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vers
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jeu V5.6.py
20
jeu V5.6.py
@ -33,14 +33,14 @@ COEUR_HEIGHT = COEUR_WIDTH*(440/512)
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nbcoeur = 1
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# Images choisies
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player_image = pygame.transform.scale(pygame.image.load("V5/joueur.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille
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player_image = pygame.transform.scale(pygame.image.load("V5.6/joueur.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille
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ball_image = pygame.transform.scale(pygame.image.load("V5/balle.png"), (BALL_WIDTH, BALL_HEIGHT))
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ball_image = pygame.transform.scale(pygame.image.load("V5.6/balle.png"), (BALL_WIDTH, BALL_HEIGHT))
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coeur_image = pygame.transform.scale(pygame.image.load("V5/coeur.png"), (COEUR_WIDTH, COEUR_HEIGHT))
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coeurfaded_image = pygame.transform.scale(pygame.image.load("V5/coeurfaded.png"), (COEUR_WIDTH, COEUR_HEIGHT))
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coeur_image = pygame.transform.scale(pygame.image.load("V5.6/coeur.png"), (COEUR_WIDTH, COEUR_HEIGHT))
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coeurfaded_image = pygame.transform.scale(pygame.image.load("V5.6/coeurfaded.png"), (COEUR_WIDTH, COEUR_HEIGHT))
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background_image = pygame.transform.scale(pygame.image.load("V5/terrain.png"), (WIDTH, HEIGHT))
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background_image = pygame.transform.scale(pygame.image.load("V5.6/terrain.png"), (WIDTH, HEIGHT))
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listex = [110, 230, 350, 470, 590, 110, 230, 350, 470, 590]
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@ -52,7 +52,7 @@ selected_sprite = None # Le sprite choisi
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# Charger les 10 sprites
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for i in range(10):
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sprite_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (SPRITE_WIDTH, SPRITE_HEIGHT))
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sprite_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (SPRITE_WIDTH, SPRITE_HEIGHT))
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sprites.append(sprite_image)
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sprite_rect = sprite_image.get_rect()
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sprite_rect.topleft = (listex[i], listey[i]) # Définir les coordonnées du sprite
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@ -80,7 +80,7 @@ nbrotation = 0
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# Initialisation de l'écran de jeu
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Jeu V5.5")
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pygame.display.set_caption("Jeu V5.6")
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def start_screen():
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@ -101,7 +101,7 @@ def start_screen():
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return selected_sprite
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elif event.type == MOUSEBUTTONDOWN and event.button == 1: # Clic gauche de la souris
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print("L'utilisateur a cliqué")
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# print("L'utilisateur a cliqué")
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mouse_pos = pygame.mouse.get_pos()
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if start_text_rect.collidepoint(mouse_pos):
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@ -129,10 +129,10 @@ def game(i):
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global score, nbcoeur
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if i != 0:
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player_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
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player_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
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else:
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i = 0
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player_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
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player_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
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# Position initiale de la balle
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ball_pos = [WIDTH // 2, BALL_RADIUS]
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