Files
Pocket-Bird/birb.js
2024-12-19 18:40:31 -05:00

571 lines
14 KiB
JavaScript

// ==UserScript==
// @name birb
// @namespace https://idreesinc.com
// @version 2024-12-12
// @description birb
// @author Idrees
// @match *://*/*
// @grant none
// ==/UserScript==
// @ts-check
const sharedSettings = {
cssScale: 0.5,
canvasPixelSize: 4,
hopSpeed: 0.07,
hopDistance: 45,
};
let desktopSettings = {
flySpeed: 0.2,
};
let mobileSettings = {
flySpeed: 0.125,
};
const settings = { ...sharedSettings, ...isMobile() ? mobileSettings : desktopSettings };
const CSS_SCALE = settings.cssScale;
const CANVAS_PIXEL_SIZE = settings.canvasPixelSize;
const WINDOW_PIXEL_SIZE = CANVAS_PIXEL_SIZE * CSS_SCALE;
const HOP_SPEED = settings.hopSpeed;
const FLY_SPEED = settings.flySpeed;
const HOP_DISTANCE = settings.hopDistance;
// Time in milliseconds until the user is considered AFK
const AFK_TIME = 1000 * 20;
const styles = `
#birb {
image-rendering: pixelated;
position: fixed;
bottom: 0;
filter: drop-shadow(0px 0px 1px #a1a1a1);
transform: scale(${CSS_SCALE});
transform-origin: bottom;
z-index: 999999999;
}
`;
class Frame {
/**
* @param {number[][]} pixels
*/
constructor(pixels) {
this.pixels = pixels;
}
/**
* @param {CanvasRenderingContext2D} ctx
* @param {number} direction
*/
draw(ctx, direction) {
for (let y = 0; y < this.pixels.length; y++) {
const row = this.pixels[y];
for (let x = 0; x < this.pixels[y].length; x++) {
const cell = direction === Directions.LEFT ? row[x] : row[this.pixels[y].length - x - 1];
ctx.fillStyle = colors[cell];
ctx.fillRect(x * CANVAS_PIXEL_SIZE, y * CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE, CANVAS_PIXEL_SIZE);
};
};
}
}
class Anim {
/**
* @param {Frame[]} frames
* @param {number[]} durations
* @param {boolean} loop
*/
constructor(frames, durations, loop = true) {
this.frames = frames;
this.durations = durations;
this.loop = loop;
}
getAnimationDuration() {
return this.durations.reduce((a, b) => a + b, 0);
}
/**
* @param {CanvasRenderingContext2D} ctx
* @param {number} direction
* @param {number} timeStart The start time of the animation in milliseconds
* @returns {boolean} Whether the animation is complete
*/
draw(ctx, direction, timeStart) {
let time = Date.now() - timeStart;
const duration = this.getAnimationDuration();
if (this.loop) {
time %= duration;
}
let totalDuration = 0;
for (let i = 0; i < this.durations.length; i++) {
totalDuration += this.durations[i];
if (time < totalDuration) {
this.frames[i].draw(ctx, direction);
return false;
}
}
// Draw the last frame if the animation is complete
this.frames[this.frames.length - 1].draw(ctx, direction);
return true;
}
}
const ___ = 0;
// Top of head
const HED = 1;
// Beak
const BEK = 2;
// Belly
const BLY = 3;
// Eye
const EYE = 4;
// Wing feathers
const W11 = 5;
const W12 = 6;
const W21 = 7;
const W22 = 8;
const W23 = 9;
const W24 = 10;
const W31 = 11;
const W32 = 12;
const W33 = 13;
const W34 = 14;
const W41 = 15;
const W42 = 16;
const W43 = 17;
const W51 = 18;
// Front of head
const FRN = 19;
// Back of underside
const BUM = 20;
// Underside wing feather (revealed when flying)
const UND = 21;
// Leg
const LEG = 22;
// Toe
const TOE = 23;
const colors = {
[___]: "transparent",
[HED]: "#ffffff",
[BEK]: "#5f5f5f",
[BLY]: "#cecece",
[EYE]: "#000000",
[W11]: "#a4a4a4",
[W12]: "#49413d",
[W21]: "#a4a4a4",
[W22]: "#bfbfbf",
[W23]: "#adadad",
[W24]: "#5b4c45",
[W31]: "#929292",
[W32]: "#adadad",
[W33]: "#929292",
[W34]: "#64524a",
[W41]: "#9b908b",
[W42]: "#807069",
[W43]: "#adadad",
[W51]: "#807069",
[FRN]: "#e4e4e4",
[BUM]: "#b7bcbf",
[UND]: "#cecece",
[LEG]: "#000000",
[TOE]: "#5f5f5f",
};
const sharedFrames = {
base: new Frame([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___],
[___, ___, FRN, HED, HED, HED, ___, ___, ___, ___, ___],
[___, BEK, FRN, EYE, HED, HED, W21, W31, ___, ___, ___],
[___, ___, BLY, BLY, HED, W11, W22, W32, W41, W51, ___],
[___, ___, ___, BLY, BLY, W12, W23, W33, W42, ___, ___],
[___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___],
[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
]),
headDown: new Frame([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HED, HED, ___, ___, ___, ___, ___, ___],
[___, ___, FRN, HED, HED, HED, W21, W31, ___, ___, ___],
[___, BEK, FRN, EYE, HED, W11, W22, W32, W41, W51, ___],
