This commit is contained in:
NohamR 2023-06-07 00:40:17 +02:00
parent 6cf4398ef7
commit fdeb078eb7

View File

@ -33,14 +33,14 @@ COEUR_HEIGHT = COEUR_WIDTH*(440/512)
nbcoeur = 1
# Images choisies
player_image = pygame.transform.scale(pygame.image.load("V5/joueur.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille
player_image = pygame.transform.scale(pygame.image.load("V5.6/joueur.png"), (PLAYER_WIDTH, PLAYER_HEIGHT)) # Au cas où l'image fait pas la bonne taille
ball_image = pygame.transform.scale(pygame.image.load("V5/balle.png"), (BALL_WIDTH, BALL_HEIGHT))
ball_image = pygame.transform.scale(pygame.image.load("V5.6/balle.png"), (BALL_WIDTH, BALL_HEIGHT))
coeur_image = pygame.transform.scale(pygame.image.load("V5/coeur.png"), (COEUR_WIDTH, COEUR_HEIGHT))
coeurfaded_image = pygame.transform.scale(pygame.image.load("V5/coeurfaded.png"), (COEUR_WIDTH, COEUR_HEIGHT))
coeur_image = pygame.transform.scale(pygame.image.load("V5.6/coeur.png"), (COEUR_WIDTH, COEUR_HEIGHT))
coeurfaded_image = pygame.transform.scale(pygame.image.load("V5.6/coeurfaded.png"), (COEUR_WIDTH, COEUR_HEIGHT))
background_image = pygame.transform.scale(pygame.image.load("V5/terrain.png"), (WIDTH, HEIGHT))
background_image = pygame.transform.scale(pygame.image.load("V5.6/terrain.png"), (WIDTH, HEIGHT))
listex = [110, 230, 350, 470, 590, 110, 230, 350, 470, 590]
@ -52,7 +52,7 @@ selected_sprite = None # Le sprite choisi
# Charger les 10 sprites
for i in range(10):
sprite_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (SPRITE_WIDTH, SPRITE_HEIGHT))
sprite_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (SPRITE_WIDTH, SPRITE_HEIGHT))
sprites.append(sprite_image)
sprite_rect = sprite_image.get_rect()
sprite_rect.topleft = (listex[i], listey[i]) # Définir les coordonnées du sprite
@ -80,7 +80,7 @@ nbrotation = 0
# Initialisation de l'écran de jeu
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Jeu V5.5")
pygame.display.set_caption("Jeu V5.6")
def start_screen():
@ -101,7 +101,7 @@ def start_screen():
return selected_sprite
elif event.type == MOUSEBUTTONDOWN and event.button == 1: # Clic gauche de la souris
print("L'utilisateur a cliqué")
# print("L'utilisateur a cliqué")
mouse_pos = pygame.mouse.get_pos()
if start_text_rect.collidepoint(mouse_pos):
@ -129,10 +129,10 @@ def game(i):
global score, nbcoeur
if i != 0:
player_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
player_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
else:
i = 0
player_image = pygame.transform.scale(pygame.image.load(f"V5.5/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
player_image = pygame.transform.scale(pygame.image.load(f"V5.6/{i+1}.png"), (PLAYER_WIDTH, PLAYER_HEIGHT))
# Position initiale de la balle
ball_pos = [WIDTH // 2, BALL_RADIUS]