[y + i][x + j] !== ___ && this.pixels[y + i][x + j] !== BOR) {
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return true;
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}
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}
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}
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return false
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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* @param {number} direction
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*/
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draw(ctx, direction) {
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for (let y = 0; y < this.pixels.length; y++) {
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const row = this.pixels[y];
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for (let x = 0; x < this.pixels[y].length; x++) {
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let topMargin = MAX_HEIGHT - this.pixels.length;
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const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1];
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ctx.fillStyle = colors[cell];
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ctx.fillRect(x * CANVAS_PIXEL_SIZE, (y + topMargin) * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE);
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};
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};
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}
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}
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class Anim {
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/**
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* @param {Frame[]} frames
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* @param {number[]} durations
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* @param {boolean} loop
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*/
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constructor(frames, durations, loop = true) {
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this.frames = frames;
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this.durations = durations;
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this.loop = loop;
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}
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getAnimationDuration() {
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return this.durations.reduce((a, b) => a + b, 0);
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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* @param {number} direction
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* @param {number} timeStart The start time of the animation in milliseconds
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* @returns {boolean} Whether the animation is complete
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*/
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draw(ctx, direction, timeStart) {
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let time = Date.now() - timeStart;
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const duration = this.getAnimationDuration();
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if (this.loop) {
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time %= duration;
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}
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let totalDuration = 0;
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for (let i = 0; i < this.durations.length; i++) {
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totalDuration += this.durations[i];
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if (time < totalDuration) {
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this.frames[i].draw(ctx, direction);
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return false;
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}
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}
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// Draw the last frame if the animation is complete
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this.frames[this.frames.length - 1].draw(ctx, direction);
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return true;
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}
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}
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const ___ = "transparent";
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const OUT = "outline";
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const BOR = "border";
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const FOT = "foot";
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const BEK = "beak";
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const EYE = "eye";
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const FAC = "face";