[___, ___, BLY, BLY, BLY, W12, W23, W33, W42, ___, ___],
[___, ___, ___, BLY, BLY, BLY, W24, W34, W43, ___, ___],
[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
]),
wingsUp: new Frame([
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___],
[___, ___, ___, HED, HED, ___, ___, W31, W32, W51, ___],
[___, ___, FRN, HED, HED, HED, W31, W32, W33, W43, ___],
[___, BEK, FRN, EYE, HED, W21, W22, W33, W42, ___, ___],
[___, ___, BLY, BLY, BLY, W11, W23, W34, W34, ___, ___],
[___, ___, ___, BLY, BLY, BLY, W12, W24, UND, ___, ___],
[___, ___, ___, ___, BLY, BLY, BUM, BUM, ___, ___, ___],
[___, ___, ___, ___, TOE, LEG, ___, ___, ___, ___, ___]
]),
};
const Animations = {
STILL: new Anim([sharedFrames.base], [1000]),
BOB: new Anim([
sharedFrames.base,
sharedFrames.headDown
], [
1200,
250
]),
FLAP: new Anim([
sharedFrames.base,
sharedFrames.wingsUp,
sharedFrames.base,
sharedFrames.wingsUp,
], [
2000,
100,
50,
100
], false),
FLYING: new Anim([
sharedFrames.headDown,
sharedFrames.wingsUp
], [
100,
100
]),
};
const styleElement = document.createElement("style");
const canvas = document.createElement("canvas");
// Install if not within an iframe
if (window === window.top) {
styleElement.innerHTML = styles;
document.head.appendChild(styleElement);
// Insert a canvas element into the body with the same dimensions as the 2D array
canvas.id = "birb";
canvas.width = sharedFrames.base.pixels[0].length * CANVAS_PIXEL_SIZE;
canvas.height = sharedFrames.base.pixels.length * CANVAS_PIXEL_SIZE;
document.body.appendChild(canvas);
}
/** @type {CanvasRenderingContext2D} */
// @ts-ignore
const ctx = canvas.getContext("2d");
const Directions = {
LEFT: -1,
RIGHT: 1,
};
const States = {
IDLE: "idle",
HOP: "hop",
FLYING: "flying",
};
let stateStart = Date.now();
let currentState = States.IDLE;
let animStart = Date.now();
let currentAnimation = Animations.BOB;
let direction = Directions.RIGHT;
let ticks = 0;
// Bird's current position
let birdY = 0;
let birdX = 20;
// Bird's starting position (when flying)
let startX = 0;
let startY = 0;
// Bird's target position (when flying)
let targetX = 0;
let targetY = 0;
/** @type {HTMLElement|null} */
let focusedElement = null;
// Time of the user's last action on the page
let timeOfLastAction = Date.now();
function update() {
ticks++;
if (currentState === States.IDLE) {
if (Math.random() < 1 / (60 * 3)) {
hop();
}
} else if (currentState === States.HOP) {
if (updateParabolicPath(HOP_SPEED)) {
setState(States.IDLE);
}
}
}
window.addEventListener("scroll", () => {
timeOfLastAction = Date.now();
// Can't keep up with scrolling on mobile devices so fly down instead
if (isMobile()) {
focusOnGround();
}
});
document.addEventListener("click", (e) => {
timeOfLastAction = Date.now();
// const x = e.clientX;
// const y = window.innerHeight - e.clientY;
// flyTo(x, y);
// focusOnElement();
});
setInterval(update, 1000 / 60);
function requestDraw() {
requestAnimationFrame(requestDraw);
}
function draw() {
// Update the bird's position
if (currentState === States.IDLE) {
if (focusedElement !== null) {
birdY = getFocusedElementY();
}
} else if (currentState === States.FLYING) {
// Fly to target location (even if in the air)
if (updateParabolicPath(FLY_SPEED)) {
setState(States.IDLE);
}
}
if (focusedElement === null) {
if (Date.now() - timeOfLastAction > AFK_TIME) {
// Fly to an element if the user is AFK
focusOnElement();
timeOfLastAction = Date.now();
}
} else if (focusedElement !== null) {
targetY = getFocusedElementY();
if (targetY < 0 || targetY > window.innerHeight) {
// Fly to ground if the focused element moves out of bounds
focusOnGround();
}
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (currentAnimation.draw(ctx, direction, animStart)) {
setAnimation(Animations.STILL);
}
// Update HTML element position
setX(birdX);
setY(birdY);
}
requestDraw();
/**
* @param {number} start
* @param {number} end
* @param {number} amount
* @returns {number}
*/
function linearLerp(start, end, amount) {
return start + (end - start) * amount;
}
/**
* Update the birds location from the start to the target location on a parabolic path
* @param {number} speed The speed of the bird along the path
* @param {number} [intensity] The intensity of the parabolic path
* @returns {boolean} Whether the bird has reached the target location
