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238 lines
11 KiB
Markdown
238 lines
11 KiB
Markdown
<div align="center">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="docs/RECLASS_LIGHTMODE.svg" height="170">
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<img src="docs/RECLASS_DARKMODE.svg" alt="Reclass" height="170" />
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</picture>
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**A structured binary editor for reverse engineering — inspect raw bytes as typed structs, arrays, and pointers.<p>Built from scratch as a modern replacement for ReClass.NET and ReClassEx**
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[Download](https://github.com/IChooseYou/Reclass/releases) · [Build Instructions](#build) · [MCP Integration](#mcp-integration) · [Alternatives](#alternatives)
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[](https://github.com/IChooseYou/Reclass/actions/workflows/build.yml)
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[](LICENSE)
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[](https://github.com/IChooseYou/Reclass/releases)
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[]()
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</div>
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Reclass helps you inspect raw bytes and interpret them as types (structs, arrays, primitives, pointers, padding) instead of just hex. It is a debugging tool for figuring out unknown data structures — either at runtime from a live process, or from a static source like a binary file or crash dump.
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Built with C++17, Qt 6 (Qt 5 also supported), and QScintilla. The entire editor surface is rendered as formatted plain text with inline editing, fold markers, and hex/ASCII previews.
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## Features
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### Type System — 25 Data Types
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| Category | Types |
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|----------|-------|
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| **Hex preview** | Hex8, Hex16, Hex32, Hex64 |
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| **Integers** | Int8/16/32/64, UInt8/16/32/64 |
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| **Floating point** | Float, Double |
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| **Boolean** | Bool |
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| **Pointers** | Pointer32, Pointer64, FuncPtr32, FuncPtr64 |
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| **Vectors & matrices** | Vec2, Vec3, Vec4, Mat4x4 |
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| **Strings** | UTF8, UTF16 (length-aware) |
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| **Containers** | Struct (class/struct/union/enum keywords), Array (typed elements with viewport scrolling) |
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### Editor
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- **Structured binary view** — render raw bytes as typed fields with columnar alignment
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- **Inline editing** — click to edit type names, field names, values, base addresses, array metadata, pointer targets, enum members, bitfield members, static expressions, and comments — all with real-time validation
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- **Tab-cycling** — tab through editable fields within a line
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- **Type autocomplete** — cached popup type picker with search/filter for struct targets
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- **Multi-select** — Ctrl+click individual nodes or Shift+click for range selection
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- **Split views** — multiple synchronized editor panes over the same document
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- **Find bar** — Ctrl+F in-editor search with indicator highlighting
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- **Fold/collapse** — expand and collapse structs, arrays, and pointer expansions with embedded fold indicators
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- **Hex + ASCII columns** — raw byte previews alongside the structured view with per-byte change highlighting
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### Struct & Container Support
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- **Struct nesting** — define nested structs and arrays with collapsible fold regions
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- **Enums** — define enums with named value members, inline editing, and auto-sort
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- **Bitfields** — named bit-range members within structs, per-bit toggle, masked extraction
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- **Unions** — group nodes into unions, dissolve unions back to flat fields
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- **Pointer virtual expansion** — pointer nodes auto-dereference and inline-expand the target struct's fields, with cycle detection to prevent infinite recursion
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- **Cross-document type resolution** — pointer targets resolve across all open tabs
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- **Static fields** — C/C++ expression-evaluated offsets for globals, vtable entries, and computed addresses
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### Live Memory Analysis
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- **Auto-refresh** — configurable interval (default 660ms) with async page-based reads for non-blocking UI
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- **Value history & heatmap** — per-node ring buffer (10 samples with timestamps), color-coded heat indicators (static/cold/warm/hot) based on change frequency
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- **Changed-byte highlighting** — per-byte change indicators within hex preview lines
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- **Memory write-back** — edit values inline, writes propagate through the provider to live process memory
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- **Pointer chasing** — automatic reads of dereferenced memory regions across pointer chains
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- **Address parser** — formula expressions like `<module.exe>+0x1A0`, pointer dereference chains, symbol resolution
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### Visualization
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- **Tree line connectors** — Unicode box-drawing characters (│ ├─ └─) at arbitrary nesting depth
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- **Compact column mode** — caps type column width, overflows long type names
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- **Relative / absolute offsets** — toggle inline offset display in the indent area
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- **Disassembly preview** — hover over code pointers to see decoded x86 instructions (32/64-bit via Fadec)
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- **Themes** — 5 built-in themes (ReClass Dark, VS Light, Warm, Midtone, Tailwind), live theme editor with 25-color customization, JSON import/export
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### Undo / Redo
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Full command stack with 15 undoable operations: ChangeKind, Rename, Collapse, Insert, Remove, ChangeBase, WriteBytes, ChangeArrayMeta, ChangePointerRef, ChangeStructTypeName, ChangeClassKeyword, ChangeOffset, ChangeEnumMembers, ChangeOffsetExpr, ToggleStatic. Batch macro support for multi-node operations.