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const BEL = "belly";
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const UND = "underbelly";
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const WNG = "wing";
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const WNE = "wing-edge";
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const HRT = "heart";
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const HRB = "heart-border";
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const HRS = "heart-shine";
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const colors = {
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[___]: "transparent",
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[OUT]: "#000000",
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[BOR]: "#ffffff",
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[BEK]: "#000000",
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[FOT]: "#af8e75",
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[EYE]: "#000000",
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[FAC]: "#639bff",
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[BEL]: "#f8b143",
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[UND]: "#ec8637",
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[WNG]: "#578ae6",
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[WNE]: "#326ed9",
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[HRT]: "#c82e2e",
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[HRB]: "#501a1a",
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[HRS]: "#ff6b6b",
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};
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const transparentLayer = new Layer([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
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]);
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const baseLayer = new Layer([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, OUT, OUT, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, OUT, FAC, FAC, FAC, FAC, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, OUT, FAC, FAC, FAC, FAC, FAC, FAC, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, BEK, BEK, BEK, BEK, FAC, EYE, FAC, FAC, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, OUT, FAC, FAC, FAC, FAC, FAC, FAC, WNG, WNG, WNG, OUT, OUT, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, OUT, FAC, FAC, FAC, FAC, FAC, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, OUT, OUT, OUT, OUT, ___, ___],
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[___, ___, OUT, BEL, FAC, FAC, BEL, BEL, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNE, WNE, OUT, ___],
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[___, ___, OUT, BEL, BEL, BEL, BEL, BEL, OUT, WNE, WNG, WNG, WNG, WNG, WNG, WNG, WNE, WNE, OUT, OUT, ___, ___],
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[___, ___, OUT, BEL, BEL, BEL, BEL, BEL, BEL, OUT, WNE, WNE, WNE, WNE, WNE, WNE, OUT, OUT, ___, ___, ___, ___],
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[___, ___, ___, OUT, BEL, BEL, BEL, BEL, UND, UND, OUT, OUT, OUT, OUT, OUT, OUT, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, OUT, BEL, BEL, BEL, UND, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, OUT, UND, UND, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, OUT, UND, UND, UND, UND, UND, UND, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, OUT, FOT, OUT, OUT, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, OUT, FOT, OUT, ___, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, OUT, FOT, OUT, FOT, OUT, FOT, OUT, FOT, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, OUT, ___, OUT, ___, OUT, ___, OUT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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]);
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const happyEyeLayer = new Layer([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, EYE, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, EYE, ___, EYE, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
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]);
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const downLayer = new Layer(baseLayer.pixels.map((row, rowIndex) => {
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if (rowIndex === 16) {
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const newRow = row.slice();
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newRow[4] = OUT;
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newRow[12] = UND;
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newRow[13] = OUT;
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return newRow;
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}
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return row.slice();
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}).filter((_, i) => i !== 15));