*/
function updateParabolicPath(speed, intensity = 2.5) {
const dx = targetX - startX;
const dy = targetY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const time = Date.now() - stateStart;
if (distance > Math.max(window.innerWidth, window.innerHeight) / 2) {
speed *= 1.3;
}
const amount = Math.min(1, time / (distance / speed));
const { x, y } = parabolicLerp(startX, startY, targetX, targetY, amount, intensity);
birdX = x;
birdY = y;
const complete = Math.abs(birdX - targetX) < 1 && Math.abs(birdY - targetY) < 1;
if (complete) {
birdX = targetX;
birdY = targetY;
} else {
direction = targetX > birdX ? Directions.RIGHT : Directions.LEFT;
}
return complete;
}
/**
* @param {number} startX
* @param {number} startY
* @param {number} endX
* @param {number} endY
* @param {number} amount
* @param {number} [intensity]
* @returns {{x: number, y: number}}
*/
function parabolicLerp(startX, startY, endX, endY, amount, intensity = 1.2) {
const dx = endX - startX;
const dy = endY - startY;
const distance = Math.sqrt(dx * dx + dy * dy);
const angle = Math.atan2(dy, dx);
const midX = startX + Math.cos(angle) * distance / 2;
const midY = startY + Math.sin(angle) * distance / 2 + distance / 4 * intensity;
const t = amount;
const x = (1 - t) ** 2 * startX + 2 * (1 - t) * t * midX + t ** 2 * endX;
const y = (1 - t) ** 2 * startY + 2 * (1 - t) * t * midY + t ** 2 * endY;
return { x, y };
}
function getFocusedElementY() {
if (focusedElement === null) {
return 0;
}
const rect = focusedElement.getBoundingClientRect();
return window.innerHeight - rect.top;
}
function focusOnGround() {
if (focusedElement === null) {
return;
}
focusedElement = null;
flyTo(Math.random() * window.innerWidth, 0);
}
function focusOnElement() {
const images = document.querySelectorAll("img");
const inWindow = Array.from(images).filter((img) => {
const rect = img.getBoundingClientRect();
return rect.left >= 0 && rect.top >= 0 + 100 && rect.right <= window.innerWidth && rect.top <= window.innerHeight;
});
const MIN_SIZE = 100;
const largeImages = Array.from(inWindow).filter((img) => img !== focusedElement && img.width >= MIN_SIZE && img.height >= MIN_SIZE);
if (largeImages.length === 0) {
return;
}
const randomImage = largeImages[Math.floor(Math.random() * largeImages.length)];
focusedElement = randomImage;
const rect = randomImage.getBoundingClientRect();
const x = Math.random() * (rect.right - rect.left) + rect.left;
flyTo(x, getFocusedElementY());
}
function getCanvasWidth() {
return canvas.width * CSS_SCALE
}
function getCanvasHeight() {
return canvas.height * CSS_SCALE
}
function hop() {
if (currentState === States.IDLE) {
// Determine bounds for hopping
let minX = 0;
let maxX = window.innerWidth;
let y = 0;
if (focusedElement !== null) {
// Hop on the element
const rect = focusedElement.getBoundingClientRect();
minX = rect.left;
maxX = rect.right;
y = window.innerHeight - rect.top;
}
setState(States.HOP);
setAnimation(Animations.FLYING);
if ((Math.random() < 0.5 && birdX - HOP_DISTANCE > minX) || birdX + HOP_DISTANCE > maxX) {
targetX = birdX - HOP_DISTANCE;
} else {
targetX = birdX + HOP_DISTANCE;
}
targetY = y;
}
}
canvas.addEventListener("click", () => {
focusOnElement();
});
/**
* @param {number} x
* @param {number} y
*/
function flyTo(x, y) {
targetX = x;
targetY = y;
setState(States.FLYING);
setAnimation(Animations.FLYING);
}
/**
* Set the current animation and reset the animation timer
* @param {Anim} animation
*/
function setAnimation(animation) {
currentAnimation = animation;
animStart = Date.now();
}
/**
* Set the current state and reset the state timer
* @param {string} state
*/
function setState(state) {
stateStart = Date.now();
startX = birdX;
startY = birdY;
currentState = state;
if (state === States.IDLE) {
setAnimation(Animations.BOB);
}
}
/**
* @param {number} value
*/
function roundToPixel(value) {
return Math.round(value / WINDOW_PIXEL_SIZE) * WINDOW_PIXEL_SIZE;
}
/**
* @param {number} x
*/
function setX(x) {
x = x - getCanvasWidth() - WINDOW_PIXEL_SIZE / 2;
canvas.style.left = `${x}px`;
}
/**
* @param {number} y
*/
function setY(y) {
canvas.style.bottom = `${y}px`;
}
/**
* @returns {boolean} Whether the user is on a mobile device
*/
function isMobile() {
return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
}