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### Scanner / Memory Search
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- **Signature scanning** — IDA-style pattern matching (`48 8B ?? 05`)
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- **Typed value search** — Int8-64, UInt8-64, Float, Double, Vec2/3/4, UTF8, UTF16, HexBytes
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- **Scan conditions** — ExactValue, UnknownValue, Changed, Unchanged, Increased, Decreased
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- **Region filtering** — filter by executable, writable, or struct-only regions
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- **Alignment control** — 1, 4, or 8-byte alignment
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- **Async multi-threaded** — progress bar, abort capability, up to 50K results
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- **Rescan** — refine results with condition-based filtering
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### Import / Export
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| Format | Import | Export |
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|--------|:------:|:------:|
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| **Native JSON (.rcx)** | Full tree + metadata | Full tree + metadata |
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| **C/C++ source** | Struct/class/union/enum parsing with offset comments | Header generation with optional static asserts |
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| **ReClass XML** | Full compatibility with ReClass Classic | Full compatibility |
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| **PDB symbols (Windows)** | UDT enumeration with selective recursive import via raw_pdb — no DIA SDK dependency | — |
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| **Binary files** | Raw file loading as memory buffer | — |
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### Workspace & Navigation
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- **Multi-document tabs** — MDI interface, one document per tab
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- **Workspace dock** — project explorer tree with struct/enum/union icons, sorted by field count, quick navigation to members
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- **Scanner dock** — integrated memory search panel
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- **Dual view mode** — switch between ReClass tree view and rendered C/C++ output per tab
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- **View root** — focus on a specific struct, hiding all others
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- **Scroll to node** — programmatic navigation to any node by ID
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## Data Sources
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- **File** — open any binary file and inspect its contents as structured data
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- **Process** — attach to a live process and read its memory in real time (Windows/Linux)
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- **Remote Process** — read another process's memory over TCP with cross-architecture 32/64-bit support
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- **WinDbg** — connect to live WinDbg debugging sessions or load crash dumps
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- **Saved sources** — quick-switch between recently used data sources per tab
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## Plugin System
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Extensible provider architecture via DLL plugins with `IPlugin` interface, factory function discovery, and auto/manual loading from a Plugins folder.
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**Bundled plugins:**
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| Plugin | Description |
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|--------|-------------|
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| **Process memory** | Attach to local processes on Windows and Linux — PID-based, with symbol resolution and module/region enumeration |
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| **WinDbg** | Access data from live WinDbg debugging sessions |
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| **Remote process memory** | TCP RPC-based remote process access with cross-architecture support |
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| **ReClass.NET compatibility** | Load existing ReClass.NET native DLL plugins directly; optional .NET CLR hosting for managed plugins |
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## MCP Integration
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Built-in [Model Context Protocol](https://modelcontextprotocol.io/) bridge via `ReclassMcpBridge` — the first reverse engineering tool with native AI/LLM integration. The server uses JSON-RPC 2.0 over named pipes and can be toggled from the Tools menu or auto-started on launch.
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**Available tools:**
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| Tool | Description |
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|------|-------------|
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| `projectState` | Read current tree structure, base address, tab state |
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| `treeApply` | Apply structural command deltas to the node tree |
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| `sourceSwitch` | Switch the active data source |
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| `hexRead` | Read bytes at an address |
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| `hexWrite` | Write bytes at an address |
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| `statusSet` | Update the status bar text |
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| `uiAction` | Trigger menu actions programmatically |
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| `treeSearch` | Search nodes by name or type |
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| `nodeHistory` | Query value change history for a node |
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**Notifications:** `notifyTreeChanged`, `notifyDataChanged`
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A standalone stdio-to-pipe bridge binary is built alongside the main application. To connect, add this to your MCP client config (e.g. `.mcp.json`):
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```json
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{
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"mcpServers": {
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"ReclassMcpBridge": {
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"command": "path/to/build/ReclassMcpBridge",
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"args": []
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}
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}
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}
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```
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## Screenshots
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## Roadmap
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- [ ] iOS support
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- [ ] Display RTTI information
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- [ ] Expose UI functionality to plugins
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## Build
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### Prerequisites
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- **Qt 6** (or Qt 5) with MinGW — [Qt Online Installer](https://doc.qt.io/qt-6/qt-online-installation.html) (select MinGW kit + CMake/Ninja from the Tools section)
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- **CMake 3.20+** — [cmake.org](https://cmake.org/download/) (bundled with Qt)
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- **Ninja** — bundled with the Qt installer
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### Quick Build
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```bash
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git clone --recurse-submodules https://github.com/IChooseYou/Reclass.git
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cd Reclass
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.\scripts\build_qscintilla.ps1
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.\scripts\build.ps1
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```
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The build script auto-detects your Qt install location.
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### macOS Build
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```bash
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./scripts/build_macos.sh --qt-dir /opt/homebrew/opt/qt --build-type Release --package
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```
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If you installed Qt via Homebrew, `--qt-dir /opt/homebrew/opt/qt` is typical on Apple Silicon. You can also set `QTDIR` or `Qt6_DIR` instead of passing `--qt-dir`.
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Note: macOS Gatekeeper may block unsigned apps. If the app won't open, go to **System Settings > Privacy & Security** and click **Open Anyway**.
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### Manual Build (MinGW)
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1. Clone with `--recurse-submodules` (or run `git submodule update --init --recursive` after cloning)
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2. Build QScintilla: `qmake` + `mingw32-make` in `third_party/qscintilla/src`
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3. Configure and build:
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```bash
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cmake -B build -G Ninja -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/mingw_64
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cmake --build build
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```
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4. Optionally run `windeployqt` on the output executable
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### Visual Studio 2022+
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The `msvc/` folder contains a ready-made solution (`Reclass.slnx`) with projects for the main application, all plugins, and third-party libraries. Requires the [Qt Visual Studio Tools](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022) extension with a Qt 6 MSVC kit configured.
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### Running Tests
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```bash
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ctest --test-dir build --output-on-failure
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```
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30 tests covering composition, serialization, undo/redo, import/export, provider switching, type visibility, validation, scanning, and rendering.
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## Alternatives
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- [ReClass.NET](https://github.com/ReClassNET/ReClass.NET)
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- [ReClassEx](https://github.com/ajkhoury/ReClassEx)
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<div align="center">
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<sub>MIT License</sub>
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</div>
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