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downLayer.pixels.unshift(downLayer.pixels[0].slice());
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const wingsUpLayer = new Layer([
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, OUT, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, WNG, WNG, WNG, OUT, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, WNG, WNG, OUT, WNG, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, BEL, WNG, WNG, WNG, WNG, WNG, WNG, OUT, WNG, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, UND, WNG, WNG, OUT, OUT, OUT, WNG, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, UND, UND, UND, WNG, WNG, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
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[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
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]);
|
|
|
|
const wingsDownLayer = new Layer([
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, WNG, WNG, WNG, WNG, WNG, WNG, OUT, OUT, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, OUT, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNG, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, WNE, WNE, WNG, WNG, WNG, WNG, OUT, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNE, WNE, WNG, WNG, OUT, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, WNE, WNE, OUT, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, OUT, OUT, OUT, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___]
|
|
]);
|
|
|
|
const heartOneLayer = new Layer([
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, HRT, ___, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, HRT, HRT, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, HRT, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
]);
|
|
|
|
for (let i = 0; i < 19; i++) {
|
|
heartOneLayer.pixels.push(heartOneLayer.pixels[heartOneLayer.pixels.length - 1].slice());
|
|
}
|
|
|
|
const heartTwoLayer = new Layer([
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, HRB, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRT, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
]);
|
|
|
|
for (let i = 0; i < 20; i++) {
|
|
heartTwoLayer.pixels.push(heartTwoLayer.pixels[heartTwoLayer.pixels.length - 1].slice());
|
|
}
|
|
|
|
const heartThreeLayer = new Layer([
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRB, ___, HRB, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, HRB, HRT, HRS, HRB, HRT, HRS, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, HRB, HRT, HRT, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
]);
|
|
|
|
for (let i = 0; i < 21; i++) {
|
|
heartThreeLayer.pixels.push(heartThreeLayer.pixels[heartThreeLayer.pixels.length - 1].slice());
|
|
}
|
|
|
|
const heartFourLayer = new Layer([
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRB, ___, HRB, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, HRB, HRT, HRS, HRB, HRT, HRS, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, HRB, HRT, HRT, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, HRB, HRT, HRT, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, HRB, HRT, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, HRB, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
|
|
]);
|
|
|
|
for (let i = 0; i < 20; i++) {
|
|
heartFourLayer.pixels.push(heartThreeLayer.pixels[heartThreeLayer.pixels.length - 1].slice());
|
|
}
|
|
|
|
const sharedFrames = {
|
|
base: new Frame([baseLayer]),
|
|
headDown: new Frame([downLayer]),
|
|
wingsDown: new Frame([baseLayer, wingsDownLayer]),
|
|
wingsUp: new Frame([downLayer, wingsUpLayer]),
|
|
heartOne: new Frame([baseLayer, happyEyeLayer, heartOneLayer]),
|
|
heartTwo: new Frame([baseLayer, happyEyeLayer, heartTwoLayer]),
|
|
heartThree: new Frame([baseLayer, happyEyeLayer, heartThreeLayer]),
|
|
heartFour: new Frame([baseLayer, happyEyeLayer, heartFourLayer]),
|
|
};
|
|
|
|
|
|
const Animations = {
|
|
STILL: new Anim([sharedFrames.base], [1000]),
|
|
BOB: new Anim([
|
|
sharedFrames.base,
|
|
sharedFrames.headDown
|
|
], [
|
|
420,
|
|
420
|
|
]),
|
|
FLYING: new Anim([
|
|
sharedFrames.base,
|
|
sharedFrames.wingsUp,
|
|
sharedFrames.headDown,
|
|
sharedFrames.wingsDown,
|
|
], [
|
|
40,
|
|
80,
|
|
40,
|
|
80,
|
|
]),
|
|
HEART: new Anim([
|
|
sharedFrames.heartOne,
|
|
sharedFrames.heartTwo,
|
|
sharedFrames.heartThree,
|
|
sharedFrames.heartFour,
|
|
sharedFrames.heartThree,
|
|
sharedFrames.heartFour,
|
|
sharedFrames.heartThree,
|
|
sharedFrames.heartFour,
|
|
], [
|
|
60,
|
|
80,
|
|
250,
|
|
250,
|
|
250,
|
|
250,
|
|
250,
|
|
250,
|
|
], false),
|
|
};
|
|
|
|
const styleElement = document.createElement("style");
|
|
const canvas = document.createElement("canvas");
|
|
|
|
// Install if not within an iframe
|
|
if (window === window.top) {
|
|
styleElement.innerHTML = styles;
|
|
document.head.appendChild(styleElement);
|
|
|
|
// Insert a canvas element into the body with the same dimensions as the 2D array
|
|
canvas.id = "birb";
|
|
canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE;
|
|
canvas.height = MAX_HEIGHT * CANVAS_PIXEL_SIZE;
|
|
document.body.appendChild(canvas);
|
|
|
|
// Make window elements draggable
|
|
// Get every .window-header element
|
|
// Get its parent element
|
|
const windowHeaders = document.querySelectorAll(".window-header");
|
|
// Make each window draggable
|
|
windowHeaders.forEach((window) => {
|
|
makeDraggable(window);
|
|
});
|
|
}
|
|
|
|
function makeDraggable(windowHeader) {
|
|
let isMouseDown = false;
|
|
let offsetX = 0;
|
|
let offsetY = 0;
|
|
|
|
// Get the parent window element
|
|
const windowElement = windowHeader.parentElement;
|
|
|
|
windowHeader.addEventListener("mousedown", (e) => {
|
|
isMouseDown = true;
|
|
offsetX = e.clientX - windowElement.offsetLeft;
|
|
offsetY = e.clientY - windowElement.offsetTop;
|
|
});
|
|
|
|
document.addEventListener("mouseup", () => {
|
|
isMouseDown = false;
|
|
});
|
|
|
|
document.addEventListener("mousemove", (e) => {
|
|
if (isMouseDown) {
|
|
windowElement.style.left = `${e.clientX - offsetX}px`;
|
|
windowElement.style.top = `${e.clientY - offsetY}px`;
|
|
}
|
|
});
|
|
}
|
|
|
|
/** @type {CanvasRenderingContext2D} */
|
|
// @ts-ignore
|
|
const ctx = canvas.getContext("2d");
|
|
|
|
const Directions = {
|
|
LEFT: -1,
|
|
RIGHT: 1,
|
|
};
|
|
|
|
const States = {
|
|
IDLE: "idle",
|
|
HOP: "hop",
|
|
FLYING: "flying",
|
|
};
|
|
|
|
let stateStart = Date.now();
|
|
let currentState = States.IDLE;
|
|
let animStart = Date.now();
|
|
let currentAnimation = Animations.BOB;
|
|
let direction = Directions.RIGHT;
|
|
let ticks = 0;
|
|
// Bird's current position
|
|
let birdY = 0;
|
|
let birdX = 40;
|
|
// Bird's starting position (when flying)
|
|
let startX = 0;
|
|
let startY = 0;
|
|
// Bird's target position (when flying)
|
|
let targetX = 0;
|
|
let targetY = 0;
|
|
/** @type {HTMLElement|null} */
|
|
let focusedElement = null;
|
|
// Time of the user's last action on the page
|
|
let timeOfLastAction = Date.now();
|
|
// Stack of timestamps for each mouseover, max length of 10
|
|
let petStack = [];
|
|
|
|
function update() {
|
|
ticks++;
|
|
if (currentState === States.IDLE) {
|
|
if (Math.random() < 1 / (60 * 3)) {
|
|
hop();
|
|
}
|
|
} else if (currentState === States.HOP) {
|
|
if (updateParabolicPath(HOP_SPEED)) {
|
|
setState(States.IDLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
window.addEventListener("scroll", () => {
|
|
timeOfLastAction = Date.now();
|
|
// Can't keep up with scrolling on mobile devices so fly down instead
|
|
if (isMobile()) {
|
|
focusOnGround();
|
|
}
|
|
|
|
});
|
|
|
|
document.addEventListener("click", (e) => {
|
|
timeOfLastAction = Date.now();
|
|
// const x = e.clientX;
|
|
// const y = window.innerHeight - e.clientY;
|
|
// flyTo(x, y);
|
|
// focusOnElement();
|
|
});
|
|
|
|
canvas.addEventListener("click", () => {
|
|
focusOnElement();
|
|
if (focusedElement === null && currentState === States.IDLE) {
|
|
setAnimation(Animations.HEART)
|
|
}
|
|
});
|
|
|
|
canvas.addEventListener("mouseover", () => {
|
|
timeOfLastAction = Date.now();
|
|
if (currentState === States.IDLE) {
|
|
petStack.push(Date.now());
|
|
if (petStack.length > 10) {
|
|
petStack.shift();
|
|
}
|
|
const pets = petStack.filter((time) => Date.now() - time < 1000).length;
|
|
if (pets >= 4) {
|
|
setAnimation(Animations.HEART);
|
|
// Clear the stack
|
|
petStack = [];
|
|
}
|
|
}
|
|
});
|
|
|
|
setInterval(update, 1000 / 60);
|
|
|
|
function draw() {
|
|
requestAnimationFrame(draw);
|
|
|
|
// Update the bird's position
|
|
if (currentState === States.IDLE) {
|
|
if (focusedElement !== null) {
|
|
birdY = getFocusedElementY();
|
|
}
|
|
} else if (currentState === States.FLYING) {
|
|
// Fly to target location (even if in the air)
|
|
if (updateParabolicPath(FLY_SPEED)) {
|
|
setState(States.IDLE);
|
|
}
|
|
}
|
|
|
|
if (focusedElement === null) {
|
|
if (Date.now() - timeOfLastAction > AFK_TIME) {
|
|
// Fly to an element if the user is AFK
|
|
focusOnElement();
|
|
timeOfLastAction = Date.now();
|
|
}
|
|
} else if (focusedElement !== null) {
|
|
targetY = getFocusedElementY();
|
|
if (targetY < 0 || targetY > window.innerHeight) {
|
|
// Fly to ground if the focused element moves out of bounds
|
|
focusOnGround();
|
|
}
|
|
}
|
|
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
if (currentAnimation.draw(ctx, direction, animStart)) {
|
|
setAnimation(Animations.STILL);
|
|
}
|
|
|
|
// Update HTML element position
|
|
setX(birdX);
|
|
setY(birdY);
|
|
}
|
|
|
|
draw();
|
|
|
|
/**
|
|
* @param {number} start
|
|
* @param {number} end
|
|
* @param {number} amount
|
|
* @returns {number}
|
|
*/
|
|
function linearLerp(start, end, amount) {
|
|
return start + (end - start) * amount;
|
|
}
|
|
|
|
/**
|
|
* Update the birds location from the start to the target location on a parabolic path
|
|
* @param {number} speed The speed of the bird along the path
|
|
* @param {number} [intensity] The intensity of the parabolic path
|
|
* @returns {boolean} Whether the bird has reached the target location
|
|
*/
|
|
function updateParabolicPath(speed, intensity = 2.5) {
|
|
const dx = targetX - startX;
|
|
const dy = targetY - startY;
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
const time = Date.now() - stateStart;
|
|
if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) {
|
|
speed *= 1.3;
|
|
}
|
|
const amount = Math.min(1, time / (distance / speed));
|
|
const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity);
|
|
birdX = x;
|
|
birdY = y;
|
|
const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1;
|
|
if (complete) {
|
|
birdX = targetX;
|
|
birdY = targetY;
|
|
} else {
|
|
direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
|
|
}
|
|
return complete;
|
|
}
|
|
|
|
/**
|
|
* @param {number} startX
|
|
* @param {number} startY
|
|
* @param {number} endX
|
|
* @param {number} endY
|
|
* @param {number} amount
|
|
* @param {number} [intensity]
|
|
* @returns {{x: number, y: number}}
|
|
*/
|
|
function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) {
|
|
const dx = endX - startX;
|
|
const dy = endY - startY;
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
const angle = Math.atan2(dy, dx);
|
|
const midX = startX + Math.cos(angle) * distance / 2;
|
|
const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity;
|
|
const t = amount;
|
|
const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX;
|
|
const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY;
|
|
return { x, y };
|
|
}
|
|
|
|
function getFocusedElementRandomX() {
|
|
if (focusedElement === null) {
|
|
return Math.random() * window.innerWidth;
|
|
}
|
|
const rect = focusedElement.getBoundingClientRect();
|
|
return Math.random() * (rect.right - rect.left) + rect.left;
|
|
}
|
|
|
|
function getFocusedElementY() {
|
|
if (focusedElement === null) {
|
|
return 0;
|
|
}
|
|
const rect = focusedElement.getBoundingClientRect();
|
|
return window.innerHeight - rect.top;
|
|
}
|
|
|
|
function focusOnGround() {
|
|
if (focusedElement === null) {
|
|
return;
|
|
}
|
|
focusedElement = null;
|
|
flyTo(Math.random() * window.innerWidth, 0);
|
|
}
|
|
|
|
function focusOnElement() {
|
|
const images = document.querySelectorAll("img");
|
|
const inWindow = Array.from(images).filter((img) => {
|
|
const rect = img.getBoundingClientRect();
|
|
return rect.left >= 0 && rect.top >= 0 + 100 && rect.right <= window.innerWidth && rect.top <= window.innerHeight;
|
|
});
|
|
const MIN_SIZE = 100;
|
|
const largeImages = Array.from(inWindow).filter((img) => img !== focusedElement && img.width >= MIN_SIZE && img.height >= MIN_SIZE);
|
|
if (largeImages.length === 0) {
|
|
return;
|
|
}
|
|
const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)];
|
|
focusedElement = randomImage;
|
|
flyTo(getFocusedElementRandomX(), getFocusedElementY());
|
|
}
|
|
|
|
function getCanvasWidth() {
|
|
return canvas.width * CSS_SCALE
|
|
}
|
|
|
|
function getCanvasHeight() {
|
|
return canvas.height * CSS_SCALE
|
|
}
|
|
|
|
function hop() {
|
|
if (currentState === States.IDLE) {
|
|
// Determine bounds for hopping
|
|
let minX = 0;
|
|
let maxX = window.innerWidth;
|
|
let y = 0;
|
|
if (focusedElement !== null) {
|
|
// Hop on the element
|
|
const rect = focusedElement.getBoundingClientRect();
|
|
minX = rect.left;
|
|
maxX = rect.right;
|
|
y = window.innerHeight - rect.top;
|
|
}
|
|
setState(States.HOP);
|
|
setAnimation(Animations.FLYING);
|
|
if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) {
|
|
targetX = birdX - HOP_DISTANCE;
|
|
} else {
|
|
targetX = birdX + HOP_DISTANCE;
|
|
}
|
|
targetY = y;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {number} x
|
|
* @param {number} y
|
|
*/
|
|
function flyTo(x, y) {
|
|
targetX = x;
|
|
targetY = y;
|
|
setState(States.FLYING);
|
|
setAnimation(Animations.FLYING);
|
|
}
|
|
|
|
/**
|
|
* Set the current animation and reset the animation timer
|
|
* @param {Anim} animation
|
|
*/
|
|
function setAnimation(animation) {
|
|
currentAnimation = animation;
|
|
animStart = Date.now();
|
|
}
|
|
|
|
/**
|
|
* Set the current state and reset the state timer
|
|
* @param {string} state
|
|
*/
|
|
function setState(state) {
|
|
stateStart = Date.now();
|
|
startX = birdX;
|
|
startY = birdY;
|
|
currentState = state;
|
|
if (state === States.IDLE) {
|
|
setAnimation(Animations.BOB);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {number} value
|
|
*/
|
|
function roundToPixel(value) {
|
|
return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE;
|
|
}
|
|
|
|
/**
|
|
* @param {number} x
|
|
*/
|
|
function setX(x) {
|
|
x = x - getCanvasWidth() - WINDOW_PIXEL_SIZE / 2;
|
|
canvas.style.left = `${x}px`;
|
|
}
|
|
|
|
/**
|
|
* @param {number} y
|
|
*/
|
|
function setY(y) {
|
|
canvas.style.bottom = `${y}px`;
|
|
}
|
|
|
|
|
|
/**
|
|
* @returns {boolean} Whether the user is on a mobile device
|
|
*/
|
|
function isMobile() {
|
|
return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
|
|
} |